Celestial Monk now published in homebrew. This is my first homebrew. Enjoy!
The Celestial Monk aspires to ascend to the heavenly realms to become an angelic being. During meditation the Celestial Monk connects with beings from the higher realms to receive guidance on how to live life in accordance with this goal and carry out the will of the heavens.
In order to ascend to the heavenly realms a Celestial Monk will live a life of virtue. A Celestial Monk will always strive for honesty, integrity, kindness and compassion. A Celestial Monk will not stand for lies and will use their abilities to help bring down corruption and protect the innocent from evil.
Weapons of the Angels
Starting at 3rd level when you choose this tradition you gain proficiency in the greatsword and longbow. These are now monk weapons for you.
Holy Fire
At 3rd level you learn the Firebolt cantrip. When you cast this cantrip you can choose to change the damage type to radiant (no action required) and you can add your dexterity modifier to attack and damage rolls.
Power of the Divine
At 3rd level you learn to channel divine energy for increased potency on your attacks. Once on each of your turns when you roll fire or radiant damage you can spend one ki point to increase the damage by one martial marts die plus your dexterity modifier.
Radiant Weapon
Starting at 6th level your monk weapons do an extra 1d4 radiant damage.
Heaven's Blessing
At 6th level you can spend 1ki point to cast the Invisibility spell on yourself and without any material components. You can do this twice and regain both uses after a long rest.
Celestial Blast
Starting at 11th level, when you use your Power of the Divine feature as a part of your action you can cast Firebolt cantrip as a bonus action.
Angelic Resilience
At 11th level your unwavering faith gives you fortitude of mind. You are immune to the Frightened and Charmed conditions.
Solar Wings
As a bonus action at 17th level you can manifest angelic wings and gain a flying speed of 90 feet. The wings last until you dismiss them as a bonus action.
True Vision
At 17th level you can spend 3ki points to cast True Seeing on yourself and without any material components. You can use this feature twice and regain both uses after a long rest.
Notes: Since monk subclass abilities are generally so dependent on a very limited resource, my thoughts on developing this monk subclass was really to give the monk a feature at each level that was not dependent on ki and give one feature that had a low ki cost but would provide good utility.
Looks sick, really love the whole celestial fire theme which is continued through the subclass, and its not too complex so its easy to pick up and make slight changes to fit a characters thematic. Though Im not the most knowledgeable person on monk since I've only played 1 monk so far and they died 5 sessions into the campaign, so I can't give decent advice on balance, but it does look really fun to try.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Celestial Monk now published in homebrew. This is my first homebrew. Enjoy!
The Celestial Monk aspires to ascend to the heavenly realms to become an angelic being. During meditation the Celestial Monk connects with beings from the higher realms to receive guidance on how to live life in accordance with this goal and carry out the will of the heavens.
In order to ascend to the heavenly realms a Celestial Monk will live a life of virtue. A Celestial Monk will always strive for honesty, integrity, kindness and compassion. A Celestial Monk will not stand for lies and will use their abilities to help bring down corruption and protect the innocent from evil.
Weapons of the Angels
Starting at 3rd level when you choose this tradition you gain proficiency in the greatsword and longbow. These are now monk weapons for you.
Holy Fire
At 3rd level you learn the Firebolt cantrip. When you cast this cantrip you can choose to change the damage type to radiant (no action required) and you can add your dexterity modifier to attack and damage rolls.
Power of the Divine
At 3rd level you learn to channel divine energy for increased potency on your attacks. Once on each of your turns when you roll fire or radiant damage you can spend one ki point to increase the damage by one martial marts die plus your dexterity modifier.
Radiant Weapon
Starting at 6th level your monk weapons do an extra 1d4 radiant damage.
Heaven's Blessing
At 6th level you can spend 1ki point to cast the Invisibility spell on yourself and without any material components. You can do this twice and regain both uses after a long rest.
Celestial Blast
Starting at 11th level, when you use your Power of the Divine feature as a part of your action you can cast Firebolt cantrip as a bonus action.
Angelic Resilience
At 11th level your unwavering faith gives you fortitude of mind. You are immune to the Frightened and Charmed conditions.
Solar Wings
As a bonus action at 17th level you can manifest angelic wings and gain a flying speed of 90 feet. The wings last until you dismiss them as a bonus action.
True Vision
At 17th level you can spend 3ki points to cast True Seeing on yourself and without any material components. You can use this feature twice and regain both uses after a long rest.
Notes: Since monk subclass abilities are generally so dependent on a very limited resource, my thoughts on developing this monk subclass was really to give the monk a feature at each level that was not dependent on ki and give one feature that had a low ki cost but would provide good utility.
What are your thoughts on
-Playability/fun factor
-design build/mechanics/ki efficiency
-overall theme
-usefullness in combat
Feedback is appreciated.
Thanks!
Only 2 features in the whole subclass have their level marked, Im gonna reserve judgement until it's made clear which features at which levels.
My homebrew content: Monsters, subclasses, Magic items, Feats, spells, races, backgrounds
Looks sick, really love the whole celestial fire theme which is continued through the subclass, and its not too complex so its easy to pick up and make slight changes to fit a characters thematic. Though Im not the most knowledgeable person on monk since I've only played 1 monk so far and they died 5 sessions into the campaign, so I can't give decent advice on balance, but it does look really fun to try.