I am working on a homebrew\house rule which makes a cloak a useful item. Basic rules for the Blanket state "While wrapped in a blanket, you have Advantage on saving throws against extreme cold (see the Dungeon Master’s Guide)". What is a cloak but a blanket that you can wear so part one of the "Cloak Rule" is applying this same status to a cloak, the other part is "While wrapped in a cloak with the hood pulled up you impose disadvantage on someone attempting a perception check against you."
Cloaks can be fairly bulky. You could also make it so that the wearer has Advantage on Stealth checks to hide small items like a dagger or coin purse. It could be very helpful when some meddling town guards insist on you disarming.
Cloaks akin to Travelers Cloth may be thinner and less warm than Blanket, unless you're referring to furred ones as seen in movie The Revenant or Frontier serie.
A Hooded Cloak imposing Disadvantage to Perception may be too good for Hiding but it's up to you.
Perhaps it could help not be recognized and relying on a D20 can serve both for ability checks or saving throws.
Hooded Cloak: While wearing a Hooded Cloak, you have Advantage on D20 Test to conceal your identity.
Cloaks akin to Travelers Cloth may be thinner and less warm than Blanket
Cloaks are surprisingly warm TBH, most are/were thick as they were a cheaper simpler alternative to a coat. Cloaks were usually water-proofed and thick linen or wool so were very warm.
I see more warm version in one like Cold Weather Clothing introduced in Icewind Dale: Rime of the Frostmaiden for example.
Cold Weather Clothing: This outfit consists of a heavy fur coat or cloak over layers of wool clothing, as well as a fur-lined hat or hood, goggles, and fur-lined leather boots and gloves. As long as cold weather clothing remains dry, its wearer automatically succeeds on saving throws against the effects of extreme cold.
Maybe the developer gods at D&D will take pity on us and include a cloak in some errata as an inventory item that has some special property involving weather or stealth.
Maybe the developer gods at D&D will take pity on us and include a cloak in some errata as an inventory item that has some special property involving weather or stealth.
Cloak is way to vague a term to ever do that. If they do make rules, people are just going to complain that they're wrong.
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I am working on a homebrew\house rule which makes a cloak a useful item. Basic rules for the Blanket state "While wrapped in a blanket, you have Advantage on saving throws against extreme cold (see the Dungeon Master’s Guide)". What is a cloak but a blanket that you can wear so part one of the "Cloak Rule" is applying this same status to a cloak, the other part is "While wrapped in a cloak with the hood pulled up you impose disadvantage on someone attempting a perception check against you."
Cloaks can be fairly bulky. You could also make it so that the wearer has Advantage on Stealth checks to hide small items like a dagger or coin purse. It could be very helpful when some meddling town guards insist on you disarming.
Cloaks akin to Travelers Cloth may be thinner and less warm than Blanket, unless you're referring to furred ones as seen in movie The Revenant or Frontier serie.
A Hooded Cloak imposing Disadvantage to Perception may be too good for Hiding but it's up to you.
Perhaps it could help not be recognized and relying on a D20 can serve both for ability checks or saving throws.
Cloaks are surprisingly warm TBH, most are/were thick as they were a cheaper simpler alternative to a coat. Cloaks were usually water-proofed and thick linen or wool so were very warm.
I see more warm version in one like Cold Weather Clothing introduced in Icewind Dale: Rime of the Frostmaiden for example.
Maybe the developer gods at D&D will take pity on us and include a cloak in some errata as an inventory item that has some special property involving weather or stealth.
Cloak is way to vague a term to ever do that. If they do make rules, people are just going to complain that they're wrong.