As part of my ongoing homebrew project to make martial characters more versatile and powerful, I've rewritten 5e's rules for unarmed combat (unarmed strikes, grapples, shoves, etc), 5e's weapon properties, and 5e's catalogue of weapons. In summary, here are my goals:
Make grappling and shoving useful to every martial character, rather than niche options for suboptimal builds
Make sure every weapon is useful, so that players are free to choose whichever weapon suits their character concept best
Make sure every weapon is unique, so that changing between weapons has an impact in combat
Introduce various weapons that 5e failed to introduce, without overcomplicating or unbalancing the game.
As part of my ongoing homebrew project to make martial characters more versatile and powerful, I've rewritten 5e's rules for unarmed combat (unarmed strikes, grapples, shoves, etc), 5e's weapon properties, and 5e's catalogue of weapons. In summary, here are my goals:
Check it out here, and let me know what you think!
My homebrew. Let me know what you think and what I can add!
Thanks for catching that! I fixed the link
Also, thanks for your comments on my earth magic!
My homebrew. Let me know what you think and what I can add!