You learn the Prestidigitation cantrip, if you already know this cantrip you may replace it with another from your list of options.
You have taken a spell that many believe to be a minor magical trick that novice spellcasters use for practice to new heights. You create one of the following magical effects within range:
The spell now has a range of 150ft, any effect remains active until dispelled unless otherwise specified, and you can cast it with you choice of somatic or vocal, you no longer need to perform both.
You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
You instantaneously light or snuff out a candle, a torch, or a small-medium camp or wild fire.
You instantaneously clean or soil an object no larger than 10 cubic feet.
You chill, warm, or flavor up to 10 cubic feet of nonliving material.
You make a color, a small mark, or a symbol appear on an object or a surface. You can make these changes visible only to creatures of your choice or to anyone.
You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts no more then 10 minutes.
You can cast this spell multiple times, creating up to three non-instantaneous effects at once and you can dismiss such effects as an action or bonus action.
So an item you clean will be permanently cleaned unless the spell is dispelled? Or permanently dirty?
You'll have a permanently burning torch? Does the fire consume the torch? So it will be permanent in that it can't be put out as long as there is fuel? Or that the torch will continue to burn forever?
So an item you clean will be permanently cleaned unless the spell is dispelled? Or permanently dirty?
You'll have a permanently burning torch? Does the fire consume the torch? So it will be permanent in that it can't be put out as long as there is fuel? Or that the torch will continue to burn forever?
Good points....
You learn the Prestidigitation cantrip, if you already know this cantrip you may replace it with another from your list of options.
You have taken a spell that many believe to be a minor magical trick that novice spellcasters use for practice to new heights. You create one of the following magical effects within range:
The spell now has a range of 150ft and you can cast it with your choice of somatic or vocal, you no longer need to perform both.
You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor for up to 10 minutes.
You instantaneously light or snuff out a candle, a torch, or a small-medium camp or wild fire.
You instantaneously clean or soil an object no larger than 10 cubic feet.
You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts no more then 10 minutes.
The following effects persist until dispelled.
You chill, warm, or flavor up to 10 cubic feet of nonliving material.
You make a color, a small mark, or a symbol appear on an object or a surface. You can make these changes visible only to creatures of your choice or to anyone.
You can cast this spell multiple times and you can dismiss any created effect as an action or bonus action.
To be clear, I'm not sure it's entirely a bad idea to allow something like a permanently burning torch. If the torch was still consumed, it just couldn't be put out until it was burned up--I'm wondering if that really is OP for a Cantrip+Feat combo.
Permanently clean/dirty seems OP from a certain perspective, but I don't know what it would do mechanically that would be OP. What big important things rely on whether something is dirty or not? :) Then again, as a cantrip, you could in theory cast this on everything you own, everything the party owns, and you end up with a permanently sparkly-clean group of PCs.
I mean, realistically even as is you can cast this forever, so you can already be clean post battle all the time, it would just make it so you don't get dirty to begin with. As for the flame it would be creating a free continual flame essentially
I mean, realistically even as is you can cast this forever, so you can already be clean post battle all the time, it would just make it so you don't get dirty to begin with. As for the flame it would be creating a free continual flame essentially
Right, but how continual?
Do you want a cantrip letting you create an unlimited number of permanently burning campfires throughout the world? 100 years from now, that campfire, unattended, will still be burning? Or just that you can't put it out by any means until the wood is consumed? That's a fairly significant difference. The 'eternal' fire sounds too powerful for a cantrip. But a fire that just can't be put out while there is fuel there to burn? That's not so bad.
I was simply saying it would be like a continual flame if I had left that in the "until dispelled", but that effect was moved above the line, so it no longer falls under "until dispelled"
If anything I'd say this is underpowered. A whole feat for Continual Flame is not strong, and being permanently soiled won't have many uses and will reward player creativity. Thing is, this is still just long range prestidigitation. That's quite weak compared to increasing your spell-casting multiplier.
The range increase is interesting, although it seems like it would be hard to take advantage of... making certain effects functionally permanent seems just a touch too complicated to fully wrap one's head around.
Being able to choose Vocal or Somatic for casting is what really interests me. That would probably be too broken long-term to give that option to all abilities... but applying it to just Cantrips could be very interesting and would allow some creative, stealthy uses of magic. I would probably have it say, "When casting a cantrip that requires both Vocal and Somatic to cast, you can ignore one of those requirements. You choose which to ignore each time you cast that cantrip"
If anything I'd say this is underpowered. A whole feat for Continual Flame is not strong, and being permanently soiled won't have many uses and will reward player creativity. Thing is, this is still just long range prestidigitation. That's quite weak compared to increasing your spell-casting multiplier.
It isn't a feat for Continual Flame, it gives you a fair amount, I will add a +1, but will also explain why this may be more powerful than you think.
You learn the Prestidigitation cantrip, if you already know this cantrip you may replace it with another from your list of options.
You can add 1 to your Intelligence or Wisdom and you have taken a spell that many believe to be a minor magical trick that novice spellcasters use for practice to new heights. You create one of the following magical effects within range:
The spell now has a range of 150ft and you can cast it with your choice of somatic or vocal, you no longer need to perform both. -By giving it this range you greatly increase your ability to do things from a safe distance. By making it Voice OR Somatic you take a cantrip that is obvious to cast and can now do it with subtlety that can be undetected with a good sleight of hand check or cast it while your hands are bound.
You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor for up to 10 minutes. -Previously it basically happens and ends right away, by adding up to ten minutes this expands what a clever player can do with it. You could argue that surrounding an enemy with sparks could cause them to have disadvantage on attacks, or maybe you have advantage on attacks against them, or maybe both. Maybe it causes them to mover opening them to an opportunity attack. Travelling through a foul sewer, everyone wrap a scarf around your face that smells like wild flowers for 10 minutes (yes, it isn't odd, but I think this is fine and can chage the language if it really needs it)
You instantaneously light or snuff out a candle, a torch, or a small-medium camp or wild fire. -The range is really the difference here, it allows you to move extinguishing fires in your path allowing you to move in darkness
You instantaneously clean or soil an object no larger than 10 cubic feet. -The area is much larger, so you can do things much faster.
You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts no more then 10 minutes. -The previous version ended on your turn, by giving it ten minutes you can actually use this now. Need to steal that key, Somatic cast an image of it while palming the real one. distract a guard with a wind up mouse that they chase, again, a clever player can use this to great effect
The following effects persist until dispelled.
You chill, warm, or flavor up to 10 cubic feet of nonliving material. -Again, it is a larger area and it last until dispelled. Your party is traveling through the snowy mountains, you warm their armor, now the party doesn't need to make CON saves to avoid the effects of the cold. You are in the desert, you chill it. Need to keep that deer meet fresh, chill it until you are ready to eat it, there is a lot you can do here
You make a color, a small mark, or a symbol appear on an object or a surface. You can make these changes visible only to creatures of your choice or to anyone. -This one should be pretty obvious, you are tailing someone, you mark them with a symbol only your party can see. You mark coins with a color that only your party can see and track them throughout the city to see how a gang is moving money. You are navigating a dungeon and leave marks only your party knows are there. Again, ton of options here.
The range increase is interesting, although it seems like it would be hard to take advantage of... making certain effects functionally permanent seems just a touch too complicated to fully wrap one's head around.
Being able to choose Vocal or Somatic for casting is what really interests me. That would probably be too broken long-term to give that option to all abilities... but applying it to just Cantrips could be very interesting and would allow some creative, stealthy uses of magic. I would probably have it say, "When casting a cantrip that requires both Vocal and Somatic to cast, you can ignore one of those requirements. You choose which to ignore each time you cast that cantrip"
I think you misinterpreted it, it doesn't let you cast ANYTHING with either Somatic or Vocal, just Prestidigitation
Okay, the clarifications have helped a lot. I think this is a fun expansion of the Cantrip... I'm not sure that I would take it as a feat personally, but I feel like this is something that really rewards a creative player, without being obviously game breaking.
Hm. The idea of a feat offering players a Super Saiyan version of Prestidigitation is actually really interesting. Presti is kinda the original "clever players love it, powergamers don't understand why it exists" cantrip, and exploding the range while also allowing the caster to forego the verbal component is pretty damn huge. Trickster rogues would love this for allowing them to silently snuff mundane light sources (no more need for Control Flames on the cantrip list) and causing guard-distracting "harmless sensory effects" anywhere within a huge radius. To say nothing of being able to scrub a crime scene in seconds or use the persistent marks "visible only to creatures of your choice" as a Thieves' Road marking system.
Liek no srsly. Practically everything about this version screams "Trickster rogues and/or any rogue who somehow has a cantrip! This is what you want!"
Honestly? As cool as it is, I'd probably dispense with the "permanent effect" portion of the feat completely. Permanent marks which you can control the visibility of is very powerful, if in ways powergamers don't readily comprehend, and seems a bit beyond the scope of Maximize Boosted Prestidigitation. A ten-minute duration on any given effect should be enough, especially given the enormous casting range. I would also consider restricting the feat to arcane spellcasters only; as it is, anyone can take it and gain an incredibly diverse and useful magical toolkit in a single spell, even if they've never otherwise so much as passed mystic gas before in their life.
Heh...the more I think about it the more this feels like a Boon/Capstone to me, i.e. something a DM awards to a player who makes heavy use of Prestidigitation throughout their game. As a general selection feat available to anybody it's a little odd, if cool - as a game progression reward to a clever spellcaster who does fun things with Presti it's awesome.
You have taken a spell that many believe to be a minor magical trick that novice spellcasters use for practice to new heights.
Increase your intelligence score by 1, to a maximum of 20.
Prestidigitation no longer counts against the number of Cantrips you know.
The spell has the following changes:
A range of 150ft.
Casting time is a Bonus Action.
You may cast it with your choice of Somatic or Vocal components (you no longer need to perform both).
Your nonmagical trinkets and illusory images last up to ten minutes.
All area of effects can affect up to 10 cubic feet.
As a free action you can attach any one effect to any spell you cast.
If you cast this spell multiple times, there is no limit on how many of its non-instantaneous effects you can have active at a time and you can dismiss any effect as a bonus action.
*Prerequisite: You must know the Prestidigitation cantrip.
Whoah. Now we're getting a little crazy-train here.
The 'cantrip' is already extremely powerful as it is, essentially encompassing several other cantrips and creating effects some DMs would insist belong as a leveled spell. Turning it into a bonus action, and furthermore allowing you to cast it for free whenever you cast anything else, is maybe pushing a little hard. This is definitely beyond the scope of a general-selection feat and is starting to get beyond the scope of someone pushing Prestidigitation as hard as they can.
I would state that if this is custom homebrew specifically for your table, with a single target player in mind? That's a different matter, and at that point it's more about what your table is willing to roll with power-wise and what sounds cool. But as a general thing I would think that making it a bonus action on top of Platinum Nitro-ing every other aspect of the spell is going a bit too ham.
Whoah. Now we're getting a little crazy-train here.
The 'cantrip' is already extremely powerful as it is, essentially encompassing several other cantrips and creating effects some DMs would insist belong as a leveled spell. Turning it into a bonus action, and furthermore allowing you to cast it for free whenever you cast anything else, is maybe pushing a little hard. This is definitely beyond the scope of a general-selection feat and is starting to get beyond the scope of someone pushing Prestidigitation as hard as they can.
I would state that if this is custom homebrew specifically for your table, with a single target player in mind? That's a different matter, and at that point it's more about what your table is willing to roll with power-wise and what sounds cool. But as a general thing I would think that making it a bonus action on top of Platinum Nitro-ing every other aspect of the spell is going a bit too ham.
eh, I don't think it is overpowered. You have to take a feat and you have to already have Prestidigitation. So that limits who can use this. Adding an effect isn't a huge deal. So you hit someone with Magic Missile and each detonates with an added shower of sparks or an Arcane Trickster uses Tasha's Hideous Laughter and makes it look like you soiled your pants. Fun, but not broken.
The range increase is interesting, although it seems like it would be hard to take advantage of... making certain effects functionally permanent seems just a touch too complicated to fully wrap one's head around.
Being able to choose Vocal or Somatic for casting is what really interests me. That would probably be too broken long-term to give that option to all abilities... but applying it to just Cantrips could be very interesting and would allow some creative, stealthy uses of magic. I would probably have it say, "When casting a cantrip that requires both Vocal and Somatic to cast, you can ignore one of those requirements. You choose which to ignore each time you cast that cantrip"
I think you misinterpreted it, it doesn't let you cast ANYTHING with either Somatic or Vocal, just Prestidigitation
Oh sorry, I didn't mean that as a suggestion for this feat. I meant I felt that specific ability would be interesting as a feat unto itself. It's similar to how Warcaster allows a spellcaster to perform the Somatic element of spells while their hands are holding a weapon/shield, but instead just outright removing the need for one or the other.
The range increase is interesting, although it seems like it would be hard to take advantage of... making certain effects functionally permanent seems just a touch too complicated to fully wrap one's head around.
Being able to choose Vocal or Somatic for casting is what really interests me. That would probably be too broken long-term to give that option to all abilities... but applying it to just Cantrips could be very interesting and would allow some creative, stealthy uses of magic. I would probably have it say, "When casting a cantrip that requires both Vocal and Somatic to cast, you can ignore one of those requirements. You choose which to ignore each time you cast that cantrip"
I think you misinterpreted it, it doesn't let you cast ANYTHING with either Somatic or Vocal, just Prestidigitation
Oh sorry, I didn't mean that as a suggestion for this feat. I meant I felt that specific ability would be interesting as a feat unto itself. It's similar to how Warcaster allows a spellcaster to perform the Somatic element of spells while their hands are holding a weapon/shield, but instead just outright removing the need for one or the other.
Gotcha,
Yeah, call it Versatile Caster: Your arcane knowledge allows you to tailor the ways in which you cast spells. Any spell that requires both Somatic and Vocal components you can cast instead using your choice of either.
Or if you want to include material options
Versatile Caster: Your arcane knowledge allows you to tailor the ways in which you cast spells. Any spell that normally requires two or more parts to cast (Somatic/Vocal/Material) you can instead cast it using only one part (your choice). If the material required to cast the spell has an associated cost you cannot select only vocal or somatic.
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You learn the Prestidigitation cantrip, if you already know this cantrip you may replace it with another from your list of options.
You have taken a spell that many believe to be a minor magical trick that novice spellcasters use for practice to new heights. You create one of the following magical effects within range:
You can cast this spell multiple times, creating up to three non-instantaneous effects at once and you can dismiss such effects as an action or bonus action.
Thoughts?
You say that the effects remain active until dispelled. Does this affect or overrule the 10 minute time limit on the trinket/image you can create?
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I added "any effect remains active until dispelled unless otherwise specified" to clarify
So an item you clean will be permanently cleaned unless the spell is dispelled? Or permanently dirty?
You'll have a permanently burning torch? Does the fire consume the torch? So it will be permanent in that it can't be put out as long as there is fuel? Or that the torch will continue to burn forever?
Looking for new subclasses, spells, magic items, feats, and races? Opinions welcome :)
Good points....
You learn the Prestidigitation cantrip, if you already know this cantrip you may replace it with another from your list of options.
You have taken a spell that many believe to be a minor magical trick that novice spellcasters use for practice to new heights. You create one of the following magical effects within range:
The following effects persist until dispelled.
You can cast this spell multiple times and you can dismiss any created effect as an action or bonus action.
To be clear, I'm not sure it's entirely a bad idea to allow something like a permanently burning torch. If the torch was still consumed, it just couldn't be put out until it was burned up--I'm wondering if that really is OP for a Cantrip+Feat combo.
Permanently clean/dirty seems OP from a certain perspective, but I don't know what it would do mechanically that would be OP. What big important things rely on whether something is dirty or not? :) Then again, as a cantrip, you could in theory cast this on everything you own, everything the party owns, and you end up with a permanently sparkly-clean group of PCs.
But would that hurt gameplay at all?
Looking for new subclasses, spells, magic items, feats, and races? Opinions welcome :)
I mean, realistically even as is you can cast this forever, so you can already be clean post battle all the time, it would just make it so you don't get dirty to begin with. As for the flame it would be creating a free continual flame essentially
Right, but how continual?
Do you want a cantrip letting you create an unlimited number of permanently burning campfires throughout the world? 100 years from now, that campfire, unattended, will still be burning? Or just that you can't put it out by any means until the wood is consumed? That's a fairly significant difference. The 'eternal' fire sounds too powerful for a cantrip. But a fire that just can't be put out while there is fuel there to burn? That's not so bad.
Looking for new subclasses, spells, magic items, feats, and races? Opinions welcome :)
I was simply saying it would be like a continual flame if I had left that in the "until dispelled", but that effect was moved above the line, so it no longer falls under "until dispelled"
If anything I'd say this is underpowered. A whole feat for Continual Flame is not strong, and being permanently soiled won't have many uses and will reward player creativity. Thing is, this is still just long range prestidigitation. That's quite weak compared to increasing your spell-casting multiplier.
The range increase is interesting, although it seems like it would be hard to take advantage of... making certain effects functionally permanent seems just a touch too complicated to fully wrap one's head around.
Being able to choose Vocal or Somatic for casting is what really interests me. That would probably be too broken long-term to give that option to all abilities... but applying it to just Cantrips could be very interesting and would allow some creative, stealthy uses of magic. I would probably have it say, "When casting a cantrip that requires both Vocal and Somatic to cast, you can ignore one of those requirements. You choose which to ignore each time you cast that cantrip"
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It isn't a feat for Continual Flame, it gives you a fair amount, I will add a +1, but will also explain why this may be more powerful than you think.
You learn the Prestidigitation cantrip, if you already know this cantrip you may replace it with another from your list of options.
You can add 1 to your Intelligence or Wisdom and you have taken a spell that many believe to be a minor magical trick that novice spellcasters use for practice to new heights. You create one of the following magical effects within range:
-By giving it this range you greatly increase your ability to do things from a safe distance. By making it Voice OR Somatic you take a cantrip that is obvious to cast and can now do it with subtlety that can be undetected with a good sleight of hand check or cast it while your hands are bound.
-Previously it basically happens and ends right away, by adding up to ten minutes this expands what a clever player can do with it. You could argue that surrounding an enemy with sparks could cause them to have disadvantage on attacks, or maybe you have advantage on attacks against them, or maybe both. Maybe it causes them to mover opening them to an opportunity attack. Travelling through a foul sewer, everyone wrap a scarf around your face that smells like wild flowers for 10 minutes (yes, it isn't odd, but I think this is fine and can chage the language if it really needs it)
-The range is really the difference here, it allows you to move extinguishing fires in your path allowing you to move in darkness
-The area is much larger, so you can do things much faster.
-The previous version ended on your turn, by giving it ten minutes you can actually use this now. Need to steal that key, Somatic cast an image of it while palming the real one. distract a guard with a wind up mouse that they chase, again, a clever player can use this to great effect
The following effects persist until dispelled.
-Again, it is a larger area and it last until dispelled. Your party is traveling through the snowy mountains, you warm their armor, now the party doesn't need to make CON saves to avoid the effects of the cold. You are in the desert, you chill it. Need to keep that deer meet fresh, chill it until you are ready to eat it, there is a lot you can do here
-This one should be pretty obvious, you are tailing someone, you mark them with a symbol only your party can see. You mark coins with a color that only your party can see and track them throughout the city to see how a gang is moving money. You are navigating a dungeon and leave marks only your party knows are there. Again, ton of options here.
I think you misinterpreted it, it doesn't let you cast ANYTHING with either Somatic or Vocal, just Prestidigitation
Okay, the clarifications have helped a lot. I think this is a fun expansion of the Cantrip... I'm not sure that I would take it as a feat personally, but I feel like this is something that really rewards a creative player, without being obviously game breaking.
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
Hm. The idea of a feat offering players a Super Saiyan version of Prestidigitation is actually really interesting. Presti is kinda the original "clever players love it, powergamers don't understand why it exists" cantrip, and exploding the range while also allowing the caster to forego the verbal component is pretty damn huge. Trickster rogues would love this for allowing them to silently snuff mundane light sources (no more need for Control Flames on the cantrip list) and causing guard-distracting "harmless sensory effects" anywhere within a huge radius. To say nothing of being able to scrub a crime scene in seconds or use the persistent marks "visible only to creatures of your choice" as a Thieves' Road marking system.
Liek no srsly. Practically everything about this version screams "Trickster rogues and/or any rogue who somehow has a cantrip! This is what you want!"
Honestly? As cool as it is, I'd probably dispense with the "permanent effect" portion of the feat completely. Permanent marks which you can control the visibility of is very powerful, if in ways powergamers don't readily comprehend, and seems a bit beyond the scope of Maximize Boosted Prestidigitation. A ten-minute duration on any given effect should be enough, especially given the enormous casting range. I would also consider restricting the feat to arcane spellcasters only; as it is, anyone can take it and gain an incredibly diverse and useful magical toolkit in a single spell, even if they've never otherwise so much as passed mystic gas before in their life.
Heh...the more I think about it the more this feels like a Boon/Capstone to me, i.e. something a DM awards to a player who makes heavy use of Prestidigitation throughout their game. As a general selection feat available to anybody it's a little odd, if cool - as a game progression reward to a clever spellcaster who does fun things with Presti it's awesome.
Please do not contact or message me.
Tweeked...
You have taken a spell that many believe to be a minor magical trick that novice spellcasters use for practice to new heights.
The spell has the following changes:
*Prerequisite: You must know the Prestidigitation cantrip.
https://www.dndbeyond.com/feats/141677-advanced-prestidigitation
Whoah. Now we're getting a little crazy-train here.
The 'cantrip' is already extremely powerful as it is, essentially encompassing several other cantrips and creating effects some DMs would insist belong as a leveled spell. Turning it into a bonus action, and furthermore allowing you to cast it for free whenever you cast anything else, is maybe pushing a little hard. This is definitely beyond the scope of a general-selection feat and is starting to get beyond the scope of someone pushing Prestidigitation as hard as they can.
I would state that if this is custom homebrew specifically for your table, with a single target player in mind? That's a different matter, and at that point it's more about what your table is willing to roll with power-wise and what sounds cool. But as a general thing I would think that making it a bonus action on top of Platinum Nitro-ing every other aspect of the spell is going a bit too ham.
Please do not contact or message me.
eh, I don't think it is overpowered. You have to take a feat and you have to already have Prestidigitation. So that limits who can use this. Adding an effect isn't a huge deal. So you hit someone with Magic Missile and each detonates with an added shower of sparks or an Arcane Trickster uses Tasha's Hideous Laughter and makes it look like you soiled your pants. Fun, but not broken.
Feel free to tweak as need be should you use it.
Oh sorry, I didn't mean that as a suggestion for this feat. I meant I felt that specific ability would be interesting as a feat unto itself. It's similar to how Warcaster allows a spellcaster to perform the Somatic element of spells while their hands are holding a weapon/shield, but instead just outright removing the need for one or the other.
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
Gotcha,
Yeah, call it Versatile Caster: Your arcane knowledge allows you to tailor the ways in which you cast spells. Any spell that requires both Somatic and Vocal components you can cast instead using your choice of either.
Or if you want to include material options
Versatile Caster: Your arcane knowledge allows you to tailor the ways in which you cast spells. Any spell that normally requires two or more parts to cast (Somatic/Vocal/Material) you can instead cast it using only one part (your choice). If the material required to cast the spell has an associated cost you cannot select only vocal or somatic.