As title says, I’m looking for feedback on a homebrew creature.
It’s a boss fight for a party of four level three players. As an NPC performs an unsealing ritual, the party has to defend him from two guardian constructs. Eight seals are scattered across the room and can be destroyed by using a strong enough attack (considered destroying them by using corresponding elements but the party has almost no magic). Destroying all eight seals stops the constructs.
The creature is called the Seal Sentinel (working name) and is shared with the community. I’m trying to figure out how to link it and will edit when I do.
I’m worried the creatures do too much damage for a party as three of four players have an average HP of 23. But fear that I might underestimate them and their skills/powers, so I’m hesitant to change it. Maybe only give them one attack instead of a double?
As title says, I’m looking for feedback on a homebrew creature.
It’s a boss fight for a party of four level three players. As an NPC performs an unsealing ritual, the party has to defend him from two guardian constructs. Eight seals are scattered across the room and can be destroyed by using a strong enough attack (considered destroying them by using corresponding elements but the party has almost no magic). Destroying all eight seals stops the constructs.
The creature is called the Seal Sentinel (working name) and is shared with the community. I’m trying to figure out how to link it and will edit when I do.
I’m worried the creatures do too much damage for a party as three of four players have an average HP of 23. But fear that I might underestimate them and their skills/powers, so I’m hesitant to change it. Maybe only give them one attack instead of a double?
If you're using the 2024 rules, this should help for monster balancing: 2024 Monster Manual on a Business Card « Blog of Holding.