So this subclass has been a little pet project between me and my DM for a future campaign. This class has been through many iterations, and I feel that its in a much better place than it was when we first started, but we are still trying to fine tune the feature for this class. To sum up the School of Infusion, it's a wizard subclass that uses spell infusions, which is a thematic meta-magics. So instead of focusing on a singular school of magic, they focus on altering spells to fit their own needs.
What I'm primarily looking for what needs to be changed for balance, what needs to be reworded to make it easier to understand or less up to interpretation. Then of course, I'm horrible with grammar so any help with would definitely be appreciated.
How many charges are you looking to have for each infusion? Thats really the only detail I see missing.
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" The Shadow Monarch is the ultimate expression of a "One Man Army" even in a team Setting his minions would act as meat shields for the allies while going on the Offensive, maybe in future version I will develop tactics and formations for the minions so the minions and party won't easily be decimated by random monsters or even the character's current enemies."
I suggest it be equal to your proficiency bonus + Int Modifier divided in half. that way it just not a one and done use.
Rollback Post to RevisionRollBack
" The Shadow Monarch is the ultimate expression of a "One Man Army" even in a team Setting his minions would act as meat shields for the allies while going on the Offensive, maybe in future version I will develop tactics and formations for the minions so the minions and party won't easily be decimated by random monsters or even the character's current enemies."
I suggest it be equal to your proficiency bonus + Int Modifier divided in half. that way it just not a one and done use.
Sorry I thought you meant how many charges it takes per use, not how many charges total you haveThe Player has as many charges equal to their INT mod (min 1), then at level 6 it becomes Int mod x 2 then once per long can regain half at the end of a short rest.
Sorry I thought you meant how many charges it takes per use, not how many charges total you have. The Player has as many charges equal to their INT mod (min 1), then at level 6 it becomes Int mod x 2 then once per long can regain half at the end of a short rest.
ah ok.
Rollback Post to RevisionRollBack
" The Shadow Monarch is the ultimate expression of a "One Man Army" even in a team Setting his minions would act as meat shields for the allies while going on the Offensive, maybe in future version I will develop tactics and formations for the minions so the minions and party won't easily be decimated by random monsters or even the character's current enemies."
Yeah I'm thinking of possibly increasing the amount of charges in the future depending on how it plays in the long haul, but so far this seems good for now.
So this subclass has been a little pet project between me and my DM for a future campaign. This class has been through many iterations, and I feel that its in a much better place than it was when we first started, but we are still trying to fine tune the feature for this class. To sum up the School of Infusion, it's a wizard subclass that uses spell infusions, which is a thematic meta-magics. So instead of focusing on a singular school of magic, they focus on altering spells to fit their own needs.
What I'm primarily looking for what needs to be changed for balance, what needs to be reworded to make it easier to understand or less up to interpretation. Then of course, I'm horrible with grammar so any help with would definitely be appreciated.
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How many charges are you looking to have for each infusion? Thats really the only detail I see missing.
1 charge for each use, except for alter.
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I suggest it be equal to your proficiency bonus + Int Modifier divided in half. that way it just not a one and done use.
Sorry I thought you meant how many charges it takes per use, not how many charges total you haveThe Player has as many charges equal to their INT mod (min 1), then at level 6 it becomes Int mod x 2 then once per long can regain half at the end of a short rest.
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To see my more recent homebrew creations, please check out my content on Hombrewery.
ah ok.
Yeah I'm thinking of possibly increasing the amount of charges in the future depending on how it plays in the long haul, but so far this seems good for now.
My Homebrew | Background | Feats | Magic Items | Races | Spells | Subclass | Homebrewery
To see my more recent homebrew creations, please check out my content on Hombrewery.