Proficiencies: Light armor, simple weapons, one martial weapon of your choice, and choose two skills from Acrobatics, Animal Handling, Athletics, Insight, Investigation, Perception, Stealth, and Survival.
Skills: Choose two skills from Acrobatics, Animal Handling, Athletics, Insight, Investigation, Perception, Stealth, and Survival.
Hunter's Intuition: At 1st level, you have a keen intuition honed through your experiences as a Hunter. You have advantage on Wisdom (Survival) checks to track creatures and navigate through various terrains. Additionally, you have advantage on Wisdom (Perception) checks to spot hidden or obscured objects and creatures.
Fighting Style: At 2nd level, you adopt a particular style of fighting as a hunter. Choose one of the following options:
Archery: You gain a +2 bonus to attack rolls you make with ranged weapons.
Defense: While you are wearing armor, you gain a +1 bonus to AC.
Dueling: When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Two-Weapon Fighting: When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Ability Score Improvement: At 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. Alternatively, you may choose a feat.
Hunter's Resolve: At 7th level, your determination and resilience as a Hunter begin to manifest. You have advantage on saving throws against being frightened, and you can't be charmed.
Hunter's Retaliation: At 11th level, when a creature within 5 feet of you hits you with an attack, you can use your reaction to make a melee weapon attack against that creature.
Hunter's Resilience: At 15th level, your experience and training grant you additional resilience. You gain proficiency in Constitution saving throws, and your hit point maximum increases by an amount equal to your Hunter level.
Hunter's Mastery: At 5th level, you achieve mastery as a Hunter. Choose one subclass from each of the following categories:
Beast Hunter (Subclass):
Ability Score Improvement: Increase your Strength or Dexterity score by 2.
Saving Throws: Strength, Dexterity
Proficiencies: Gain proficiency in Animal Handling and Nature.
Feral Instincts: You have advantage on initiative rolls and Wisdom (Animal Handling) checks made to handle or calm beasts.
Beast Bond: You can communicate with beasts, and they understand your intent through gestures and sounds.
Blacklist Hunter (Subclass):
Ability Score Improvement: Increase your Dexterity or Intelligence score by 2.
Saving Throws: Dexterity, Intelligence
Proficiencies: Gain proficiency in Investigation and Deception.
Marked Prey: When you hit a creature with a weapon attack, you can mark them as your prey. You have advantage on Wisdom (Survival) checks to track and find the marked prey.
Shadow Step: As a bonus action, you can teleport up to 30 feet to an unoccupied space you can see in dim light or darkness.
Gourmet Hunter (Subclass):
Ability Score Improvement: Increase your Constitution or Charisma score by 2.
Saving Throws: Constitution, Charisma
Proficiencies: Gain proficiency in Cooking Utensils and Persuasion.
Culinary Expertise: You gain proficiency with Cook's Utensils and can prepare delicious meals that provide beneficial effects to your allies.
Gourmet Palette: You have advantage on Constitution saving throws against poisons and diseases, and you have resistance to poison damage.
Ruin Hunter (Subclass):
Ability Score Improvement: Increase your Intelligence or Wisdom score by 2.
Saving Throws: Intelligence, Wisdom
Proficiencies: Gain proficiency in History and Arcana.
Ancient Knowledge: You gain advantage on Intelligence (History) checks to recall information about ancient civilizations and ruins.
Ruin Sight: You can see normally in magical and nonmagical darkness within 60 feet of you.
Temp Hunter (Subclass):
Ability Score Improvement: Increase your Dexterity or Constitution score by 2.
Saving Throws: Dexterity, Constitution
Proficiencies: Gain proficiency in Athletics and Intimidation.
Swift Reflexes: You have advantage on Dexterity saving throws against effects that would halve or negate your movement.
Momentum Strike: When you move at least 10 feet in a straight line before making a melee weapon attack, you can add your Constitution modifier to the damage roll.
Treasure Hunter (Subclass):
Ability Score Improvement: Increase your Wisdom or Charisma score by 2.
Saving Throws: Wisdom, Charisma
Proficiencies: Gain proficiency in Perception and Investigation.
Keen Eye: You have advantage on Wisdom (Perception) checks made to find hidden objects or detect traps.
Treasure Sense: Within 30 feet of you, you can sense the presence of precious metals and gems
Nen Subclass:
Enhancer (Subclass)
Enhanced Strikes: When you hit with a melee weapon attack, you can spend a Nen Point to add additional damage to the attack equal to your proficiency bonus.
Iron Body: You gain resistance to bludgeoning, piercing, and slashing damage while not wearing heavy armor.
Transmuter (Subclass):
Nen Transmutation: You gain the ability to temporarily change the properties of objects or weapons using Nen. You can spend a Nen Point to grant a weapon you touch a +1 bonus to attack and damage rolls for 1 minute.
Deceptive Aura: You have advantage on Charisma (Deception) checks made to pass off a disguised object or weapon as something else.
Conjurer (Subclass):
Conjuring Mastery: You gain the ability to conjure objects using Nen. You can spend a Nen Point to conjure a non-magical object of your choice that weighs up to 10 pounds, as long as you have seen or touched the object before.
Swift Swap: As a bonus action, you can swap the positions of two objects you can see within thirty feet of you
Manipulator (Subclass):
Nen Manipulation: You gain the ability to manipulate objects or creatures using Nen. You can spend a Nen Point to attempt to move or manipulate an object or creature of your size or smaller within 30 feet of you.
Puppeteer's Control: You have advantage on Dexterity (Sleight of Hand) checks made to manipulate or control objects or creatures with strings or wires.
Emitter (Subclass):
Ability Score Improvement: Increase your Dexterity or Charisma score by 2.
Saving Throws: Dexterity, Charisma
Proficiencies: None.
Nen Emission: You gain the ability to emit Nen as a projectile or burst of energy. You can spend a Nen Point to make a ranged spell attack against a creature within 60 feet of you, dealing damage equal to your proficiency bonus + your Dexterity or Charisma modifier.
Energy Burst: When you deal damage with a spell or Nen Emission, you can choose to have the target make a Dexterity saving throw against your spell save DC. On a failed save, they are pushed 10 feet away from you.(your saving throw is equal to 5+your hunter level+your proficiency bonus
Your nen points are equal to your hunter level+an ability score modifier of your choice you have to choose the ability score when you get this feature and it cannot be changed)
Yes I know its a mess Im trying to fix it and its a reference to an anime HunterxHunter the name does not mean hunter like someone who hunts elk or smth these are more like warriors
Ability Score Increase: Your Dexterity score increases by 2, and your Charisma score increases by 1.
Size: Kitsune are typically similar in build to humans. Your size is Medium.
Speed: Your base walking speed is 30 feet.
Shapeshifter: Kitsune have the innate ability to shape-shift. As an action, you can transform into a fox or back into your true form. While in fox form, your speed increases to 40 feet, you gain advantage on Dexterity (Stealth) checks, and you can speak only in a limited manner. You can use this ability once per short or long rest, and you can maintain the fox form for up to 1 hour.
Fox Magic: Kitsune possess an inherent connection to magic. You know the Friends cantrip, and at 3rd level, you can cast Charm Person once per long rest. Charisma is your spellcasting ability for these spells.
Mischievous Nature: Kitsune are known for their playful and mischievous nature. You have proficiency in the Deception skill.
Keen Senses: You have advantage on Wisdom (Perception) checks that rely on hearing or smell.
Kitsune Affinity: You have advantage on saving throws against being charmed, and magic cannot put you to sleep.
Ability Score Increase: Your Dexterity score increases by 2, and your Charisma score increases by 1.
Size: Kitsune are typically similar in build to humans. Your size is Medium.
Speed: Your base walking speed is 30 feet.
Shapeshifter: Kitsune have the innate ability to shape-shift. As an action, you can transform into a fox or back into your true form. While in fox form, your speed increases to 40 feet, you gain advantage on Dexterity (Stealth) checks, and you can speak only in a limited manner. You can use this ability once per short or long rest, and you can maintain the fox form for up to 1 hour.
Fox Magic: Kitsune possess an inherent connection to magic. You know the Friends cantrip, and at 3rd level, you can cast Charm Person once per long rest. Charisma is your spellcasting ability for these spells.
Mischievous Nature: Kitsune are known for their playful and mischievous nature. You have proficiency in the Deception skill.
Keen Senses: You have advantage on Wisdom (Perception) checks that rely on hearing or smell.
Kitsune Affinity: You have advantage on saving throws against being charmed, and magic cannot put you to sleep.
Languages: You can speak, read, and write Common
A smidge strong, but otherwise good. If you took away keen senses and the skill, this would be quite good. Quick question: shouldn’t shapeshifter make you tiny?
Ability Score Increase: Your Dexterity score increases by 2, and your Charisma score increases by 1.
Size: Kitsune are typically similar in build to humans. Your size is Medium.
Speed: Your base walking speed is 30 feet.
Shapeshifter: Kitsune have the innate ability to shape-shift. As an action, you can transform into a fox or back into your true form. While in fox form, your speed increases to 40 feet, you gain advantage on Dexterity (Stealth) checks, and you can speak only in a limited manner. You can use this ability once per short or long rest, and you can maintain the fox form for up to 1 hour.
Fox Magic: Kitsune possess an inherent connection to magic. You know the Friends cantrip, and at 3rd level, you can cast Charm Person once per long rest. Charisma is your spellcasting ability for these spells.
Mischievous Nature: Kitsune are known for their playful and mischievous nature. You have proficiency in the Deception skill.
Keen Senses: You have advantage on Wisdom (Perception) checks that rely on hearing or smell.
Kitsune Affinity: You have advantage on saving throws against being charmed, and magic cannot put you to sleep.
Languages: You can speak, read, and write Common
A smidge strong, but otherwise good. If you took away keen senses and the skill, this would be quite good. Quick question: shouldn’t shapeshifter make you tiny?
No its fox people they have the ability to shape shift into a fox humanoid but other wise they look human
Ability Score Increase: Your Dexterity score increases by 2, and your Charisma score increases by 1.
Size: Kitsune are typically similar in build to humans. Your size is Medium.
Speed: Your base walking speed is 30 feet.
Shapeshifter: Kitsune have the innate ability to shape-shift. As an action, you can transform into a fox or back into your true form. While in fox form, your speed increases to 40 feet, you gain advantage on Dexterity (Stealth) checks, and you can speak only in a limited manner. You can use this ability once per short or long rest, and you can maintain the fox form for up to 1 hour.
Fox Magic: Kitsune possess an inherent connection to magic. You know the Friends cantrip, and at 3rd level, you can cast Charm Person once per long rest. Charisma is your spellcasting ability for these spells.
Mischievous Nature: Kitsune are known for their playful and mischievous nature. You have proficiency in the Deception skill.
Keen Senses: You have advantage on Wisdom (Perception) checks that rely on hearing or smell.
Kitsune Affinity: You have advantage on saving throws against being charmed, and magic cannot put you to sleep.
Languages: You can speak, read, and write Common
A smidge strong, but otherwise good. If you took away keen senses and the skill, this would be quite good. Quick question: shouldn’t shapeshifter make you tiny?
No its fox people they have the ability to shape shift into a fox humanoid but other wise they look human
Not in the actual folklore but in the race didn't want to deal with all the implications of being a full blown fox
Wondering if I should add sub races to my verdant guardian race what do you guys think . hat traits should I get rid of what traits should I add I'm think three sub races prikely for cactis and this of that nature then there's Wooden mostly gonna be focused on defense and then there's gonna be another give me your ideas
Sasquatches are a reclusive species of humanoid creatures that dwell in remote and inaccessible areas, such as dense forests, deep caves, or secluded mountain ranges. They possess extraordinary strength, resilience, and agility despite their smaller stature compared to traditional giants.
Ability Score Increase: Your Strength score increases by 2, and your Constitution score increases by 1.
Size: Sasquatches are Medium creatures.
Speed: Your base walking speed is 30 feet.
Darkvision: Accustomed to dwelling in dark and secluded areas, you have superior vision in dim light and darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Forest Dweller: You have proficiency in the Stealth skill.
Resilient Build: Due to your natural resilience, you have advantage on saving throws against being charmed or frightened.
Powerful Build: Despite your smaller stature, you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Yes I know its a mess Im trying to fix it and its a reference to an anime HunterxHunter the name does not mean hunter like someone who hunts elk or smth these are more like warriors
PM me TOMATO let the games begin
Thomas the train
Our Friend Bob
That is my oh so glorious nickname according to drummer
https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/173323-barbarian-wars
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Don’t fix it. It doesn’t need to exist in the first place.
I'm making it for a specific reason
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Thomas the train
Our Friend Bob
That is my oh so glorious nickname according to drummer
https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/173323-barbarian-wars
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Anyone wanna join a homebrew competition on discord
https://discord.gg/2XKSgq3F
PM me TOMATO let the games begin
Thomas the train
Our Friend Bob
That is my oh so glorious nickname according to drummer
https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/173323-barbarian-wars
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Race Name: Kitsune
Ability Score Increase: Your Dexterity score increases by 2, and your Charisma score increases by 1.
Size: Kitsune are typically similar in build to humans. Your size is Medium.
Speed: Your base walking speed is 30 feet.
Shapeshifter: Kitsune have the innate ability to shape-shift. As an action, you can transform into a fox or back into your true form. While in fox form, your speed increases to 40 feet, you gain advantage on Dexterity (Stealth) checks, and you can speak only in a limited manner. You can use this ability once per short or long rest, and you can maintain the fox form for up to 1 hour.
Fox Magic: Kitsune possess an inherent connection to magic. You know the Friends cantrip, and at 3rd level, you can cast Charm Person once per long rest. Charisma is your spellcasting ability for these spells.
Mischievous Nature: Kitsune are known for their playful and mischievous nature. You have proficiency in the Deception skill.
Keen Senses: You have advantage on Wisdom (Perception) checks that rely on hearing or smell.
Kitsune Affinity: You have advantage on saving throws against being charmed, and magic cannot put you to sleep.
Languages: You can speak, read, and write Common
PM me TOMATO let the games begin
Thomas the train
Our Friend Bob
That is my oh so glorious nickname according to drummer
https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/173323-barbarian-wars
Join our ranks
A smidge strong, but otherwise good. If you took away keen senses and the skill, this would be quite good. Quick question: shouldn’t shapeshifter make you tiny?
No its fox people they have the ability to shape shift into a fox humanoid but other wise they look human
PM me TOMATO let the games begin
Thomas the train
Our Friend Bob
That is my oh so glorious nickname according to drummer
https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/173323-barbarian-wars
Join our ranks
Not in the actual folklore but in the race didn't want to deal with all the implications of being a full blown fox
PM me TOMATO let the games begin
Thomas the train
Our Friend Bob
That is my oh so glorious nickname according to drummer
https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/173323-barbarian-wars
Join our ranks
Aha.
I need inspiration for homebrew please help ill take anything but ima make a race no matter what
PM me TOMATO let the games begin
Thomas the train
Our Friend Bob
That is my oh so glorious nickname according to drummer
https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/173323-barbarian-wars
Join our ranks
Wondering if I should add sub races to my verdant guardian race what do you guys think . hat traits should I get rid of what traits should I add I'm think three sub races prikely for cactis and this of that nature then there's Wooden mostly gonna be focused on defense and then there's gonna be another give me your ideas
PM me TOMATO let the games begin
Thomas the train
Our Friend Bob
That is my oh so glorious nickname according to drummer
https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/173323-barbarian-wars
Join our ranks
Race Name: Sasquatch
Sasquatches are a reclusive species of humanoid creatures that dwell in remote and inaccessible areas, such as dense forests, deep caves, or secluded mountain ranges. They possess extraordinary strength, resilience, and agility despite their smaller stature compared to traditional giants.
Ability Score Increase: Your Strength score increases by 2, and your Constitution score increases by 1.
Size: Sasquatches are Medium creatures.
Speed: Your base walking speed is 30 feet.
Darkvision: Accustomed to dwelling in dark and secluded areas, you have superior vision in dim light and darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Forest Dweller: You have proficiency in the Stealth skill.
Resilient Build: Due to your natural resilience, you have advantage on saving throws against being charmed or frightened.
Powerful Build: Despite your smaller stature, you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Languages: You can speak, read, and write Common.
PM me TOMATO let the games begin
Thomas the train
Our Friend Bob
That is my oh so glorious nickname according to drummer
https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/173323-barbarian-wars
Join our ranks