This is a homebrew fighter subclass one of my players is wanting to use. I was wondering what some of you thought about it and if it seems balanced?
Unbreakable
The Unbreakable fighter is specialized in resisting damage and the spells of mages. Able to withstand punishment and outlast enemies, the Unbreakable fighter is a truly unstoppable opponent.
Hard as Steel
At 3rd level, you reduce all damage you would take from any source by an amount equal to your proficiency bonus. This stacks with other damage reduction sources but is applied before resistances.
Defensive Surge
Starting at 7th level, whenever you take the attack action with Action Surge, you can sacrifice one of the attacks you'd make. If you do, you gain advantage on all saving throws for 1 minute. This effect ends early as soon as you fail a saving throw.
Improved Indomitable
At 10th level, whenever you use your Indomitable class feature and succeed on the save, you gain a bonus to your next weapon damage roll equal to your character level against the source that caused you to make the saving throw.
Harder then Steel
At 15th level, the damage reduction provided by Hard as Steel is increased to double your proficiency bonus.
Break the Wizard
At 18th level, you gain a bonus to weapon damage rolls when attacking a creature that has the ability to hard cast spells and that is at least half your level in spell casting equivalence. The bonus is equal to 5 + 2 for each saving throw you have succeeded against that creature's spells or other magical effect
I was thinking that it could be a little strong, and was considering changing the hard as steel feature and making it a once per turn use, as opposed to every source of damage as well as possibly changing it to a dice roll that increases in size.
I want to the player to be able to use it without changing it too much, but for it to be balanced.
This is a homebrew fighter subclass one of my players is wanting to use. I was wondering what some of you thought about it and if it seems balanced?
Unbreakable
The Unbreakable fighter is specialized in resisting damage and the spells of mages. Able to withstand punishment and outlast enemies, the Unbreakable fighter is a truly unstoppable opponent.
Hard as Steel
At 3rd level, you reduce all damage you would take from any source by an amount equal to your proficiency bonus. This stacks with other damage reduction sources but is applied before resistances.
That's really powerful, especially on a goliath.
Defensive Surge
Starting at 7th level, whenever you take the attack action with Action Surge, you can sacrifice one of the attacks you'd make. If you do, you gain advantage on all saving throws for 1 minute. This effect ends early as soon as you fail a saving throw.
Not as bad as some other features, but powerful.
Improved Indomitable
At 10th level, whenever you use your Indomitable class feature and succeed on the save, you gain a bonus to your next weapon damage roll equal to your character level against the source that caused you to make the saving throw.
This doesn't really fit the defensive theme of this subclass.
Harder then Steel
At 15th level, the damage reduction provided by Hard as Steel is increased to double your proficiency bonus.
That is really powerful.
Break the Wizard
At 18th level, you gain a bonus to weapon damage rolls when attacking a creature that has the ability to hard cast spells and that is at least half your level in spell casting equivalence. The bonus is equal to 5 + 2 for each saving throw you have succeeded against that creature's spells or other magical effect
Name needs work. The documentation of saving throws makes things more complicated for the DM, and this doesn't really fit the rest of the subclass. It's also really powerful, especially with Improved Indomitable.
I was thinking that it could be a little strong, and was considering changing the hard as steel feature and making it a once per turn use, as opposed to every source of damage as well as possibly changing it to a dice roll that increases in size.
I want to the player to be able to use it without changing it too much, but for it to be balanced.
Comments are in bold. It is an interesting subclass, but it needs a lot of work.
https://www.worldanvil.com/w/verum-arcadum/a/unbreakable-fighter-article
This is a homebrew fighter subclass one of my players is wanting to use. I was wondering what some of you thought about it and if it seems balanced?
Unbreakable
Hard as Steel
At 3rd level, you reduce all damage you would take from any source by an amount equal to your proficiency bonus. This stacks with other damage reduction sources but is applied before resistances.Defensive Surge
Starting at 7th level, whenever you take the attack action with Action Surge, you can sacrifice one of the attacks you'd make. If you do, you gain advantage on all saving throws for 1 minute. This effect ends early as soon as you fail a saving throw.Improved Indomitable
At 10th level, whenever you use your Indomitable class feature and succeed on the save, you gain a bonus to your next weapon damage roll equal to your character level against the source that caused you to make the saving throw.Harder then Steel
At 15th level, the damage reduction provided by Hard as Steel is increased to double your proficiency bonus.Break the Wizard
At 18th level, you gain a bonus to weapon damage rolls when attacking a creature that has the ability to hard cast spells and that is at least half your level in spell casting equivalence. The bonus is equal to 5 + 2 for each saving throw you have succeeded against that creature's spells or other magical effectI was thinking that it could be a little strong, and was considering changing the hard as steel feature and making it a once per turn use, as opposed to every source of damage as well as possibly changing it to a dice roll that increases in size.
I want to the player to be able to use it without changing it too much, but for it to be balanced.
Comments are in bold. It is an interesting subclass, but it needs a lot of work.
I have a weird sense of humor.
I also make maps.(That's a link)