"Bloodthirst. You can drain blood and life energy from a willing creature, or one that is grappled by you, incapacitated, or restrained. Make a melee attack against the target. If you hit, you deal 1 piercing damage and 1d6 necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and you regain hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." could you do this as a bonus action attack ? or could you not since it doesnt say its a light weapon also if im a death domain cleric could i use channel divinity to increase my damage to 1d6 necrotic + 19 (as level 7 character)
"Bloodthirst. You can drain blood and life energy from a willing creature, or one that is grappled by you, incapacitated, or restrained. Make a melee attack against the target. If you hit, you deal 1 piercing damage and 1d6 necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and you regain hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." could you do this as a bonus action attack ? or could you not since it doesnt say its a light weapon also if im a death domain cleric could i use channel divinity to increase my damage to 1d6 necrotic + 19 (as level 7 character) or deal
This is challenging to analyze without any context. Is this in some larger list of things you can do, so we can figure out its action economy cost?
I just checked on a hunch, but you don't seem to be referring to a Blood Hunter subclass, which in my experience is what's going on when people show up on here asking about homebrew abilities they expect us to know about. I also checked vampire in case you meant a vampire being controlled by a PC, but that has nothing on it named Bloodthirst.
I can't find any such ability in the RAW (I checked dhampir lineage and every vampire monster), so it must be homebrew which explains why it would be missing the timing to use it...
IDK. Ask the homebrew creator or your DM. We can't really help with poorly written homebrew.
ahh i should of linked the thing. its a vampire race from the plane shift mtg game which is a other rpg made by wizards of the coast that is compatible with 5e
ahh i should of linked the thing. its a vampire race from the plane shift mtg game which is a other rpg made by wizards of the coast that is compatible with 5e
Ah. You mean one of the two Planeshift vampire races.
I just took a look, and neither of them clarifies, indicating they were written poorly. Here's my best attempt to homebrew a patch.
Should read the same way for both the Ixalan vampire and the Zendikar vampire:
Bloodthirst. Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient; you can also use it to make unarmed strikes. It deals 1 piercing damage + your Strength modifier piercing damage on a hit, instead of the bludgeoning damage normal for an unarmed strike. When you attack with this bite and hit a creature which is willing, grappled by you, incapacitated, or restrained, you deal an additional 1d6 necrotic damage, the target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and you regain hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Note that of several ways to make a bonus attack with this version of Bloodthirst, one of the simplest is to be a vampire monk.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
"Bloodthirst. You can drain blood and life energy from a willing creature, or one that is grappled by you, incapacitated, or restrained. Make a melee attack against the target. If you hit, you deal 1 piercing damage and 1d6 necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and you regain hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0."
could you do this as a bonus action attack ? or could you not since it doesnt say its a light weapon
also if im a death domain cleric could i use channel divinity to increase my damage to 1d6 necrotic + 19 (as level 7 character)
This is challenging to analyze without any context. Is this in some larger list of things you can do, so we can figure out its action economy cost?
I just checked on a hunch, but you don't seem to be referring to a Blood Hunter subclass, which in my experience is what's going on when people show up on here asking about homebrew abilities they expect us to know about. I also checked vampire in case you meant a vampire being controlled by a PC, but that has nothing on it named Bloodthirst.
I can't find any such ability in the RAW (I checked dhampir lineage and every vampire monster), so it must be homebrew which explains why it would be missing the timing to use it...
IDK. Ask the homebrew creator or your DM. We can't really help with poorly written homebrew.
ahh i should of linked the thing. its a vampire race from the plane shift mtg game which is a other rpg made by wizards of the coast that is compatible with 5e
Ah. You mean one of the two Planeshift vampire races.
I just took a look, and neither of them clarifies, indicating they were written poorly. Here's my best attempt to homebrew a patch.
Should read the same way for both the Ixalan vampire and the Zendikar vampire:
Bloodthirst. Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient; you can also use it to make unarmed strikes. It deals 1 piercing damage + your Strength modifier piercing damage on a hit, instead of the bludgeoning damage normal for an unarmed strike. When you attack with this bite and hit a creature which is willing, grappled by you, incapacitated, or restrained, you deal an additional 1d6 necrotic damage, the target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and you regain hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Note that of several ways to make a bonus attack with this version of Bloodthirst, one of the simplest is to be a vampire monk.