Custom Legendary item for our game. Looking for some advice to balance it or change some features.
Aspect of Ophidian
Two golden snakes.
Etsu is smaller and studded with emeralds.
Uni is simple but larger with onyx eyes.
If seperated, they can return by 30ft at the start of your next turn.
They can take multiple forms, bonus action to change:
Bow
Twin daggers
Dagger and serpent (Uni can shapechange into a giant constrictor snake)
Attacks are made at +3 with +2d4 poison damage, Con 18 or poisoned for 1 minute.
You can look through Etsu's eyes as per the familiar spell.
If Uni dies when transformed, he returns to a dagger and must be recharged through a sacrificial ritual.
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This is where I ended up, but initially it was only a bow. In the first iteration it fired a giant constrictor snake, could make melee attacks and did the poison damage.
It evolved to have more funcitonality and a bit more of a sentient feel. But is it change for the better?
Thoughts? Is it strong enough for Legendary? (Thinking alongside holy avenger etc.)
You should post this in the Homebrew forum rather than the DM Only forum, but since I'm here:
It's certainly strong enough to be legendary. Making creatures take constitution saving throws every time they're hit or be poisoned will slow combat down. The 2d4 damage is sufficient on its own.
I'd lose the 'look through eyes' aspect and the shapechange into a giant constrictor. By the time a character is high enough level to use this (level 15 minimum), they've had plenty of time to acquire a familiar, and a Giant Constrictor Snake (CR2) is going to make no real difference to fights other than to add in additional complexity, more unnecessary dice rolling and slow things down.
Just considering that who ever has this is going to get at least 2 attacks per turn it they are going to be able to just go around giving everything disadvantage to attacks which is mechanically huge. And you are gong to have to roll con saves every time they hit.
Yea I have removed that in the ongoing version. You guys are right, it will just make combat longer.
I have reverted it to a simpler version more in alignment with existing items. I just kept the 'yuan ti and aztec divination' vibes through spell choice.
+3 bow. 2d4 poison damage.
Melee strike has finesse. 2d4 piercing + 2d4 poison.
Snakes are friendly towards you.
The bow has 8 charges. While wielding it you can use an action to expend 1 or more of its charges to cast the following spells with a DC18:
Gift of alacrity (1 charge)
Fortune's favor (2 charges)
Clairvoyance (3 charges)
Spirit guardians (3 charges)
Conjure animals (snakes only, 3 or 5 charges)
The bow regains 1d6 charges if it is used in a ritual sacrifice (CR≥1, 10m).
Hey,
Custom Legendary item for our game. Looking for some advice to balance it or change some features.
Aspect of Ophidian
Two golden snakes.
Etsu is smaller and studded with emeralds.
Uni is simple but larger with onyx eyes.
If seperated, they can return by 30ft at the start of your next turn.
They can take multiple forms, bonus action to change:
Attacks are made at +3 with +2d4 poison damage, Con 18 or poisoned for 1 minute.
You can look through Etsu's eyes as per the familiar spell.
If Uni dies when transformed, he returns to a dagger and must be recharged through a sacrificial ritual.
---------
This is where I ended up, but initially it was only a bow. In the first iteration it fired a giant constrictor snake, could make melee attacks and did the poison damage.
It evolved to have more funcitonality and a bit more of a sentient feel.
But is it change for the better?
Thoughts?
Is it strong enough for Legendary? (Thinking alongside holy avenger etc.)
You should post this in the Homebrew forum rather than the DM Only forum, but since I'm here:
It's certainly strong enough to be legendary. Making creatures take constitution saving throws every time they're hit or be poisoned will slow combat down. The 2d4 damage is sufficient on its own.
I'd lose the 'look through eyes' aspect and the shapechange into a giant constrictor. By the time a character is high enough level to use this (level 15 minimum), they've had plenty of time to acquire a familiar, and a Giant Constrictor Snake (CR2) is going to make no real difference to fights other than to add in additional complexity, more unnecessary dice rolling and slow things down.
Sorry. first time posting. I didn't know there was a home brew forum.
Thanks for the ideas!
Idk about that poisoned effect for 1 min.
Just considering that who ever has this is going to get at least 2 attacks per turn it they are going to be able to just go around giving everything disadvantage to attacks which is mechanically huge. And you are gong to have to roll con saves every time they hit.
Yea I have removed that in the ongoing version. You guys are right, it will just make combat longer.
I have reverted it to a simpler version more in alignment with existing items. I just kept the 'yuan ti and aztec divination' vibes through spell choice.
+3 bow. 2d4 poison damage.
Melee strike has finesse. 2d4 piercing + 2d4 poison.
Snakes are friendly towards you.
The bow has 8 charges. While wielding it you can use an action to expend 1 or more of its charges to cast the following spells with a DC18:
Gift of alacrity (1 charge)
Fortune's favor (2 charges)
Clairvoyance (3 charges)
Spirit guardians (3 charges)
Conjure animals (snakes only, 3 or 5 charges)
The bow regains 1d6 charges if it is used in a ritual sacrifice (CR≥1, 10m).
I like that version much more.
Please remove your other post to the homebrew forum, it clogs the forum to have multiple threads on the same topic.
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