Hoping to get some feed back on a homebrew paladin subclass. The names to abilities I have not decided fully it's more for the mechanics of the class itself :) thank you in advance
Tenants of the dragon
Generosity
Fight against tyranny
Don't cause unnecessary harm
(Will think of a bit more to add to them but that's the idea)
Oath of the dragon spells
3rd chromatic orb , disguise self
5th dragon breath, alter self
9th asharladon stride, fireball
13th wall of fire, Dominate beast
17th Dominate person, cone of cold
Channel divinity
Elemental furry, as a bonus action you engulf your weapon and allies weapons up to a range of 30 ft in a chosen element (fire, cold, acid, poison, lightning). You must be able to see your allies for them to gain this effect. Weapons deal an extra d6 for up to 1 minute.
Draconic resilience, when targeted by an effect that deals elemental damage (fire, cold, acid, poison, lightning) you can use your reaction to gain resistance to the triggering damage type for 1 minute
Aura of dragon heart
You emit an aura while not incapacitated that stretches from 10ft in every direction but nit through total cover. When an ally starts its turn in the aura it gain temp hp equal to your paladin level. The ally only gains this benefit if it is not incapacitated.
At 18th level this extends to 30ft.
(This one I may change ti half paladin level rounded up)
15th level
Dragon hide
Gain resistance to bludgeoning, piercing and slashing from non magical attacks
20th level
Dragon Knight
As an action you take on greater attributes of the dragons, you gain the following abilities that last for 1 minute
Flight speed equal to walking speed
True sight up to 120 ft
Strength, dexterity and constitution increase by 2
Once you use this ability you can't do so until you finish a long rest or spend a 5th level spell slot to use again.
So yeah that's the template. I apologise if this is already a thing with similar abilities, I can assure you I didn't mean to immatate anyone if they have done something similar. The ability I copied is oath breaker 15th level ability. Thank you all again for looking.
It looks good, I think Adding some lore or story at the top for more role play would be nice, like why they have dragon powers, believes, etc. The spells look good, more combat than utility like normal paladins. The most important change I see is adding level requirements to Aura of dragon heart and Channel divinity
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Hey everyone,
Hoping to get some feed back on a homebrew paladin subclass. The names to abilities I have not decided fully it's more for the mechanics of the class itself :) thank you in advance
Tenants of the dragon
Generosity
Fight against tyranny
Don't cause unnecessary harm
(Will think of a bit more to add to them but that's the idea)
Oath of the dragon spells
3rd chromatic orb , disguise self
5th dragon breath, alter self
9th asharladon stride, fireball
13th wall of fire, Dominate beast
17th Dominate person, cone of cold
Channel divinity
Elemental furry, as a bonus action you engulf your weapon and allies weapons up to a range of 30 ft in a chosen element (fire, cold, acid, poison, lightning). You must be able to see your allies for them to gain this effect. Weapons deal an extra d6 for up to 1 minute.
Draconic resilience, when targeted by an effect that deals elemental damage (fire, cold, acid, poison, lightning) you can use your reaction to gain resistance to the triggering damage type for 1 minute
Aura of dragon heart
You emit an aura while not incapacitated that stretches from 10ft in every direction but nit through total cover. When an ally starts its turn in the aura it gain temp hp equal to your paladin level. The ally only gains this benefit if it is not incapacitated.
At 18th level this extends to 30ft.
(This one I may change ti half paladin level rounded up)
15th level
Dragon hide
Gain resistance to bludgeoning, piercing and slashing from non magical attacks
20th level
Dragon Knight
As an action you take on greater attributes of the dragons, you gain the following abilities that last for 1 minute
Flight speed equal to walking speed
True sight up to 120 ft
Strength, dexterity and constitution increase by 2
Once you use this ability you can't do so until you finish a long rest or spend a 5th level spell slot to use again.
So yeah that's the template. I apologise if this is already a thing with similar abilities, I can assure you I didn't mean to immatate anyone if they have done something similar. The ability I copied is oath breaker 15th level ability. Thank you all again for looking.
It looks good, I think Adding some lore or story at the top for more role play would be nice, like why they have dragon powers, believes, etc. The spells look good, more combat than utility like normal paladins. The most important change I see is adding level requirements to Aura of dragon heart and Channel divinity