Critical hits are relatively rare (occurring on a roll of 20 with a d20, or 5% of the time), so this ability won’t come into play in every combat encounter.
If you’re concerned about balance, here are a few things you could consider:
Limit the Use: You could limit the ability to inflict exhaustion to a certain number of times per day. This would prevent the monster from causing too much exhaustion in a single encounter.
Saving Throw: You could allow the players to make a saving throw to resist gaining a level of exhaustion. Constitution is often used for resisting physical hardship.
ajust CR: If the ability still seems too strong, you might need to increase the Challenge Rating (CR) of the monster to reflect its increased danger.
I don't know if this would help but I was thinking of making it when the monster gets a critical hit I roll a d8 and on a 7 or 8 players gain a level of exhaustion.
This approach also helps balance the power of the monster. While a critical hit from this monster has the potential to be very impactful due to the exhaustion effect, it won’t happen every time. This gives the players some breathing room and makes the combat feel less punishing.
Is it too powerful if a CR 6 monster inflicts one level of exhaustion on a critical hit? And if so, how should I balance it?
Critical hits are relatively rare (occurring on a roll of 20 with a d20, or 5% of the time), so this ability won’t come into play in every combat encounter.
If you’re concerned about balance, here are a few things you could consider:
Limit the Use: You could limit the ability to inflict exhaustion to a certain number of times per day. This would prevent the monster from causing too much exhaustion in a single encounter.
Saving Throw: You could allow the players to make a saving throw to resist gaining a level of exhaustion. Constitution is often used for resisting physical hardship.
ajust CR: If the ability still seems too strong, you might need to increase the Challenge Rating (CR) of the monster to reflect its increased danger.
My Homebrew: Spells Subclasses
I don't know if this would help but I was thinking of making it when the monster gets a critical hit I roll a d8 and on a 7 or 8 players gain a level of exhaustion.
This approach also helps balance the power of the monster. While a critical hit from this monster has the potential to be very impactful due to the exhaustion effect, it won’t happen every time. This gives the players some breathing room and makes the combat feel less punishing.
My Homebrew: Spells Subclasses
It makes the players have a reason to end the fight quick because eventually exhaustion will start adding up.
True !
Have you tested your monster in a combat simulation ?
My Homebrew: Spells Subclasses
No, not yet.
The monster I'm making is encountered when at least one of the players goes without sleep for 4 days so it rarely appears.
I mean testing it in solo, by playing both the monster and a player character just to have an idea.
My Homebrew: Spells Subclasses
Thanks, I never thought of that!
as simple as this ! ;)
My Homebrew: Spells Subclasses
Thanks for helping me! I finally finished and posted the monster, thanks to your help!
You're welcome !
My Homebrew: Spells Subclasses