Despite the hundreds of different gods, thousands of different clerics, and entire civilizations built upon the admiration and worship of gods, you cling to the belief that gods aren't real with all of the stubbornness and desperation of a flat earth believer.
- You have spent countless hours researching different gods and deities in an attempt to prove them false. You get a +3 to intelligence (religion) checks.
- You have a natural distrust for religious figures. You have advantage on insight checks against clerics, cultists, and other prominent members of religious groups.
Why would it get a +3 to religion if the feat is designed to devalue it? This seems a bit useless (no offence), because I personally have never seen an NPC cleric in my adventures. But, it has potential:
Atheism
- You have spent countless hours researching different gods and deities in an attempt to prove them false. You know the Celestial Language, if you don’t know it already. Otherwise you gain a +1 to Your Wisdom score.
- You have a natural distrust for religious figures. You gain advantage on wisdom (Insight) checks against celestials, and against preachers.
- You are immune to being Charmed by Celestials.
In my opinion this is a little better for usefulness, as most players are not going to encounter a cleric in their adventures, unless the party has a cleric.
-
Rollback Post to RevisionRollBack
DM: “Who’s your patron?”
Warlock: “Ummm”
DM: “Hurry Up”
Warlock: “yOu”
*All other players look at each other with utter fear*
__________________________________________________________________________________ Check out my homebrew: My Homebrew
Kinda love the idea of a guy who has spent a long time in a world filled with celestials, researching them, and probably even talking to some every now and then.
This is a bit of an aside, but I feel I should point out that being an atheist isn't the same thing as being a secular atheist. Several religions either don't require believing in gods and some don't permit believing in gods. I'm a clergyman and an atheist. Millions of Buddhists are atheists. Jainism requires being an atheist, ect. Being an atheist is not synonymous with being anti-religion. Globally, religious atheists outnumber non-religious atheists.
Despite the hundreds of different gods, thousands of different clerics, and entire civilizations built upon the admiration and worship of gods, you cling to the belief that gods aren't real with all of the stubbornness and desperation of a flat earth believer.
- You have spent countless hours researching different gods and deities in an attempt to prove them false. You get a +3 to intelligence (religion) checks.
- You have a natural distrust for religious figures. You have advantage on insight checks against clerics, cultists, and other prominent members of religious groups.
- You are immune to being charmed by clerics.
Best Spells: https://www.dndbeyond.com/spells/2190706-applause, https://www.dndbeyond.com/spells/2047204-big-ol-switcheroo, https://www.dndbeyond.com/spells/2188701-cerwicks-copper-cables
Best Feats: https://www.dndbeyond.com/feats/1512461-soapbox-revised
Best Monsters: https://www.dndbeyond.com/monsters/3775489-jar-jar-binks, https://www.dndbeyond.com/monsters/3860024-spare-ribs
Why would it get a +3 to religion if the feat is designed to devalue it? This seems a bit useless (no offence), because I personally have never seen an NPC cleric in my adventures. But, it has potential:
Atheism
- You have spent countless hours researching different gods and deities in an attempt to prove them false. You know the Celestial Language, if you don’t know it already. Otherwise you gain a +1 to Your Wisdom score.
- You have a natural distrust for religious figures. You gain advantage on wisdom (Insight) checks against celestials, and against preachers.
- You are immune to being Charmed by Celestials.
In my opinion this is a little better for usefulness, as most players are not going to encounter a cleric in their adventures, unless the party has a cleric.
-
DM: “Who’s your patron?”
Warlock: “Ummm”
DM: “Hurry Up”
Warlock: “yOu”
*All other players look at each other with utter fear*
__________________________________________________________________________________
Check out my homebrew: My Homebrew
Kinda love the idea of a guy who has spent a long time in a world filled with celestials, researching them, and probably even talking to some every now and then.
And saying, Nuh uh.
In a world where you can talk directly to a god you refuse to even think they might exist?
Logical. Quite logical.
If you do not believe in Gods, you should not believe in Demons and Devils either. They are often the ones that create cults.
Make it immune to being charmed by Celestials or Fiends. Still not to powerful.
The point is that atheists would never exist in D&D unless they were stupid
Best Spells: https://www.dndbeyond.com/spells/2190706-applause, https://www.dndbeyond.com/spells/2047204-big-ol-switcheroo, https://www.dndbeyond.com/spells/2188701-cerwicks-copper-cables
Best Feats: https://www.dndbeyond.com/feats/1512461-soapbox-revised
Best Monsters: https://www.dndbeyond.com/monsters/3775489-jar-jar-binks, https://www.dndbeyond.com/monsters/3860024-spare-ribs
This is a bit of an aside, but I feel I should point out that being an atheist isn't the same thing as being a secular atheist. Several religions either don't require believing in gods and some don't permit believing in gods. I'm a clergyman and an atheist. Millions of Buddhists are atheists. Jainism requires being an atheist, ect. Being an atheist is not synonymous with being anti-religion. Globally, religious atheists outnumber non-religious atheists.