Just wondering how people altered core rulebook feats or even added new ones that helped their players out by giving them more options or added to a feat, but did not break a feat. Like if I added a feat to allow the player to have 2 reactions instead of one also adding a dex score would this seem broken?
Not necessarily broken, but why not try play testing it with the players? Maybe start it off as a potion or something temporary they are given by an NPC and see how they use it before making is something permanent like a feat.
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Just wondering how people altered core rulebook feats or even added new ones that helped their players out by giving them more options or added to a feat, but did not break a feat. Like if I added a feat to allow the player to have 2 reactions instead of one also adding a dex score would this seem broken?
Love some feedback thanks, new dm btw.
Not necessarily broken, but why not try play testing it with the players? Maybe start it off as a potion or something temporary they are given by an NPC and see how they use it before making is something permanent like a feat.