Hi (sorry if english is kinda weird), I haven't found another post like this one here but, I'm trying and trying to make a sorcerer subclass that allows you to summon one of many creature statblocks, each different from the other, just like the beastmaster/Primal Companion variant feature does. the problem is when adding each creature statblock by creating them inside [options] into the the lvl 1 feature, it doesn't matter if I add [actions] to it, it doesn't show on the character sheet and it only appears the name of the actions, obviously I guessed I needed to add snipets to each statblock action I guess?, the problem that copy pasting each statblock into the actions snipet, it just makes it seem really ugly and without any order at all.
What I want and need, is to make it look like drakewarden/beasmaster and etc "actions" or whatever that make it play ready on the character sheet as an in game action, with the calculating stats, like HP, saving throws + PB, armor, etc. etc.
For example, this one down is one of the 5 options available that I want to make, how would I make it work?:
Eagle-Eyed Eidolon
Small or Medium, Unaligned
Armor Class 12 + PB (natural armor)
Hit Points 5 + your Cha mod + six times your sorcerer level + your Cha (the eidolon has a number of hit dice [d10] equal to your sorcerer level)
Speed 30ft.
STR
DEX
CON
INT
WIS
CHA
10 (+0)
16 (+3)
12 (+1)
10 (+0)
14 (+2)
10 (+0)
Skills Percpetion +2 plus twice your PB, Stealth +3 plus twice your PB
Saving Throws STR +0 plus PB, Dex + 3 plus PB
Condition Immunities charmed
Senses darkvision 60 ft., passive Perception 12 plus twice your PB
Languages Common, understands the languages you speak
Challenge Proficiency Bonus (PB) equals your bonus
Magic Weapons. The eidolon’s ranged attacks count as magic to overcome resistances and immunities.
Prey Hunter. Gains advantage in attack rolls against creatures that have taken damage this turn.
Lightly Armored. The eidolon is proficient in light and medium armor, being able to don on or don off armor in its respective time.
Actions
Ranged Bolt.Ranged Weapon Attack: +3 plus PB to hit, reach 60/120ft., one target. Hit 1d8 + PB piercing damage.
Creeping Arrow(1/Day).See for “Eidolon Evolution” The eidolon shoots a point within a 10 feet radius, upon impact the arrow explodes and releases a web of threads. Each creature within the area must make a Dexterity saving throw against your spell DC. On a fail, creatures are restrained until the end of its next turn. A restrained creature can use its action to attempt to break free by making a Strength save against your spell DC.
Hi (sorry if english is kinda weird), I haven't found another post like this one here but, I'm trying and trying to make a sorcerer subclass that allows you to summon one of many creature statblocks, each different from the other, just like the beastmaster/Primal Companion variant feature does. the problem is when adding each creature statblock by creating them inside [options] into the the lvl 1 feature, it doesn't matter if I add [actions] to it, it doesn't show on the character sheet and it only appears the name of the actions, obviously I guessed I needed to add snipets to each statblock action I guess?, the problem that copy pasting each statblock into the actions snipet, it just makes it seem really ugly and without any order at all.
What I want and need, is to make it look like drakewarden/beasmaster and etc "actions" or whatever that make it play ready on the character sheet as an in game action, with the calculating stats, like HP, saving throws + PB, armor, etc. etc.
For example, this one down is one of the 5 options available that I want to make, how would I make it work?:
Eagle-Eyed Eidolon
Small or Medium, Unaligned
Magic Weapons. The eidolon’s ranged attacks count as magic to overcome resistances and immunities.
Prey Hunter. Gains advantage in attack rolls against creatures that have taken damage this turn.
Lightly Armored. The eidolon is proficient in light and medium armor, being able to don on or don off armor in its respective time.
Actions
Ranged Bolt. Ranged Weapon Attack: +3 plus PB to hit, reach 60/120ft., one target. Hit 1d8 + PB piercing damage.
Creeping Arrow(1/Day). See for “Eidolon Evolution” The eidolon shoots a point within a 10 feet radius, upon impact the arrow explodes and releases a web of threads. Each creature within the area must make a Dexterity saving throw against your spell DC. On a fail, creatures are restrained until the end of its next turn. A restrained creature can use its action to attempt to break free by making a Strength save against your spell DC.