Hello all! I am an avid fan of Jujutsu Kaisen, and really thought that the power system (Cursed Energy) was really well thought out. I, as well as some of my friends, thought it could fit really well into D&D. We are hoping to run a campaign soon with JJK elements, however I wanted to make it a bit more direct by making a fully-fledged custom class for a Jujutsu Sorcerer.
I wanted to get some other's unbiased opinions on the structure and quality of this class (I.E., if anything is missing, if I need to improve certain areas). Those who have seen/read JJK are welcome to judge the accuracy of my translation into D&D, and those who haven't are still totally welcome to come and judge my balancing. I am really trying to perfect this class, however this is my first time making a homebrew more advanced than a spell or race. Attached below is a link to the Google Doc where I have the information on the class. I attempted to make it resemble a D&D Beyond class page, and based it loosely on the Monk class, as I thought the "Ki" system could serve as a good base for Cursed Energy. Please be honest and brutal, I want this to be balanced and as perfect as I can make it.
This seems insanely broken to say the least. You have so much cursed energy the is never a reason not to use cursed energy strike and defense. Even without cursed energy strike you are doing more damage than a monk for some insane reason. Black flash has strange wording: "...your damage is multiplied to the power of 2.5..." Is it multiplying or to the power of? Either way it is insanely broken and at first level there is no reason why a champion fighter wouldn't multiclass for it. Cursed tools aren't explained at all. There doesn't seem to be any reference to action economy just about anywhere, suggesting some things, like techniques, can be used repeatedly on one turn until you run out of cursed energy. This class is so overtuned and is so likely to be the focus of most roleplaying, it would be a terrible idea to choose any other class. Also, why is the epic boon at level 18 and not 19?
Rollback Post to RevisionRollBack
"Nothing goes over my head. My reflexes are to fast: I would catch it."
"I cannot comment on an ongoing investigation."
"Well of course I know that. What else is there? A kitten?"
"You'd like to think that, Wouldn't you?"
"A duck."
"What do you mean? An African or European swallow?"
Well the I mean cursed energy strike and defense are supposed to be like a constant part of your kit. As for Black Flash, if X is the damage that would be done, instead of the normal "double damage," the damage would be X^2.5. I forgot to put it in that you can't multiclass as a Jujutsu Sorcerer, because I saw an issue in there and I wanted it to be balanced.
I'll add some explanation around cursed tools in today's update. Thanks for the feedback!
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hello all! I am an avid fan of Jujutsu Kaisen, and really thought that the power system (Cursed Energy) was really well thought out. I, as well as some of my friends, thought it could fit really well into D&D. We are hoping to run a campaign soon with JJK elements, however I wanted to make it a bit more direct by making a fully-fledged custom class for a Jujutsu Sorcerer.
I wanted to get some other's unbiased opinions on the structure and quality of this class (I.E., if anything is missing, if I need to improve certain areas). Those who have seen/read JJK are welcome to judge the accuracy of my translation into D&D, and those who haven't are still totally welcome to come and judge my balancing. I am really trying to perfect this class, however this is my first time making a homebrew more advanced than a spell or race. Attached below is a link to the Google Doc where I have the information on the class. I attempted to make it resemble a D&D Beyond class page, and based it loosely on the Monk class, as I thought the "Ki" system could serve as a good base for Cursed Energy. Please be honest and brutal, I want this to be balanced and as perfect as I can make it.
https://docs.google.com/document/d/1Zx3b61M1JPYS2uNumDC7ZWguF8p9K-8nFXT8gSRr59c/edit?tab=t.0
This seems insanely broken to say the least. You have so much cursed energy the is never a reason not to use cursed energy strike and defense. Even without cursed energy strike you are doing more damage than a monk for some insane reason. Black flash has strange wording: "...your damage is multiplied to the power of 2.5..." Is it multiplying or to the power of? Either way it is insanely broken and at first level there is no reason why a champion fighter wouldn't multiclass for it. Cursed tools aren't explained at all. There doesn't seem to be any reference to action economy just about anywhere, suggesting some things, like techniques, can be used repeatedly on one turn until you run out of cursed energy. This class is so overtuned and is so likely to be the focus of most roleplaying, it would be a terrible idea to choose any other class. Also, why is the epic boon at level 18 and not 19?
Extended signature
Well the I mean cursed energy strike and defense are supposed to be like a constant part of your kit.
As for Black Flash, if X is the damage that would be done, instead of the normal "double damage," the damage would be X^2.5.
I forgot to put it in that you can't multiclass as a Jujutsu Sorcerer, because I saw an issue in there and I wanted it to be balanced.
I'll add some explanation around cursed tools in today's update. Thanks for the feedback!