Pretty much what the title says, but to dive a bit deeper:
I have a player who has unknowingly garnered the attention of a deity (Loviatar), so I'm working on a homebrew feat called "Loviatar's Attention," and I want it to be a bit of a mystery to the player until they spend more time learning about what's been done to them. For example, when she takes damage, I want her to be able to use Power Word Pain as a reaction against a target of her choosing once per long rest eventually, but until she figures out what's going on, I plan on having it happen to the source of the damage "automatically" (my descretion as DM) once per long rest. This could be easily done by just making the feat as usual, but I don't want to ruin the mystery for the player when all the details of the feat pop up for her to read. Is there a way for me to hide certain elements of a feat until I unhide them, short of just making multiple versions of the feat that I add/remove as necessary?
I've done some research and have seen similar things asked about other types of homebrew, but I've not seen this specific topic covered. In my experience, this is a somewhat common practice, especially with homebrew items that require attunement, so I wouldn't be surprised if I'm missing something. Still, since it doesn't seem possible with the other posts I mentioned that cover similar questions but different homebrew types, I also wouldn't be surprised if it's not possible.
P.S. I apologize if this is a repeated question on the boards.
Given that typically a player will choose what feat to take over another when leveling up I would be reluctant to hide what the function of the feat is from the player as they will likely opt for a known quantity and choose a feat they are familiar with. That is where I see this differing from say a magic item they come across that has a mysterious function. However, if you have that level of trust with your player that they will take a mystery feat you say is good and story appropriate over the alternatives on your recommendation then there is really no reason you can't handle it as a mystery. Just make sure you are not impacting the fun your player might have comparing feats and choosing how their character progresses. That is, don't railroad them into it.
I don't think the player is choosing the Feat, it's just being added.
OP, my suggestion is to homebrew several of those feats and as each feature is unlocked you can add it to the character. "Loviatar's Attention 3rd level", "7th level" whatever.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Pretty much what the title says, but to dive a bit deeper:
I have a player who has unknowingly garnered the attention of a deity (Loviatar), so I'm working on a homebrew feat called "Loviatar's Attention," and I want it to be a bit of a mystery to the player until they spend more time learning about what's been done to them. For example, when she takes damage, I want her to be able to use Power Word Pain as a reaction against a target of her choosing once per long rest eventually, but until she figures out what's going on, I plan on having it happen to the source of the damage "automatically" (my descretion as DM) once per long rest. This could be easily done by just making the feat as usual, but I don't want to ruin the mystery for the player when all the details of the feat pop up for her to read. Is there a way for me to hide certain elements of a feat until I unhide them, short of just making multiple versions of the feat that I add/remove as necessary?
I've done some research and have seen similar things asked about other types of homebrew, but I've not seen this specific topic covered. In my experience, this is a somewhat common practice, especially with homebrew items that require attunement, so I wouldn't be surprised if I'm missing something. Still, since it doesn't seem possible with the other posts I mentioned that cover similar questions but different homebrew types, I also wouldn't be surprised if it's not possible.
P.S. I apologize if this is a repeated question on the boards.
Given that typically a player will choose what feat to take over another when leveling up I would be reluctant to hide what the function of the feat is from the player as they will likely opt for a known quantity and choose a feat they are familiar with. That is where I see this differing from say a magic item they come across that has a mysterious function.
However, if you have that level of trust with your player that they will take a mystery feat you say is good and story appropriate over the alternatives on your recommendation then there is really no reason you can't handle it as a mystery. Just make sure you are not impacting the fun your player might have comparing feats and choosing how their character progresses. That is, don't railroad them into it.
I don't think the player is choosing the Feat, it's just being added.
OP, my suggestion is to homebrew several of those feats and as each feature is unlocked you can add it to the character. "Loviatar's Attention 3rd level", "7th level" whatever.