Death Throes (Necrotic). When the Undead Balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) necrotic damage on a failed save, or half as much damage on a successful one. The explosion destroys the Undead Balor's weapons. If the Undead Balor is a Balor-Lich, this explosion does not prevent its reformation via its Phylactery.
Necrotic Aura. At the start of each of the Undead Balor's turns, each creature within 5 feet of it takes 10 (3d6) necrotic damage.
Magic Resistance. The Undead Balor has advantage on saving throws against spells and other magical effects.
Magic Weapons. The Undead Balor's weapon attacks are magical.
Turn Immunity. The Undead Balor is immune to effects that turn undead.
Legendary Resistance (3/Day). If the Undead Balor fails a saving throw, it can choose to succeed instead.
Rejuvenation, The undead Balor has a phylactery. A destroyed Undead Balor Lord gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of its phylactery.
Actions
Multiattack. The Undead Balor makes three attacks: two with its necrotic longsword and one with its whip of entombment.
Necrotic Longsword. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) slashing damage plus 13 (3d8) necrotic damage.
Whip of Entombment. Melee Weapon Attack: +15 to hit, reach 30 ft., one target. Hit: 15 (4d6 + 8) slashing damage plus 20 (6d6) necrotic damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the Undead Balor.
Bonus actions
Teleport . The Undead Balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Hello! Call me Gato (Cat in Spanish) In this place where you're not here, in this place where I was with you Your eyes are too kind, and I'm covered in wounds. Don't let me love you They say people are born different. We brainwashed in the same system. They expect perfection. So how can we be different? NOW, ALL HAIL MERLIN, AND THE GREAT O_MERLIN_O ARMY. GIVE ME A 4D8 ATTEMPT:[roll]1d8[/roll] + [roll]1d8[/roll] + [roll]1d8[/roll] + [roll]1d8[/roll] = [roll][roll:-4]+[roll:-3]+[roll:-2]+[roll:-1][/roll]
Death Throes (Necrotic). When the Undead Balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) necrotic damage on a failed save, or half as much damage on a successful one. The explosion destroys the Undead Balor's weapons. If the Undead Balor is a Balor-Lich, this explosion does not prevent its reformation via its Phylactery.
Necrotic Aura. At the start of each of the Undead Balor's turns, each creature within 5 feet of it takes 10 (3d6) necrotic damage.
Magic Resistance. The Undead Balor has advantage on saving throws against spells and other magical effects.
Magic Weapons. The Undead Balor's weapon attacks are magical.
Turn Immunity. The Undead Balor is immune to effects that turn undead.
Legendary Resistance (3/Day). If the Undead Balor fails a saving throw, it can choose to succeed instead.
Rejuvenation, The undead Balor has a phylactery. A destroyed Undead Balor Lord gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of its phylactery.
Actions
Multiattack. The Undead Balor makes three attacks: two with its necrotic longsword and one with its whip of entombment.
Necrotic Longsword. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) slashing damage plus 13 (3d8) necrotic damage.
Whip of Entombment. Melee Weapon Attack: +15 to hit, reach 30 ft., one target. Hit: 15 (4d6 + 8) slashing damage plus 20 (6d6) necrotic damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the Undead Balor.
Bonus actions
Teleport . The Undead Balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Any feedback you give is welcome!
Looks pretty good! The one thing is in the Rejuvenation trait, it is referred to as an "Undead Balor Lord", whereas everywhere else it is simply "Undead Balor".
If you're going to shorten the name, I'd recommend doing so in every trait. Alternatively, use the full name in every trait, or change the name to something shorter.
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Life Advice: If someone annoys you, just cast Prestidigitation on them and soil their pants.
Death Throes (Necrotic). When the Undead Balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) necrotic damage on a failed save, or half as much damage on a successful one. The explosion destroys the Undead Balor's weapons. If the Undead Balor is a Balor-Lich, this explosion does not prevent its reformation via its Phylactery.
Necrotic Aura. At the start of each of the Undead Balor's turns, each creature within 5 feet of it takes 10 (3d6) necrotic damage.
Magic Resistance. The Undead Balor has advantage on saving throws against spells and other magical effects.
Magic Weapons. The Undead Balor's weapon attacks are magical.
Turn Immunity. The Undead Balor is immune to effects that turn undead.
Legendary Resistance (3/Day). If the Undead Balor fails a saving throw, it can choose to succeed instead.
Rejuvenation, The undead Balor has a phylactery. A destroyed Undead Balor Lord gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of its phylactery.
Actions
Multiattack. The Undead Balor makes three attacks: two with its necrotic longsword and one with its whip of entombment.
Necrotic Longsword. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) slashing damage plus 13 (3d8) necrotic damage.
Whip of Entombment. Melee Weapon Attack: +15 to hit, reach 30 ft., one target. Hit: 15 (4d6 + 8) slashing damage plus 20 (6d6) necrotic damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the Undead Balor.
Bonus actions
Teleport . The Undead Balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Any feedback you give is welcome!
Looks pretty good! The one thing is in the Rejuvenation trait, it is referred to as an "Undead Balor Lord", whereas everywhere else it is simply "Undead Balor".
If you're going to shorten the name, I'd recommend doing so in every trait. Alternatively, use the full name in every trait, or change the name to something shorter.
Thank you, i seemed to have missed it
Rollback Post to RevisionRollBack
Hello! Call me Gato (Cat in Spanish) In this place where you're not here, in this place where I was with you Your eyes are too kind, and I'm covered in wounds. Don't let me love you They say people are born different. We brainwashed in the same system. They expect perfection. So how can we be different? NOW, ALL HAIL MERLIN, AND THE GREAT O_MERLIN_O ARMY. GIVE ME A 4D8 ATTEMPT:[roll]1d8[/roll] + [roll]1d8[/roll] + [roll]1d8[/roll] + [roll]1d8[/roll] = [roll][roll:-4]+[roll:-3]+[roll:-2]+[roll:-1][/roll]
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Can I get some feedback on this stat block that I made for an undead balor?
Undead Balor Lord
Huge undead (demon), chaotic evil
Armor Class 19 (natural armor)
Hit Points 304 (21d12 + 168)
Speed 40 ft., fly 80 ft.
STR
DEX
CON
INT
WIS
CHA
26 (+8)
15 (+2)
26 (+8)
20 (+5)
16 (+3)
22 (+6)
Saving Throws Str +14, Con +12, Wis +9, Cha +12
Damage Resistances Cold, Lightning
Damage Immunities: Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned, Unconscious
Senses Truesight 120 ft., Passive Perception 13
Languages Abyssal, Telepathy 120 ft.
CR 25 (33,000 XP) Proficiency Bonus +8
Traits
Death Throes (Necrotic). When the Undead Balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) necrotic damage on a failed save, or half as much damage on a successful one. The explosion destroys the Undead Balor's weapons. If the Undead Balor is a Balor-Lich, this explosion does not prevent its reformation via its Phylactery.
Necrotic Aura. At the start of each of the Undead Balor's turns, each creature within 5 feet of it takes 10 (3d6) necrotic damage.
Magic Resistance. The Undead Balor has advantage on saving throws against spells and other magical effects.
Magic Weapons. The Undead Balor's weapon attacks are magical.
Turn Immunity. The Undead Balor is immune to effects that turn undead.
Legendary Resistance (3/Day). If the Undead Balor fails a saving throw, it can choose to succeed instead.
Rejuvenation, The undead Balor has a phylactery. A destroyed Undead Balor Lord gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of its phylactery.
Actions
Multiattack. The Undead Balor makes three attacks: two with its necrotic longsword and one with its whip of entombment.
Necrotic Longsword. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) slashing damage plus 13 (3d8) necrotic damage.
Whip of Entombment. Melee Weapon Attack: +15 to hit, reach 30 ft., one target. Hit: 15 (4d6 + 8) slashing damage plus 20 (6d6) necrotic damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the Undead Balor.
Bonus actions
Teleport . The Undead Balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Any feedback you give is welcome!
Hello! Call me Gato (Cat in Spanish)
In this place where you're not here, in this place where I was with you
Your eyes are too kind, and I'm covered in wounds. Don't let me love you
They say people are born different. We brainwashed in the same system. They expect perfection. So how can we be different?
NOW, ALL HAIL MERLIN, AND THE GREAT O_MERLIN_O ARMY. GIVE ME A 4D8 ATTEMPT:[roll]1d8[/roll] + [roll]1d8[/roll] + [roll]1d8[/roll] + [roll]1d8[/roll] = [roll][roll:-4]+[roll:-3]+[roll:-2]+[roll:-1][/roll]
Looks pretty good! The one thing is in the Rejuvenation trait, it is referred to as an "Undead Balor Lord", whereas everywhere else it is simply "Undead Balor".
If you're going to shorten the name, I'd recommend doing so in every trait. Alternatively, use the full name in every trait, or change the name to something shorter.
Life Advice: If someone annoys you, just cast Prestidigitation on them and soil their pants.
And here is my extended signature: (^v^)
Thank you, i seemed to have missed it
Hello! Call me Gato (Cat in Spanish)
In this place where you're not here, in this place where I was with you
Your eyes are too kind, and I'm covered in wounds. Don't let me love you
They say people are born different. We brainwashed in the same system. They expect perfection. So how can we be different?
NOW, ALL HAIL MERLIN, AND THE GREAT O_MERLIN_O ARMY. GIVE ME A 4D8 ATTEMPT:[roll]1d8[/roll] + [roll]1d8[/roll] + [roll]1d8[/roll] + [roll]1d8[/roll] = [roll][roll:-4]+[roll:-3]+[roll:-2]+[roll:-1][/roll]