I've been trying too figure out how to add aa "Stockpile" ability to a subclass I am working on. The subclass is based around storing damage you receive into a shield but I'm having trouble having a easy way to keep track of the "Stock". I have looked through most of the Homebrew guides but I haven't seen anything that connected to this. Honestly, the best example I can give to how I want this to work is sort of like the move "stockpile" from pokemon which is where I got the name. But I wanna actually see the number. Is keeping it in my notes tab just the best option to do this?
The simplest way to implement that would be making an Action with limited uses. I believe you have to choose an action type so I'd go with "Special" or "No Action", as I'm assuming you'll have other actions that refer to this number.
As for keeping track of the number, you can set a maximum under Limited Use, but you can't have a feature keep track of an arbitrary number, and any feature with Limited Uses will start at full when you first add it. You can leave the field for regaining uses empty, so it does not refill on short or long rests (or you may have to select 'special' or whatever that option is called). I imagine the maximum you can stored would be based on something like your level or an ability score, if it uses your level you will have to set the Limited Uses for every level individually, which I've found can be quite tedious.
The issue is you'll then have to keep pressing the + or - buttons for that feature to adjust how much is stored, which will be a little clunky.
Maybe try out one level and see how it feels to use, otherwise I think you'll have to stick with notes.
I've been trying too figure out how to add aa "Stockpile" ability to a subclass I am working on. The subclass is based around storing damage you receive into a shield but I'm having trouble having a easy way to keep track of the "Stock". I have looked through most of the Homebrew guides but I haven't seen anything that connected to this. Honestly, the best example I can give to how I want this to work is sort of like the move "stockpile" from pokemon which is where I got the name. But I wanna actually see the number. Is keeping it in my notes tab just the best option to do this?
The simplest way to implement that would be making an Action with limited uses. I believe you have to choose an action type so I'd go with "Special" or "No Action", as I'm assuming you'll have other actions that refer to this number.
As for keeping track of the number, you can set a maximum under Limited Use, but you can't have a feature keep track of an arbitrary number, and any feature with Limited Uses will start at full when you first add it. You can leave the field for regaining uses empty, so it does not refill on short or long rests (or you may have to select 'special' or whatever that option is called). I imagine the maximum you can stored would be based on something like your level or an ability score, if it uses your level you will have to set the Limited Uses for every level individually, which I've found can be quite tedious.
The issue is you'll then have to keep pressing the + or - buttons for that feature to adjust how much is stored, which will be a little clunky.
Maybe try out one level and see how it feels to use, otherwise I think you'll have to stick with notes.