I talked my DM into letting me gradually shift from War to Twilight and did a lot of stuff around town that was promoting this new outlook (especially as I had been reincarnated as a halfling and had been trying to find my way through the changes). Got to kick it off at level 11 and there were some useful things. Sure... being able to see 300' is going to be a bit problematic for him, but for the next series of episodes we are in the Underdark anyway with curves and changes in tunnel blocking most of that. Flying is situationally useful (though, I expect that may be a key movement aspect as we go along). The Twilight Sanctuary made for a gory sequence in fighting Fire Giants at a forge with a river of lava beside it. When the smith plucked my halfling monk friend up and held him under the lava... it became a gruesome sequence of revival to prevent more death failures, lava damage and dying again before we finally got him out of that mess. In that sense it was "good" because I could direct healing and still do other things (like cast Walk on Water to not make it worse). But yeah... we were all horrified by the time that one was over. And you can only imagine the images that came across discord every time he fell back into the lava and came back. As it goes along, we'll see whether some of it is overpowered or not.
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Frankly, simply reading it that subclass seems wildly OP. Does anyone have actual game experience with a player running that subclass?
Twilight Sanctuary is a crazy ability if the party are only doing 1 encounter per short rest.
That extra 1d6+CL is a massive buffer at low level (my party are currently 4th level).
As far as i know the UA is actually better balanced.
I talked my DM into letting me gradually shift from War to Twilight and did a lot of stuff around town that was promoting this new outlook (especially as I had been reincarnated as a halfling and had been trying to find my way through the changes). Got to kick it off at level 11 and there were some useful things. Sure... being able to see 300' is going to be a bit problematic for him, but for the next series of episodes we are in the Underdark anyway with curves and changes in tunnel blocking most of that. Flying is situationally useful (though, I expect that may be a key movement aspect as we go along). The Twilight Sanctuary made for a gory sequence in fighting Fire Giants at a forge with a river of lava beside it. When the smith plucked my halfling monk friend up and held him under the lava... it became a gruesome sequence of revival to prevent more death failures, lava damage and dying again before we finally got him out of that mess. In that sense it was "good" because I could direct healing and still do other things (like cast Walk on Water to not make it worse). But yeah... we were all horrified by the time that one was over. And you can only imagine the images that came across discord every time he fell back into the lava and came back. As it goes along, we'll see whether some of it is overpowered or not.