Hey there! Before I started DMing and playing 5th Edition, I used to play Pathfinder 1E, and I'm trying to convert one of my favorite creatures, the Spyglass Archon, into DnD 5E. I used the PF stat block and the Hound Archon from "Planescape: Adventures in the Multiverse" as a baseline and Chapter 9 of the 2014 DM's Guide to help me get a rough block going. I'd be happy for some feedback and guidance on how much further I need to take this creation. Thanks in advance!
Aura of Menace. As long as the archon doesn’t have the incapacitated condition, each creature of the archon’s choice that starts its turn within 20ft. of the archon must make a DC 13 Wisdom saving throw. On a failed save, the creature has the frightened condition until the start of its next turn. On a successful save, the creature is immune to all archons’ Aura of Menace for 24 hours.
Sneak Attack. Once per turn, the archon deals an extra 6 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the archon that isn't incapacitated and the archon doesn't have disadvantage on the attack roll.
Actions:
Multiattack. The archon makes one attack with its Longsword and one with its Shortsword.
Longsword. +4 to hit, reach 5ft., one target, Hit (1d8+2) slashing damage, or (1d10+2) slashing damage when used with two hands.
Shortsword. +4 to hit, reach 5ft. one target, Hit (1d6+2) piercing damage.
Shortbow. +4 to hit, reach 80/320 ft., Hit (1d6+2) piercing damage.
Spellcasting. The archon casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability.
At Will - Detect Evil and Good, Magic Circle (Fiends only), Message
1/day - Aid, Continual Flame
3/day - Darkness, Nondetection
Teleport. The archon teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 120ft. of itself.
Bonus Actions:
Hone Senses (3/day) - The archon concentrates its attention. For 4 rounds, the archon doubles the range of its darkvision, its proficiency bonus for all Perception checks, and it gains blindsense out to a range of 15ft.
Description:
Spyglass archons act as spies in the interests of Mount Celestia.
Though as lawful as any of their kin, spyglass archons use guile and stealth to uncover evil’s plans and bring reports back to Mount Celestia. Unlike hound archons, who act more as military scouts and sentinels, spyglass archons infiltrate enemy strongholds and observe agents of evil from scarcely an arm’s-breadth away.
Spyglass archons believe in law as strongly as they do in good, and are careful to act lawfully in their search for information. In places where law forbids a spyglass archon from entering a building and eavesdropping, it may hide in the shadows of public areas or conceal itself near windows to watch for evidence of evildoing. Once an archon has sufficient information to report, it returns to Mount Celestia, where it shares its findings with its superiors.
Since their tasks require discretion, spyglass archons train in multiple discreet fighting styles, and are as capable as any rogue of laying a foe low before they even notice the archon’s presence. Specialized spells aid the sleuths in this endeavor, and they are not above shrouding an enemy in magical darkness before descending upon them.
Souls that become spyglass archons are solitary by nature, so they have few qualms about the isolation entailed by work. Most of their missions require intense concentration and skill, and are most easily undertaken by a single individual, but 2 spyglass archons might work together on extremely difficult, multipart missions.
Spyglass archons are just over 5 feet tall and weigh almost 120 pounds.
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Hey there! Before I started DMing and playing 5th Edition, I used to play Pathfinder 1E, and I'm trying to convert one of my favorite creatures, the Spyglass Archon, into DnD 5E. I used the PF stat block and the Hound Archon from "Planescape: Adventures in the Multiverse" as a baseline and Chapter 9 of the 2014 DM's Guide to help me get a rough block going. I'd be happy for some feedback and guidance on how much further I need to take this creation. Thanks in advance!
Spyglass Archon
Medium Celestial, Lawful Good
Armor Class 14 (Studded Leather Armor)
32 hit points (4d10+4)
Speed 40ft., 40ft. fly
STR 14 (+2)
DEX 15 (+2)
CON 12 (+1)
INT 13 (+1)
WIS 10
CHA 9 (-1)
Saving Throws: CON +3, DEX +4, WIS +2
Skills: Acrobatics +4, Deception +1, Insight +2, Perception +2, Stealth +4
Damage Immunities: Lightning
Condition Immunities: Exhaustion, Paralyzed, Petrified, Poisoned
Senses: Darkvision 60ft.
Languages: All
Prof. Bonus: +2
CR 3
Traits:
Aura of Menace. As long as the archon doesn’t have the incapacitated condition, each creature of the archon’s choice that starts its turn within 20ft. of the archon must make a DC 13 Wisdom saving throw. On a failed save, the creature has the frightened condition until the start of its next turn. On a successful save, the creature is immune to all archons’ Aura of Menace for 24 hours.
Sneak Attack. Once per turn, the archon deals an extra 6 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the archon that isn't incapacitated and the archon doesn't have disadvantage on the attack roll.
Actions:
Multiattack. The archon makes one attack with its Longsword and one with its Shortsword.
Longsword. +4 to hit, reach 5ft., one target, Hit (1d8+2) slashing damage, or (1d10+2) slashing damage when used with two hands.
Shortsword. +4 to hit, reach 5ft. one target, Hit (1d6+2) piercing damage.
Shortbow. +4 to hit, reach 80/320 ft., Hit (1d6+2) piercing damage.
Spellcasting. The archon casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability.
At Will - Detect Evil and Good, Magic Circle (Fiends only), Message
1/day - Aid, Continual Flame
3/day - Darkness, Nondetection
Teleport. The archon teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 120ft. of itself.
Bonus Actions:
Hone Senses (3/day) - The archon concentrates its attention. For 4 rounds, the archon doubles the range of its darkvision, its proficiency bonus for all Perception checks, and it gains blindsense out to a range of 15ft.
Description:
Spyglass archons act as spies in the interests of Mount Celestia.
Though as lawful as any of their kin, spyglass archons use guile and stealth to uncover evil’s plans and bring reports back to Mount Celestia. Unlike hound archons, who act more as military scouts and sentinels, spyglass archons infiltrate enemy strongholds and observe agents of evil from scarcely an arm’s-breadth away.
Spyglass archons believe in law as strongly as they do in good, and are careful to act lawfully in their search for information. In places where law forbids a spyglass archon from entering a building and eavesdropping, it may hide in the shadows of public areas or conceal itself near windows to watch for evidence of evildoing. Once an archon has sufficient information to report, it returns to Mount Celestia, where it shares its findings with its superiors.
Since their tasks require discretion, spyglass archons train in multiple discreet fighting styles, and are as capable as any rogue of laying a foe low before they even notice the archon’s presence. Specialized spells aid the sleuths in this endeavor, and they are not above shrouding an enemy in magical darkness before descending upon them.
Souls that become spyglass archons are solitary by nature, so they have few qualms about the isolation entailed by work. Most of their missions require intense concentration and skill, and are most easily undertaken by a single individual, but 2 spyglass archons might work together on extremely difficult, multipart missions.
Spyglass archons are just over 5 feet tall and weigh almost 120 pounds.