I recently watched the Drunken Master movie with Jackie Chan and the Drunken Master in dnd doesn't give him grace so I redesigned a variation of it. I would like to get your feedback.
Way of the Drunken Master
The Way of the Drunken Master teaches its students to move with the jerky, unpredictable movements of a drunkard. A drunken master sways, tottering on unsteady feet, to present what seems like an incompetent combatant who proves frustrating to engage. The drunken master’s erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks, and retreats.
A drunken master often enjoys playing the fool to bring gladness to the despondent or to demonstrate humility to the arrogant, but when battle is joined, the drunken master can be a maddening, masterful foe.
Alcoholic Dance
When you choose this tradition at 3rd level, you gain proficiency in the Performance skill if you don't already have it. Your martial arts technique mixes combat training with the precision of a dancer and the antics of a jester. You also gain proficiency with brewer's supplies if you don't already have it. You can take a sip of your brewer's supplie as a bonus action and gain temporary hit points equal your own Wisdom modifier.
Drunken Technique
At 3rd level, you learn how to twist and turn quickly as part of your movement. Whenever you use yours ki features.
Drunken Movement. If you use at least 1 ki point in your turn your movement becomes very difficult to follow. You gain the benefit of the Disengage action, and your walking speed increases by 10 feet until the end of the current turn.
Drunken Stance. When you make a reaction attacks you can automatically push your opponent 5 feet.
Drunken Fall . When you have been attacked with a melee attack roll, as a reaction you can fall prone and rolling half your speed without taking opportunity attacks, and until the beginning of your next turn your enemies have no advantage in hitting you because you are prone.
The Drunken Gods Style
Starting at 6th level, you can move in sudden, swaying ways. You gain the following benefits.
The Drunken God of the Jar. Once per turn, when a creature misses or hit you with a melee attack roll, as a free action you can drink a sip of your brewer's supplie.
The Drunken God Limp. When you're prone, you can stand up by spending 5 feet of movement, rather than half your speed.
The Drunken God Seeing Double. When a creature misses you with a melee attack roll, as a reaction you can cause that attack to hit one creature of your choice, other than the attacker, that you can see within 5 feet of you or the creature.
Fierce Drunker
Starting at 11th level, the properties of your brewer's supplies take on special effects on you; every time you drink you can choose to have one of these effects.
Drunkard's Luck. You always seem to get a lucky bounce at the right moment. When you make an ability check, an attack roll, or a saving throw and have disadvantage, as a free action you can drink and spend 1 ki points to cancel the disadvantage for that roll.
Drunkard's Constitution. Every time you drink thanks to the ability "The Drunken God of the Jar" you spend 1 ki points and choise to gain temporary hit points equal to one roll of your Martial Arts die + your own Wisdom modifier.
A Drunkard's Breath. Every time you drink thanks to the ability "The Drunken God of the Jar" you spend 1 ki points and choise to spit it on a creature within 5 feet of you, it must succeed on a Dexterity saving throw. On a failed save, the target has disadvantage on the first attack roll it make. Or you can choose to ignite the alcohol and make 1 martial die plus your Wisdom modified of fire damage.
Intoxicated Frenzy
At 17th level, you gain the ability to make an overwhelming number of attacks against a group of enemies. When you use your Flurry of Blows, you can make up to three additional attacks with it and your speed is doubled (up to a total of four Flurry of Blows attacks), provided that each Flurry of Blows attack targets a different creature this turn.
I recently watched the Drunken Master movie with Jackie Chan and the Drunken Master in dnd doesn't give him grace so I redesigned a variation of it. I would like to get your feedback.
Way of the Drunken Master
The Way of the Drunken Master teaches its students to move with the jerky, unpredictable movements of a drunkard. A drunken master sways, tottering on unsteady feet, to present what seems like an incompetent combatant who proves frustrating to engage. The drunken master’s erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks, and retreats.
A drunken master often enjoys playing the fool to bring gladness to the despondent or to demonstrate humility to the arrogant, but when battle is joined, the drunken master can be a maddening, masterful foe.
Alcoholic Dance
When you choose this tradition at 3rd level, you gain proficiency in the Performance skill if you don't already have it. Your martial arts technique mixes combat training with the precision of a dancer and the antics of a jester. You also gain proficiency with brewer's supplies if you don't already have it. You can take a sip of your brewer's supplie as a bonus action and gain temporary hit points equal your own Wisdom modifier.
Drunken Technique
At 3rd level, you learn how to twist and turn quickly as part of your movement. Whenever you use yours ki features.
Drunken Movement. If you use at least 1 ki point in your turn your movement becomes very difficult to follow. You gain the benefit of the Disengage action, and your walking speed increases by 10 feet until the end of the current turn.
Drunken Stance. When you make a reaction attacks you can automatically push your opponent 5 feet.
Drunken Fall . When you have been attacked with a melee attack roll, as a reaction you can fall prone and rolling half your speed without taking opportunity attacks, and until the beginning of your next turn your enemies have no advantage in hitting you because you are prone.
The Drunken Gods Style
Starting at 6th level, you can move in sudden, swaying ways. You gain the following benefits.
The Drunken God of the Jar. Once per turn, when a creature misses or hit you with a melee attack roll, as a free action you can drink a sip of your brewer's supplie.
The Drunken God Limp. When you're prone, you can stand up by spending 5 feet of movement, rather than half your speed.
The Drunken God Seeing Double. When a creature misses you with a melee attack roll, as a reaction you can cause that attack to hit one creature of your choice, other than the attacker, that you can see within 5 feet of you or the creature.
Fierce Drunker
Starting at 11th level, the properties of your brewer's supplies take on special effects on you; every time you drink you can choose to have one of these effects.
Drunkard's Luck. You always seem to get a lucky bounce at the right moment. When you make an ability check, an attack roll, or a saving throw and have disadvantage, as a free action you can drink and spend 1 ki points to cancel the disadvantage for that roll.
Drunkard's Constitution. Every time you drink thanks to the ability "The Drunken God of the Jar" you spend 1 ki points and choise to gain temporary hit points equal to one roll of your Martial Arts die + your own Wisdom modifier.
A Drunkard's Breath. Every time you drink thanks to the ability "The Drunken God of the Jar" you spend 1 ki points and choise to spit it on a creature within 5 feet of you, it must succeed on a Dexterity saving throw. On a failed save, the target has disadvantage on the first attack roll it make. Or you can choose to ignite the alcohol and make 1 martial die plus your Wisdom modified of fire damage.
Intoxicated Frenzy
At 17th level, you gain the ability to make an overwhelming number of attacks against a group of enemies. When you use your Flurry of Blows, you can make up to three additional attacks with it and your speed is doubled (up to a total of four Flurry of Blows attacks), provided that each Flurry of Blows attack targets a different creature this turn.
Big thanks, this looks just what I was looking for!