I have been searching the internet for a viable 5 edition Kitsune race. So far I have found it extremely overpowering or extremely underwhelming. So I decided to open up my old Pathfinder: Advance Race Guide,Pathfinder Campaign setting: Dragon Empire Gazetteer, and Pathfinder Campaign setting: Dragon Empire Primer. I used those sources to build this race and try to convert it to 5th Edition D&D.
Kitsune (pathfinder Version modified for 5e D&D)
Kitsunes are a type of YĹŤkai which translates to 'fox spirits' in the common tongue. In their natural form, they are anthropomorphic foxes. Despite their good intentions, kitsune were viewed negativity due to their trickster nature. They are known to lie, cheat, and steal and to possess women. Their tricks were never malicious and always are petty or just outright silly. Those kitsune who uses malicious tricks that causes severe bodily harm and possible death are called nogitsune. Nogitsunes are mostly the main reason why people mistrust kitsune because some cannot tell the difference between the two. Likewise kitsune mistrust other humanoids who sometimes hunt them. Kitsune is also known to show loyalty to those who accept them the way they are.
Most open kitsune are found in Inari shrines due to the fact that Inari is their creator and they pay tribute to. To kill a kitsune in a Inari shrine invokes the wraith of the kitsune upon you. Is also a great insult to have them thrown into an animal cage or as a slave because they value freedom. Said kitsune victim will find ways to have revenge their captors/slavers in most inhuman way and its justified from the entire race.
Ability Score Increase: +2 Dexterity +1 Charisma Size: Kitsune are between 4 to 5 feet tall and weigh around 100 pounds. Your size is Medium. Speed: 30 feet. Darkvision: Due to hunting at night you have superior vision in the dark. You can see dim light within 60 feet of you as bright light and in darkness as if it was in dim light. You can't decern color in darkness, only shades of grey. Kitsuneshapeshift. As an action, you can assume the appearance of a specific single human form of the same sex. You always take this form when you use this ability. You cannot use your bite attack in human form. In order for anyone to see your true nature, they have to succeed on an Investigation check with a DC 8+your Deception modifier. Tails. You have a number of tails equal to the highest level spell you can cast (minimum of 1). Agile: You gain proficiency in Acrobatics. KitsuneMagic: You learn the cantrips; Dancing Lights, Minor Illusion, and Vicious Mockery. Charisma is the spellcasting ability for these spells. Naturalweapons: In your natural form you have a bite attack that does 1d4 damage. Languages: Kitsunes can speak Common, Shou, and Sylvan.
Feats:
Superior Kitsune Shapeshift Prerequisite: Kitsune You gain the following benefits:
You can use the Kitsune's Shapeshift as a bonus action.
You can disguise as another human you see. Make a deception check. The DC for the deception check is 10 + targets charisma saving throw. This is to copy mannerisms of said target. If you make it you have advantage on all deception checks to act as the target. If you fail the targets 'allies' will notice something suspicious and make a insight check against your roll.
You can turn into a fox (use Cat statistics). You still keep your hitpoints, skills checks, natural attacks (now finesse), proficiency bonus, ability scores (whichever is better) and the ability to speak (only speak Sylvan). You also can use class features and can cast kitsune spells. Spells requiring a somatic component automatically fail unless you have the WarCasterFeat.
Superior Kitsune Magic Prerequisite: Kitsune, Charisma of 13 or higher. You gain the following benefits:
You can cast Disguise self (1st), Charm Person (1st) , Invisibility (2nd) , Hold Person (2nd), Major Image (3rd), Hypnotic Pattern (3rd), Confusion (4th), Phantasmal Killer (4th), Mislead (5th), Dominate Person (5th), Mass Suggestion (6th), and Programmed Illusion (6th). In order to cast these spell this way you use the magic from your tails. For example: you have three tails, you can cast disguise self three times or can cast major image once. You regain one tail to use this feature per long rest. Your spell casting ability is charisma.
You gain the Green Flame Blade and Firebolt cantrips.
Vulpine Pounce Prerequisite: Kitsune, Superior Kitsune Shapeshift Benefit: You can spend a bonus action to charge. During the charge you shapeshift catching the enemy off guard. On the same turn all melee attacks (including melee spell attacks) are made with advantage. All opportunity attacks against you are at a disadvantage. In addition you add proficiency bonus to damage. You can do this once per short rest.
I'll like to thank Matthias_von_Schwarzwald for helping me refine this.
A bite from a kitsune (fox/human) should probably only do 1d4. Also, why the bite-as-a-bonus-action-with-disadvantage?
+2/+2 in D&D 5e is. . . Very, very rare.
Perhaps you should add a short description; not everyone knows what a kitsune is. I do know what a kitsune is--and have a habit of leaving out descriptions on my stuff--and it was a bit jarring.
Please, please, please, standardize your capitalization.
Rollback Post to RevisionRollBack
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
A bite from a kitsune (fox/human) should probably only do 1d4. Also, why the bite-as-a-bonus-action-with-disadvantage?
+2/+2 in D&D 5e is. . . Very, very rare.
Perhaps you should add a short description; not everyone knows what a kitsune is. I do know what a kitsune is--and have a habit of leaving out descriptions on my stuff--and it was a bit jarring.
Please, please, please, standardize your capitalization.
Your right a Bite for the Kitsune is 1d4+Strength. The original write for the ability scores increase was a -2 Strength/+2 Dexterity/ +2 Charisma. I'm removing the last sentence for bite damage.
I would update the post because I'm still not satisfied ether. This is a rough draft and I plan on updating it to include variants. Thank you for your input!
Kitsune Shapeshift: Kitsunes can assume the appearance of a specific single human form of the same sex. The kitsune always take this form when she uses this ability. A kitsune in human form cannot use its bite attack. In order for anyone to see a kitsune's true nature, has to roll a investigation check vs a DC 8 + Deception skill of said kitsune. A Kitsune must use an Action to activate this feature. This ability acts as Alter Self but can only use the Natural Weapon (bite) option (minus the +1 to hit and damage). In addition, you have a number of tails equal to the highest level spell you can cast.
KitsuneShapeshift. As an action, you can assume the appearance of a specific single human form of the same sex. You always take this form when you use this ability. You cannot use your bite attack in human form. In order for anyone to see your true nature, they have to succeed on an Investigation check with a DC of 8+your Deception modifier. Tails. You have a number of tails equal to the highest level spell you can cast (minimum of 1).
I have created new subraces for the kitsune. I have looked into the lore and decided to add three subraces. Please provide feedback.
Zenko Zenko Kitsune are the servants of Inari. Unlike most kitsune these Kitsune have white or golden fur and red eyes. It is also believed that Inari has blessed them since birth. AbilityScore: +1 Wisdom Domains: Chose one of the following domains, Arcana, Life, Light, and Nature. Out of those domains you have access to 1st level cleric class features from that domain. They do not get any spells from this domain and equipment proficiency. Example: A Zenko Kitsune who chose the Life Domain gets the Disciple of Life cleric ability. But doesn't get proficiency in Heavy armor.
Notes: I got this idea from kitsune lore found in Japan. Most are believed that they are messengers from Inari Okami and serve them. So i gave them a supernatural ability by giving them 1st level domain abilities.
Yako Yako kitsune are your average kitsune. They are very cunning and likes to play pranks. They have red to brown fur and amber eyes. AbilityScore: +1 Intelligence Cunning: Yako Kitsune have learned to use their Intelligence to their Charisma skills. Add your Intelligence modifier to all Charisma skill checks and saving throws. They also add their Intelligence bonus to Enchantment and Illusion spells DC.
Notes: I made this subrace to enhance the kitsune's trickster abilities. Mostly this is useful in social encounters and the Illusion/Enchantment schools which kitsune excel at.
Nogitsune: Nogitsune are corrupted kitsune. Ether through misdeeds or fiend influence, these kitsune kill others for their own carnal desire. They have black fur and black eyes. Ability Score: +1 Charisma Life Drain: When you hit with your bite attack the creature must make a Constitution saving throw equal to your Charisma spellcasting DC. A creature takes 2d6 necrotic damage on a failed save, and none on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. Their hitpoint maximum is reduced by this damage and you gain hitpoints equal to that damage. Undead, Elementals, and Constucts are immune to this. You can use this once per long rest.
Notes: some sources think that the nogitsune and the yako kitsune are the same thing. I separated them because I wanted to give players the neutral party. The life drain ability is like the dragonborn's breath weapon attack but with some major differences. Its save for none, it has to be a melee attack, and recharges in a long rest. Those changes are to make sure this ability is not overpowered. Now when you do crit for this attack the necrotic damage is also doubled.
In your OP you don't have the bite attack listed in it.
And for your new post, what traits do the subraces replace or override? Or are they in addition to the base race (thus giving the Nogitsune +2 to both Dex and Cha)?
Otherwise this looks promising, and pretty interesting.
Though pertaining to Domains, do the racial domain features allow you to choose a Cleric domains 1st level features twice? As I'd love to make a godlike Kitsune Cleric/Druid that can heal 7HP (1+[1+2]+[1+2]) ten times with a single 1st Level cast of Goodberry.
In your OP you don't have the bite attack listed in it.
And for your new post, what traits do the subraces replace or override? Or are they in addition to the base race (thus giving the Nogitsune +2 to both Dex and Cha)?
Otherwise this looks promising, and pretty interesting.
Though pertaining to Domains, do the racial domain features allow you to choose a Cleric domains 1st level features twice? As I'd love to make a godlike Kitsune Cleric/Druid that can heal 7HP (1+[1+2]+[1+2]) ten times with a single 1st Level cast of Goodberry.
My bite attack is listed as Natural Weapon on the main race. The new post is like subraces in D&D so they are an addition to the race. (I will remove the +1 charisma on nogitsune and give it Intimidation instead). Last i looked goodberry doesn't add ability modifier to healing. But the Disciple of Life ability could possibly augment that. At best you get 3 points of healing per berry.
In your OP you don't have the bite attack listed in it.
And for your new post, what traits do the subraces replace or override? Or are they in addition to the base race (thus giving the Nogitsune +2 to both Dex and Cha)?
Otherwise this looks promising, and pretty interesting.
Though pertaining to Domains, do the racial domain features allow you to choose a Cleric domains 1st level features twice? As I'd love to make a godlike Kitsune Cleric/Druid that can heal 7HP (1+[1+2]+[1+2]) ten times with a single 1st Level cast of Goodberry.
My bite attack is listed as Natural Weapon on the main race. The new post is like subraces in D&D so they are an addition to the race. (I will remove the +1 charisma on nogitsune and give it Intimidation instead). Last i looked goodberry doesn't add ability modifier to healing. But the Disciple of Life ability could possibly augment that. At best you get 3 points of healing per berry.
Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.
Rollback Post to RevisionRollBack
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
I'm going to stop the goodberry discussion here. Just find a cleric/druid build that has Domain of Life and Goodberry. We are going off topic here.
Yes. Since Zenko kitsune have an affinity to their creator, Inari Okami, that they get a 1st level cleric domain. Inari is the god of agriculture and crafts, hence why i listed those domains. Zenko kitsune the way I picture them are the support characters. So I can have a Zenko bard who heals by singing about Inari. I always houseruled that if your deity you have isn't a death god, then all clerics have access to the Life domain.
I'm also adding the knowledge domain on that list for that reason.
Any other thoughts here? New to the game and my GM made me a Kitsune Rogue for 5e without magic (other than the polymorph thing.) Looking around for ways to convince him to allow a cantrip. This was promising but I'd like to hear how this play-tested...
Kitsune in a no magic campaign is really rough. The kitsune race is magical itself. See if he will allow dancing lights. If you have not already visit my official kitsune race build please do. Keep in mind this is playtest and i'm adding racial feats soon.
Thraintar's kitsune can be found in the Homebrew tool here: Thraintar's Kitsune
There are many options for homebrew kitsune species in the homebrew editor. I've got my own version, here: Yurei's Kitsune (Tyberos) Species, designed to be less obtrusive and over-engineered than many of the other homebrew options while fully retaining that spark of merry mischief all proper fox lovers are here for. A set of feats designed for the Tyberos kitsune are available here: Feat listing post in the original discussion thread. Having started playing a Tyberos kitsune a few months ago, I can say that I've been enjoying it a great deal so far. Never playtested Thraintar's version, but now you have choices!
Thraintar's kitsune can be found in the Homebrew tool here: Thraintar's Kitsune
There are many options for homebrew kitsune species in the homebrew editor. I've got my own version, here: Yurei's Kitsune (Tyberos) Species, designed to be less obtrusive and over-engineered than many of the other homebrew options while fully retaining that spark of merry mischief all proper fox lovers are here for. A set of feats designed for the Tyberos kitsune are available here: Feat listing post in the original discussion thread. Having started playing a Tyberos kitsune a few months ago, I can say that I've been enjoying it a great deal so far. Never playtested Thraintar's version, but now you have choices!
Sorry for Possibly necroing, but have you had a chance to Playtex Thraintar's yet? The newer one that's a bit more streamlined? What are your thoughts on it (regardless pf if you have plastered it or not)?
1: Feats. Superior Kitsune Magic and Vulpine pounce are both too powerful. Before making feats, make sure that they are on par with other feats already existing in 5e. You can cast a 2nd level spell at the HIGHEST with a feat. 6th level spells are unheard of and unbalanced. Vulpine pounce is simply free advantage, disengage, and extra damage with a bonus action. How on earth did you think that an extra 6 damage for each individual melee attack is balanced, in addition to advantage on those attack rolls.
2: Subraces. Domains: How is granting free class features balanced? Have you read into what this could mean? Its a free multiclass, a free level. Cunning also doesn't make sense. Adding one mental ability score to another is only restricted to specific ability checks, and only used on two subclasses at 7th level. You unbalanced it a step further by adding this bonus to spells and saving throws. Nogistune is the only one that is reasonably balanced. Take it down a level!
The ideas are good, and the flavoring is on point. But please look into balancing this. Think about how blatently overpowered this race would be, and take it down a notch in a way that puts it on the same level as any other. I don't want to seem too judgemental, and I'm sorry if I come off that way.
1: Feats. Superior Kitsune Magic and Vulpine pounce are both too powerful. Before making feats, make sure that they are on par with other feats already existing in 5e. You can cast a 2nd level spell at the HIGHEST with a feat. 6th level spells are unheard of and unbalanced. Vulpine pounce is simply free advantage, disengage, and extra damage with a bonus action. How on earth did you think that an extra 6 damage for each individual melee attack is balanced, in addition to advantage on those attack rolls.
2: Subraces. Domains: How is granting free class features balanced? Have you read into what this could mean? Its a free multiclass, a free level. Cunning also doesn't make sense. Adding one mental ability score to another is only restricted to specific ability checks, and only used on two subclasses at 7th level. You unbalanced it a step further by adding this bonus to spells and saving throws. Nogistune is the only one that is reasonably balanced. Take it down a level!
The ideas are good, and the flavoring is on point. But please look into balancing this. Think about how blatently overpowered this race would be, and take it down a notch in a way that puts it on the same level as any other. I don't want to seem too judgemental, and I'm sorry if I come off that way.
I think you're looking at the older version, not the newest one. Here's the link to the new updated one:
1: Feats. Superior Kitsune Magic and Vulpine pounce are both too powerful. Before making feats, make sure that they are on par with other feats already existing in 5e. You can cast a 2nd level spell at the HIGHEST with a feat. 6th level spells are unheard of and unbalanced. Vulpine pounce is simply free advantage, disengage, and extra damage with a bonus action. How on earth did you think that an extra 6 damage for each individual melee attack is balanced, in addition to advantage on those attack rolls.
2: Subraces. Domains: How is granting free class features balanced? Have you read into what this could mean? Its a free multiclass, a free level. Cunning also doesn't make sense. Adding one mental ability score to another is only restricted to specific ability checks, and only used on two subclasses at 7th level. You unbalanced it a step further by adding this bonus to spells and saving throws. Nogistune is the only one that is reasonably balanced. Take it down a level!
The ideas are good, and the flavoring is on point. But please look into balancing this. Think about how blatently overpowered this race would be, and take it down a notch in a way that puts it on the same level as any other. I don't want to seem too judgemental, and I'm sorry if I come off that way.
I think you're looking at the older version, not the newest one. Here's the link to the new updated one:
A bite from a kitsune (fox/human) should probably only do 1d4. Also, why the bite-as-a-bonus-action-with-disadvantage?
+2/+2 in D&D 5e is. . . Very, very rare.
Perhaps you should add a short description; not everyone knows what a kitsune is. I do know what a kitsune is--and have a habit of leaving out descriptions on my stuff--and it was a bit jarring.
Please, please, please, standardize your capitalization.
So I just made this Kitsune race on the homebrew race creator with a few changes and additions. Now I haven’t submitted it yet for the public I’m keeping it as a personal right now because I don’t know if I just want to keep it something for myself or for everyone.
I have been searching the internet for a viable 5 edition Kitsune race. So far I have found it extremely overpowering or extremely underwhelming. So I decided to open up my old Pathfinder: Advance Race Guide, Pathfinder Campaign setting: Dragon Empire Gazetteer, and Pathfinder Campaign setting: Dragon Empire Primer. I used those sources to build this race and try to convert it to 5th Edition D&D.
Kitsune (pathfinder Version modified for 5e D&D)
Kitsunes are a type of YĹŤkai which translates to 'fox spirits' in the common tongue. In their natural form, they are anthropomorphic foxes. Despite their good intentions, kitsune were viewed negativity due to their trickster nature. They are known to lie, cheat, and steal and to possess women. Their tricks were never malicious and always are petty or just outright silly. Those kitsune who uses malicious tricks that causes severe bodily harm and possible death are called nogitsune. Nogitsunes are mostly the main reason why people mistrust kitsune because some cannot tell the difference between the two. Likewise kitsune mistrust other humanoids who sometimes hunt them. Kitsune is also known to show loyalty to those who accept them the way they are.
Most open kitsune are found in Inari shrines due to the fact that Inari is their creator and they pay tribute to. To kill a kitsune in a Inari shrine invokes the wraith of the kitsune upon you. Is also a great insult to have them thrown into an animal cage or as a slave because they value freedom. Said kitsune victim will find ways to have revenge their captors/slavers in most inhuman way and its justified from the entire race.
Ability Score Increase: +2 Dexterity +1 Charisma
Size: Kitsune are between 4 to 5 feet tall and weigh around 100 pounds. Your size is Medium.
Speed: 30 feet.
Darkvision: Due to hunting at night you have superior vision in the dark. You can see dim light within 60 feet of you as bright light and in darkness as if it was in dim light. You can't decern color in darkness, only shades of grey.
Kitsune shapeshift. As an action, you can assume the appearance of a specific single human form of the same sex. You always take this form when you use this ability. You cannot use your bite attack in human form. In order for anyone to see your true nature, they have to succeed on an Investigation check with a DC 8+your Deception modifier.
Tails. You have a number of tails equal to the highest level spell you can cast (minimum of 1).
Agile: You gain proficiency in Acrobatics.
Kitsune Magic: You learn the cantrips; Dancing Lights, Minor Illusion, and Vicious Mockery. Charisma is the spellcasting ability for these spells.
Natural weapons: In your natural form you have a bite attack that does 1d4 damage.
Languages: Kitsunes can speak Common, Shou, and Sylvan.
Feats:
Superior Kitsune Shapeshift
Prerequisite: Kitsune
You gain the following benefits:
Superior Kitsune Magic
Prerequisite: Kitsune, Charisma of 13 or higher.
You gain the following benefits:
Vulpine Pounce
Prerequisite: Kitsune, Superior Kitsune Shapeshift
Benefit: You can spend a bonus action to charge. During the charge you shapeshift catching the enemy off guard. On the same turn all melee attacks (including melee spell attacks) are made with advantage. All opportunity attacks against you are at a disadvantage. In addition you add proficiency bonus to damage. You can do this once per short rest.
I'll like to thank Matthias_von_Schwarzwald for helping me refine this.
A bite from a kitsune (fox/human) should probably only do 1d4. Also, why the bite-as-a-bonus-action-with-disadvantage?
+2/+2 in D&D 5e is. . . Very, very rare.
Perhaps you should add a short description; not everyone knows what a kitsune is. I do know what a kitsune is--and have a habit of leaving out descriptions on my stuff--and it was a bit jarring.
Please, please, please, standardize your capitalization.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Your right a Bite for the Kitsune is 1d4+Strength. The original write for the ability scores increase was a -2 Strength/+2 Dexterity/ +2 Charisma. I'm removing the last sentence for bite damage.
I would update the post because I'm still not satisfied ether. This is a rough draft and I plan on updating it to include variants. Thank you for your input!
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
I have created new subraces for the kitsune. I have looked into the lore and decided to add three subraces. Please provide feedback.
Zenko
Zenko Kitsune are the servants of Inari. Unlike most kitsune these Kitsune have white or golden fur and red eyes. It is also believed that Inari has blessed them since birth.
Ability Score: +1 Wisdom
Domains: Chose one of the following domains, Arcana, Life, Light, and Nature. Out of those domains you have access to 1st level cleric class features from that domain. They do not get any spells from this domain and equipment proficiency.
Example: A Zenko Kitsune who chose the Life Domain gets the Disciple of Life cleric ability. But doesn't get proficiency in Heavy armor.
Notes: I got this idea from kitsune lore found in Japan. Most are believed that they are messengers from Inari Okami and serve them. So i gave them a supernatural ability by giving them 1st level domain abilities.
Yako
Yako kitsune are your average kitsune. They are very cunning and likes to play pranks. They have red to brown fur and amber eyes.
Ability Score: +1 Intelligence
Cunning: Yako Kitsune have learned to use their Intelligence to their Charisma skills. Add your Intelligence modifier to all Charisma skill checks and saving throws. They also add their Intelligence bonus to Enchantment and Illusion spells DC.
Notes: I made this subrace to enhance the kitsune's trickster abilities. Mostly this is useful in social encounters and the Illusion/Enchantment schools which kitsune excel at.
Nogitsune:
Nogitsune are corrupted kitsune. Ether through misdeeds or fiend influence, these kitsune kill others for their own carnal desire. They have black fur and black eyes.
Ability Score: +1 Charisma
Life Drain: When you hit with your bite attack the creature must make a Constitution saving throw equal to your Charisma spellcasting DC. A creature takes 2d6 necrotic damage on a failed save, and none on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. Their hitpoint maximum is reduced by this damage and you gain hitpoints equal to that damage. Undead, Elementals, and Constucts are immune to this. You can use this once per long rest.
Notes: some sources think that the nogitsune and the yako kitsune are the same thing. I separated them because I wanted to give players the neutral party. The life drain ability is like the dragonborn's breath weapon attack but with some major differences. Its save for none, it has to be a melee attack, and recharges in a long rest. Those changes are to make sure this ability is not overpowered. Now when you do crit for this attack the necrotic damage is also doubled.
In your OP you don't have the bite attack listed in it.
And for your new post, what traits do the subraces replace or override? Or are they in addition to the base race (thus giving the Nogitsune +2 to both Dex and Cha)?
Otherwise this looks promising, and pretty interesting.
Though pertaining to Domains, do the racial domain features allow you to choose a Cleric domains 1st level features twice? As I'd love to make a godlike Kitsune Cleric/Druid that can heal 7HP (1+[1+2]+[1+2]) ten times with a single 1st Level cast of Goodberry.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
I'm going to stop the goodberry discussion here. Just find a cleric/druid build that has Domain of Life and Goodberry. We are going off topic here.
Yes. Since Zenko kitsune have an affinity to their creator, Inari Okami, that they get a 1st level cleric domain. Inari is the god of agriculture and crafts, hence why i listed those domains. Zenko kitsune the way I picture them are the support characters. So I can have a Zenko bard who heals by singing about Inari. I always houseruled that if your deity you have isn't a death god, then all clerics have access to the Life domain.
I'm also adding the knowledge domain on that list for that reason.
Any other thoughts here? New to the game and my GM made me a Kitsune Rogue for 5e without magic (other than the polymorph thing.) Looking around for ways to convince him to allow a cantrip. This was promising but I'd like to hear how this play-tested...
Kitsune in a no magic campaign is really rough. The kitsune race is magical itself. See if he will allow dancing lights. If you have not already visit my official kitsune race build please do. Keep in mind this is playtest and i'm adding racial feats soon.
Link to Kitsune Race.
Are you putting this up on home brew, a really likes the race in this forum
Thraintar's kitsune can be found in the Homebrew tool here: Thraintar's Kitsune
There are many options for homebrew kitsune species in the homebrew editor. I've got my own version, here: Yurei's Kitsune (Tyberos) Species, designed to be less obtrusive and over-engineered than many of the other homebrew options while fully retaining that spark of merry mischief all proper fox lovers are here for. A set of feats designed for the Tyberos kitsune are available here: Feat listing post in the original discussion thread. Having started playing a Tyberos kitsune a few months ago, I can say that I've been enjoying it a great deal so far. Never playtested Thraintar's version, but now you have choices!
Please do not contact or message me.
I love this race and plan on making a zenko kitsune druid.
With the Zenko kitsune, they only get domain features. So they dont get any non domain features (such as spellcasting?)
Sorry for Possibly necroing, but have you had a chance to Playtex Thraintar's yet? The newer one that's a bit more streamlined? What are your thoughts on it (regardless pf if you have plastered it or not)?
1: Feats. Superior Kitsune Magic and Vulpine pounce are both too powerful. Before making feats, make sure that they are on par with other feats already existing in 5e. You can cast a 2nd level spell at the HIGHEST with a feat. 6th level spells are unheard of and unbalanced. Vulpine pounce is simply free advantage, disengage, and extra damage with a bonus action. How on earth did you think that an extra 6 damage for each individual melee attack is balanced, in addition to advantage on those attack rolls.
2: Subraces. Domains: How is granting free class features balanced? Have you read into what this could mean? Its a free multiclass, a free level. Cunning also doesn't make sense. Adding one mental ability score to another is only restricted to specific ability checks, and only used on two subclasses at 7th level. You unbalanced it a step further by adding this bonus to spells and saving throws. Nogistune is the only one that is reasonably balanced. Take it down a level!
The ideas are good, and the flavoring is on point. But please look into balancing this. Think about how blatently overpowered this race would be, and take it down a notch in a way that puts it on the same level as any other. I don't want to seem too judgemental, and I'm sorry if I come off that way.
My only good homebrews: Races, Subclasses.
An aspiring DM and Homebrewer. Ask me if you need anything.
I think you're looking at the older version, not the newest one. Here's the link to the new updated one:
https://www.dndbeyond.com/races/17205-kitsune
As for the feats, I think some of those were also updated but I'm not too sure.
yeah, that is better in every way.
My only good homebrews: Races, Subclasses.
An aspiring DM and Homebrewer. Ask me if you need anything.
u know u can just look up what it is
So I just made this Kitsune race on the homebrew race creator with a few changes and additions. Now I haven’t submitted it yet for the public I’m keeping it as a personal right now because I don’t know if I just want to keep it something for myself or for everyone.