Hey people! Kinda a new DM here, and I'm asking if people here have any advice when it comes to using Homebrew content. Like, how will I know a player made race is a little too strong. Or a magical weapon is just a little too niche and lets the Eldritch Knight zip around the battle field twenty times per turn. Stuff like that. Also, if theres any must haves regarding Homebrewed races or items, PLEASE feel free to give me some suggestions. I have about twenty three races already down in my Mac's note section, and about thirty more notes about weapons and other nicknacks
Also, for funsies, I'm putting a poll to see which of the two campaigns I just bought I should play first. Honestly can't decide, so I think that letting a bunch of internet strangers decide for me would be a good way to. Also sorry that this post is all over the damn place. I have no real excuse for that.
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Just here to look at cool homebrew stuff and manage things better.
Big Critter, even bigger Owlbear fan. Which I definitely am. I am an Owlbear. Using the internet. Yes my paws do get in the way. No I am not a furry.
Lost Mines is an absolutely SOLID choice for a first adventure for everyone involved. I cannot recommend it enough!
Homebrew is a harder question to tackle. How will you know if something is too strong or too weak? Probably several games into your campaign. My biggest suggestion is to have some honest discussions with your players about those homebrew items and races before you begin. The hardest part is balancing the fun of the individual over the fun of the group. If someone is too weak because of homebrew you can always beef it up or change it and make everyone happy. But if one of your players is overpowered versus the others then it's up to the group to see how they feel about that. Maybe they're ok with a "ringer" being awesome, and you can focus on getting those other players fun gear to bring them up to the same level. Maybe they'll feel useless and you might need to have a frank talk about party balance for fun.
Either way have that discussion with everyone together BEFORE you start. Come up with some basic ground rules everyone is happy with, and make sure your players know that if some of this homebrew is getting out of hand they can say something and everyone will listen.
Hey people! Kinda a new DM here, and I'm asking if people here have any advice when it comes to using Homebrew content. Like, how will I know a player made race is a little too strong. Or a magical weapon is just a little too niche and lets the Eldritch Knight zip around the battle field twenty times per turn. Stuff like that.
Also, if theres any must haves regarding Homebrewed races or items, PLEASE feel free to give me some suggestions. I have about twenty three races already down in my Mac's note section, and about thirty more notes about weapons and other nicknacks
Also, for funsies, I'm putting a poll to see which of the two campaigns I just bought I should play first. Honestly can't decide, so I think that letting a bunch of internet strangers decide for me would be a good way to. Also sorry that this post is all over the damn place. I have no real excuse for that.
Just here to look at cool homebrew stuff and manage things better.
Big Critter, even bigger Owlbear fan. Which I definitely am. I am an Owlbear. Using the internet. Yes my paws do get in the way. No I am not a furry.
Lost Mines is an absolutely SOLID choice for a first adventure for everyone involved. I cannot recommend it enough!
Homebrew is a harder question to tackle. How will you know if something is too strong or too weak? Probably several games into your campaign. My biggest suggestion is to have some honest discussions with your players about those homebrew items and races before you begin. The hardest part is balancing the fun of the individual over the fun of the group. If someone is too weak because of homebrew you can always beef it up or change it and make everyone happy. But if one of your players is overpowered versus the others then it's up to the group to see how they feel about that. Maybe they're ok with a "ringer" being awesome, and you can focus on getting those other players fun gear to bring them up to the same level. Maybe they'll feel useless and you might need to have a frank talk about party balance for fun.
Either way have that discussion with everyone together BEFORE you start. Come up with some basic ground rules everyone is happy with, and make sure your players know that if some of this homebrew is getting out of hand they can say something and everyone will listen.
Find me on Twitter: @OboeLauren