I have a custom subclass I wrote up. I don't really have the time to figure out how to plug it into to the homebrew system and make it work. I was wondering if anyone offers that service? Figuring out how to make the stats work with sheet integration?
Just type down or give the image for the Subclass you want maybe that can help, appreciate if you post it as a reply so I know, after I am done with it I will publish it as homebrew for you so you have to search for my name filter. However if the subclass is deemed unpublishable due to homebrew rules or missing features well I can't do much.
Also are you specifically asking us to help you create it or trying to integrate it to dnd beyond as a 5e conversion? Thank you.
It's all written up completely. I just don't know what goes into what blocks and how you get formula's to work with the new stats and what not. I don't know how to plug the information into the homebrew subclass creator and have it function.
If I am not wrong this is for the Rogue Class correct? Or is it different because I have to integrate it into a class as a subclass in dnd beyond for this to work.
A few edits have been made in the joint creation of this subclass.
Brewer
While others seek out martial prowess or strength of spell you spend your time observing nature and how it kills. You have taken up these methods. Poison, Toxin, Acid, Minerals. Your study of them has proven fruitful and you are able to harness them to your benefit.
As a result of that intense study and careful methodical practice, you combine these elements to achieve a mastery of the most silent way of killing.
Sometimes seen as cowards, people dedicated to the understanding of venoms and intoxicating elixirs must face death in their own laboratories, in every new attempt at creation and innovation.
Crafty and swift hands enable them to find the crucial cores on any creature anatomy. As experts in natural and unnatural toxins, Brewer's take advantage of the fragility of life forms to inflict a wide variety of effects.
Concoction Creator
When you choose this archetype at 3rd level, you gain proficiency with the poisoner's kit and the herbalism kit. If you already have proficiency with the poisoner's kit, you gain expertise with it.
Additionally, crafting poisons takes you half as much time as it normally does for a short or long rest and it may count as downtime for poison crafting purposes. Your skill with concoctions allows your mixes to ignore natural resistances. You add your intelligence modifier to the DC of any poison or concoction you create.
At level 6, your continued dedication to the craft has seen your abilities grow. You can now craft poisons at a quarter of the normal time and cost. You also learn to include other elements in your mixes. Acid, Holy Water, Toxins, Minerals, Innate Magical constructs. Nothing is safe from your concoctions any longer. Treat creatures with resistance as normal, and creatures with immunity as resistant.
Creative Concoction
Starting at 3rd level, when using a concoction or poison you gain the following benefits:
Careful Coating. You can use your bonus action to apply a vial of poison. When you do so you can coat one melee weapon, or up to five pieces of ammunition.
Toxin Cloud. When you use a concoction or poison of the inhaled type, you can fill a 10-foot cube with a single dose. This takes one action to complete and the cloud lasts for one minute or until disturbed. Once disturbed, by a creature moving through it, it will last until the start of the Brewers next turn. Any and all creatures moving through that space while the cloud is up will have to deal with the effects of the concoction or poison.
Dangerous Ingestion. When using a concoction or poison of the ingested type of damage dice are doubled on the first roll after being consumed.
Concoctions Kiss
At 9th level, through constant self-imposed exposure to various different venoms, toxins, and poisons you have built up an immunity to poison. You are also unaffected by the Concoctions Creator ability of other Brewers.
Also starting at 9th level once per long rest as a reaction, with a successful intelligence check, you can turn your very bodily fluids into poison. This poison functions as a contact poison. A creature affected by the contact must make a constitution saving throw DC 13 + intelligence modifier. If the subject fails they are affected for 1 minute and will take 2d6 damage at the start of each of their turns and will have the poisoned status applied. A successful role will result in half the damage once and not being poisoned.
Starting at 17th level this can be done twice per long rest and the damage will increase to 4d6 on success.
Covert Concoction
At 13th level when you use your Sneak Attack with a weapon or ammunition that is coated in a concoction you created, you impose disadvantage on the first saving throw made by the target to resist it.
Critical Concoction
Upon reaching the 17th level, the Brewer has become extremely skilled at poisoning an enemy's body. A critical hit is now achieved on a 19 or 20 if a creature is already suffering the results of a concoction. The critical hit results in the normal doubling of damage dice but also doubles the lingering damage dice of any inflicting concoctions (At the start of the creatures next turn as normal)
First the occupation "Concoctioner" does not exist in any dictionary, and stands to be called or replaced by "practitioner" and other similar occupations, thus the 2nd feature was renamed "Creative Concoction"
Second missing words and grammar corrections have been rearranged.
Is there any rearrangements needed before I proceed to create this subclass? And publish it? Also are you able to add subclass to collection?
I have a custom subclass I wrote up. I don't really have the time to figure out how to plug it into to the homebrew system and make it work. I was wondering if anyone offers that service? Figuring out how to make the stats work with sheet integration?
Thanks for any and all help.
Just type down or give the image for the Subclass you want maybe that can help, appreciate if you post it as a reply so I know, after I am done with it I will publish it as homebrew for you so you have to search for my name filter. However if the subclass is deemed unpublishable due to homebrew rules or missing features well I can't do much.
Also are you specifically asking us to help you create it or trying to integrate it to dnd beyond as a 5e conversion? Thank you.
I will be back in 6 hours.
It's all written up completely. I just don't know what goes into what blocks and how you get formula's to work with the new stats and what not. I don't know how to plug the information into the homebrew subclass creator and have it function.
https://u.pcloud.link/publink/show?code=XZvhmJVZ4wt3hRkkJf7zvaEo5XbmqSFSm9hy
Is a link to a text file with the idea written up.
Thanks for any help you can provide.
If I am not wrong this is for the Rogue Class correct? Or is it different because I have to integrate it into a class as a subclass in dnd beyond for this to work.
Nvm this is indeed for the rogue class.
A few edits have been made in the joint creation of this subclass.
Brewer
While others seek out martial prowess or strength of spell you spend your time observing nature and how it kills. You have taken up these methods. Poison, Toxin, Acid, Minerals. Your study of them has proven fruitful and you are able to harness them to your benefit.
As a result of that intense study and careful methodical practice, you combine these elements to achieve a mastery of the most silent way of killing.
Sometimes seen as cowards, people dedicated to the understanding of venoms and intoxicating elixirs must face death in their own laboratories, in every new attempt at creation and innovation.
Crafty and swift hands enable them to find the crucial cores on any creature anatomy. As experts in natural and unnatural toxins, Brewer's take advantage of the fragility of life forms to inflict a wide variety of effects.
Concoction Creator
When you choose this archetype at 3rd level, you gain proficiency with the poisoner's kit and the herbalism kit. If you already have proficiency with the poisoner's kit, you gain expertise with it.
Additionally, crafting poisons takes you half as much time as it normally does for a short or long rest and it may count as downtime for poison crafting purposes. Your skill with concoctions allows your mixes to ignore natural resistances. You add your intelligence modifier to the DC of any poison or concoction you create.
At level 6, your continued dedication to the craft has seen your abilities grow. You can now craft poisons at a quarter of the normal time and cost. You also learn to include other elements in your mixes. Acid, Holy Water, Toxins, Minerals, Innate Magical constructs. Nothing is safe from your concoctions any longer. Treat creatures with resistance as normal, and creatures with immunity as resistant.
Creative Concoction
Starting at 3rd level, when using a concoction or poison you gain the following benefits:
Concoctions Kiss
At 9th level, through constant self-imposed exposure to various different venoms, toxins, and poisons you have built up an immunity to poison. You are also unaffected by the Concoctions Creator ability of other Brewers.
Also starting at 9th level once per long rest as a reaction, with a successful intelligence check, you can turn your very bodily fluids into poison. This poison functions as a contact poison. A creature affected by the contact must make a constitution saving throw DC 13 + intelligence modifier. If the subject fails they are affected for 1 minute and will take 2d6 damage at the start of each of their turns and will have the poisoned status applied. A successful role will result in half the damage once and not being poisoned.
Starting at 17th level this can be done twice per long rest and the damage will increase to 4d6 on success.
Covert Concoction
At 13th level when you use your Sneak Attack with a weapon or ammunition that is coated in a concoction you created, you impose disadvantage on the first saving throw made by the target to resist it.
Critical Concoction
Upon reaching the 17th level, the Brewer has become extremely skilled at poisoning an enemy's body. A critical hit is now achieved on a 19 or 20 if a creature is already suffering the results of a concoction. The critical hit results in the normal doubling of damage dice but also doubles the lingering damage dice of any inflicting concoctions (At the start of the creatures next turn as normal)
First the occupation "Concoctioner" does not exist in any dictionary, and stands to be called or replaced by "practitioner" and other similar occupations, thus the 2nd feature was renamed "Creative Concoction"
Second missing words and grammar corrections have been rearranged.
Is there any rearrangements needed before I proceed to create this subclass? And publish it? Also are you able to add subclass to collection?
If not then I will proceed in creating this subclass.
Here is your Subclass: The Brewer Class for Dungeons & Dragons (D&D) Fifth Edition (5e) - D&D Beyond (dndbeyond.com)
Thanks for your efforts. Appreciated.