Each player was given a boon from Chronepsis, the Draconic god of time. Help me ensure there are no exploits!
Boon 1: Soul Dragon
Basically a familiar. You can cast it once a day. When doing so, you sacrifice a number of your own HP, and a glowing soul dragon (about the size of an owl, sharing all owl characteristics except HP) comes out of your chest. Its HP is equal to the HP you sacrificed. Your max HP drops that amount until the dragon returns to you. It acts like a familiar, except you cannot assume direct control or see through its eyes, and it can only communicate with emotions and rough concepts. You're linked to it no matter how far you are, even if you're on different planes.
The dim light emanates from the dragon for 15 feet, and is immaterial, meaning it can move through objects and creatures. When taking damage on a turn, it has resistance to the first instance, and vulnerability to any of the following times it takes damage that turn. If it dies, you must complete a long rest to recover your HP max. If you fall unconscious, the dragon returns to you at the start of your next turn no matter where it is in relation to you, restoring your max HP and healing you the amount of HP it had at that moment. While you are within 5 feet of your soul dragon you can use a reaction to gain advantage on any saving throw or perception check.
Boon 2: Blinding Dragon Rage
Once a day, as as a reaction before taking damage, you are bathed in golden light as the aspect of Chronepsis fills you and aids you. Spend a number of hit dice, and take that much damage. You gain resistance to all damage that turn including damage from the hit dice. All creatures within 10 feet must make a charisma saving throw of 10+ your charisma modifier or be blinded until the end of their next turn. The first time you hit any single target with an attack roll in the next minute, double the damage you took while you had resistance and add it as force(radiant?) damage to your damage roll. Whatever you hit gets pushed 10 feet back. This damage is not increased by crits.
Boon 3: Dragon Soul Shield
Once a day as a reaction you can call upon Chronepsis to protect you and bathe your enemies in his rage. Roll a number of hit dice. You gain all of that as temporary hit points until the end of your next turn. A blast of force and light bushes out from you in all directions. Every creature within a 10 ft radius takes that much force damage, gets pushed back to the outside of that radius and must make a Strength saving throw of 10+your Con modifier or is pushed prone. At the end of your next turn when the temporary hit points disappear, take damage equal to half of your remaining temporary hitpoints. If this would take you down to 0, you instead fall to 1hp. After this, healing effects on you are twice as effective for 1 turn.
Boon 4: Chronepsis Rewind
Once a day as a reaction, call upon Chronepsis to turn back the clock. Everything reverts 12 seconds to the past. Hitpoints, spell slots, creature locations, everything reverts. Only you are aware of this occurring. Roll all your hit dice and take that much force damage. If this would bring you below 0, you instead fall to 1HP. Time has frozen. You get 1 free turn to do anything. When time begins again, you are at the top of the initiative order, no matter what it was before and you take 2 levels of exhaustion which disappear after 1 minute.
Each player was given a boon from Chronepsis, the Draconic god of time. Help me ensure there are no exploits!
Boon 1: Soul Dragon
Basically a familiar. You can cast it once a day. When doing so, you sacrifice a number of your own HP, and a glowing soul dragon (about the size of an owl, sharing all owl characteristics except HP) comes out of your chest. Its HP is equal to the HP you sacrificed. Your max HP drops that amount until the dragon returns to you. It acts like a familiar, except you cannot assume direct control or see through its eyes, and it can only communicate with emotions and rough concepts. You're linked to it no matter how far you are, even if you're on different planes.
The dim light emanates from the dragon for 15 feet, and is immaterial, meaning it can move through objects and creatures. When taking damage on a turn, it has resistance to the first instance, and vulnerability to any of the following times it takes damage that turn. If it dies, you must complete a long rest to recover your HP max. If you fall unconscious, the dragon returns to you at the start of your next turn no matter where it is in relation to you, restoring your max HP and healing you the amount of HP it had at that moment. While you are within 5 feet of your soul dragon you can use a reaction to gain advantage on any saving throw or perception check.
Boon 2: Blinding Dragon Rage
Once a day, as as a reaction before taking damage, you are bathed in golden light as the aspect of Chronepsis fills you and aids you. Spend a number of hit dice, and take that much damage. You gain resistance to all damage that turn including damage from the hit dice. All creatures within 10 feet must make a charisma saving throw of 10+ your charisma modifier or be blinded until the end of their next turn. The first time you hit any single target with an attack roll in the next minute, double the damage you took while you had resistance and add it as force(radiant?) damage to your damage roll. Whatever you hit gets pushed 10 feet back. This damage is not increased by crits.
Boon 3: Dragon Soul Shield
Once a day as a reaction you can call upon Chronepsis to protect you and bathe your enemies in his rage. Roll a number of hit dice. You gain all of that as temporary hit points until the end of your next turn. A blast of force and light bushes out from you in all directions. Every creature within a 10 ft radius takes that much force damage, gets pushed back to the outside of that radius and must make a Strength saving throw of 10+your Con modifier or is pushed prone. At the end of your next turn when the temporary hit points disappear, take damage equal to half of your remaining temporary hitpoints. If this would take you down to 0, you instead fall to 1hp. After this, healing effects on you are twice as effective for 1 turn.
Boon 4: Chronepsis Rewind
Once a day as a reaction, call upon Chronepsis to turn back the clock. Everything reverts 12 seconds to the past. Hitpoints, spell slots, creature locations, everything reverts. Only you are aware of this occurring. Roll all your hit dice and take that much force damage. If this would bring you below 0, you instead fall to 1HP. Time has frozen. You get 1 free turn to do anything. When time begins again, you are at the top of the initiative order, no matter what it was before and you take 2 levels of exhaustion which disappear after 1 minute.
Can I get some feedback on this?