I've been doing toonkind campaigns for myself and my players, and I've been trying to write campaigns for it, but I've been having trouble coming up with enemies and monsters for them to fight against. I've come up with (and been suggested) a few pun-based monsters, but I'd like to expand my pool for future campaigns.
So far I have:
Aware Wolf- A toony wolf with enhanced senses/awareness. (Has most of the same stats as a wolf, but high Int and Wis)
Bee Holder- (no real ideas for doing that one yet, but it could be fun)
Dingbat- A toonkind monster with the body of a bell and the wings of a bat. Not a big deal on their own, but they can be a problem when in large groups. They can use their ring to daze/deafen nearby creatures.
Wingdings- Small bells with wings, mostly harmless but the noise they make can be annoying. Large groups can deafen people from the noise they make while flying.
Gel-a-toonus Polyhedral- An ooze that takes the shape of a polyhedral, but is very similar to a Gelatinous Cube. However, it has a special taste for the ink of Toonkind and will target any it can find.
Rat-apes- Giant rat-ape chimeras that live in large groups. (Inspired by the Rat Creatures from the Bone comics)
I want to do more and have had some problems coming up with stats for them, so I'll gladly take suggestions for monsters and for stats/abilities!
Still getting the hang of DMing campaigns, but I think I'm doing well so far! Mostly doing Toonkind games, and working with Homebrew stuff. Mainly because I have no money and can only access the Basic Rules on here. I'm hoping to save up to get more tools later.
Still looking for more toonkind monsters, and new ideas are always welcome. Ya'll are still welcome to make comments on what I could do, or which ones you think are fun/funny to think about.
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Still getting the hang of DMing campaigns, but I think I'm doing well so far! Mostly doing Toonkind games, and working with Homebrew stuff. Mainly because I have no money and can only access the Basic Rules on here. I'm hoping to save up to get more tools later.
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet o f the creature and isn't incapacitated.
Actions
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Bite. Melee W eapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
I've been doing toonkind campaigns for myself and my players, and I've been trying to write campaigns for it, but I've been having trouble coming up with enemies and monsters for them to fight against. I've come up with (and been suggested) a few pun-based monsters, but I'd like to expand my pool for future campaigns.
So far I have:
I want to do more and have had some problems coming up with stats for them, so I'll gladly take suggestions for monsters and for stats/abilities!
Still getting the hang of DMing campaigns, but I think I'm doing well so far! Mostly doing Toonkind games, and working with Homebrew stuff. Mainly because I have no money and can only access the Basic Rules on here. I'm hoping to save up to get more tools later.
Still looking for more toonkind monsters, and new ideas are always welcome. Ya'll are still welcome to make comments on what I could do, or which ones you think are fun/funny to think about.
Still getting the hang of DMing campaigns, but I think I'm doing well so far! Mostly doing Toonkind games, and working with Homebrew stuff. Mainly because I have no money and can only access the Basic Rules on here. I'm hoping to save up to get more tools later.
Have you tried a garfield enemy?
possibly using inspiration from gorefield?
So, I made the Aware Wolf stats if you didn't already;
Aware Wolf
Medium beast, unaligned
Armor Class 13 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 40 ft.
STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 12 (+1) 18 (+4) 17 (+3) 16 (+3)
Skills Perception +3, Stealth +4 Senses passive Perception 13
Languages: Common Challenge
1/4 (50 XP)
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet o f the creature and isn't incapacitated.
Actions
_______________________________________
Bite. Melee W eapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.