I like this a lot! I think my own obssessive-compulsive nature is distracting me a bit... mostly because the wording on a few things make perfect sense when you read them, but are worded in a way that isn't how it would normally be written in 5e. For example, I totally understand how Evasive Swinging is supposed to work, but the wording on it feels weird compared to how it might be written in any official content. I think where that's most obvious is the description of the Swinging Mechanics. It's just not something that 5e was really made to accommodate. I don't even think there is a "right" way to describe how that works without just simplifying it to just some kind of weird form of Fly Speed.
I also kind of dislike how the class has so many rules and restrictions for how to create your gear, since the class is so reliant on them... it can be a pain if you and all your friends are playing, you just leveled up to level 3 and suddenly your Artificer friend has a magic robot following them around, or your Monk can suddenly conjure mystical JoJo arms, and then the Rogue has to explain that they need a few days of downtime and several hundred gold just to be able to craft their stuff. However... I also really like that these rules and explanations exist... I think it adds a ton of immersion. Using the Artificer example, when playing as a Battlesmith recently I went out of my way to show my character tinkering with a non-functional robot that eventually became his steel defender, because it felt like it would be too immersion breaking if we all just woke up one day and suddenly I've got a robot.
Ideally, I would like if the specifics of crafting your gear was treated as optional rules, and if simplified rules were provided for anyone playing a game that doesn't focus on micromanagement as a gameplay feature.
Can I advertise this link on my Socials? I am thinking of doing a new Campaign in my Homebrew and Stream it on Twitch. I like your rules and will be usign most of it without much changes. I know it is on GM Binder and Free to use and all. But I figured I would give you a heads up.
I apologize for such a late reply, almost a month! I've been quite busy with school and all, so when I noticed this and couldn't give it a response right away, it kinda slipped my mind for a while ^^'
You absolutely can use and advertise the link on your socials though! I would be curious to know what changes you'll be making to it, if any. Changes aren't bad, I just like seeing what other people change. Also obviously just credit where it is due ^^
I'll take a look at your twitch!
Thanks!
- Erik
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I made this subclass for Rogue, based off of the ODM gear in Attack on Titan, I was hoping to get some feedback!
Skyswinger Rogue Subclass | GM Binder
Yoooo this looks awesome! I wouldn't mind trying this out at some point!
I like this a lot! I think my own obssessive-compulsive nature is distracting me a bit... mostly because the wording on a few things make perfect sense when you read them, but are worded in a way that isn't how it would normally be written in 5e. For example, I totally understand how Evasive Swinging is supposed to work, but the wording on it feels weird compared to how it might be written in any official content. I think where that's most obvious is the description of the Swinging Mechanics. It's just not something that 5e was really made to accommodate. I don't even think there is a "right" way to describe how that works without just simplifying it to just some kind of weird form of Fly Speed.
I also kind of dislike how the class has so many rules and restrictions for how to create your gear, since the class is so reliant on them... it can be a pain if you and all your friends are playing, you just leveled up to level 3 and suddenly your Artificer friend has a magic robot following them around, or your Monk can suddenly conjure mystical JoJo arms, and then the Rogue has to explain that they need a few days of downtime and several hundred gold just to be able to craft their stuff. However... I also really like that these rules and explanations exist... I think it adds a ton of immersion. Using the Artificer example, when playing as a Battlesmith recently I went out of my way to show my character tinkering with a non-functional robot that eventually became his steel defender, because it felt like it would be too immersion breaking if we all just woke up one day and suddenly I've got a robot.
Ideally, I would like if the specifics of crafting your gear was treated as optional rules, and if simplified rules were provided for anyone playing a game that doesn't focus on micromanagement as a gameplay feature.
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Erik
Can I advertise this link on my Socials? I am thinking of doing a new Campaign in my Homebrew and Stream it on Twitch. I like your rules and will be usign most of it without much changes. I know it is on GM Binder and Free to use and all. But I figured I would give you a heads up.
Darth Wookie
https://www.twitch.tv/the_darth_wookie
The Wandering Ronin | Darth Wookie
Hi Darth Wookie!
I apologize for such a late reply, almost a month! I've been quite busy with school and all, so when I noticed this and couldn't give it a response right away, it kinda slipped my mind for a while ^^'
You absolutely can use and advertise the link on your socials though! I would be curious to know what changes you'll be making to it, if any. Changes aren't bad, I just like seeing what other people change. Also obviously just credit where it is due ^^
I'll take a look at your twitch!
Thanks!
- Erik