I'm working on a new Armor System which works alongside a reduced HP system. As for the HP system, weapons are more deadly because the PC's have less HP. About ⅔ at level 10 and ½ at level 20 compared to 5e... and armors commonly give resistance to some damage types.
Anyway, the cool stuff that's important for today:
1) Layering Armor. You can layer medium armour over light, and heavy armour over medium and/or light. Each layer under your top layer gives you a +1AC bonus as well as each resistance. Not always, but generally light armor reduces bludgeoning. Medium armor reduces slashing. Heavy armor reduces piercing.
2) Partial Armor. You can don pieces of a set of armour to gain an AC bonus (max +2). Each kind of armor you put on your head, neck, and torso gives you +1 (again to a max of +2). These three kinds are subject to the penalties you encure if not proficient. Each set of arm or leg armor you wear though, does not. You need a set of two pieces to get a +1... so your right and left gaunlets, or your right rerebrace and right vambrace will do the trick. While wearing arm or leg Partial Armor, you do not count as armored nor as using a shield, so it doesn't impact your Unarmored Defense.
Aside from being cool, it ultimately takes Bracers of Defense and makes it into adventuring gear, because they're just vambraces haphazardly tooled to avoid deactivate a monk's unarmored defense.
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I'm working on a new Armor System which works alongside a reduced HP system. As for the HP system, weapons are more deadly because the PC's have less HP. About ⅔ at level 10 and ½ at level 20 compared to 5e... and armors commonly give resistance to some damage types.
Anyway, the cool stuff that's important for today:
1) Layering Armor. You can layer medium armour over light, and heavy armour over medium and/or light. Each layer under your top layer gives you a +1AC bonus as well as each resistance. Not always, but generally light armor reduces bludgeoning. Medium armor reduces slashing. Heavy armor reduces piercing.
2) Partial Armor. You can don pieces of a set of armour to gain an AC bonus (max +2). Each kind of armor you put on your head, neck, and torso gives you +1 (again to a max of +2). These three kinds are subject to the penalties you encure if not proficient. Each set of arm or leg armor you wear though, does not. You need a set of two pieces to get a +1... so your right and left gaunlets, or your right rerebrace and right vambrace will do the trick. While wearing arm or leg Partial Armor, you do not count as armored nor as using a shield, so it doesn't impact your Unarmored Defense.
Aside from being cool, it ultimately takes Bracers of Defense and makes it into adventuring gear, because they're just vambraces haphazardly tooled to avoid deactivate a monk's unarmored defense.