What happens to a kobold that lives for a hundred years or more? They become a Great Wyrm, wiser and more intelligent than your average kobold and able to affect the battlefield itself while also summoning earth elementals and supporting other fighters with ranged spell attacks. They also have a far better sense of self preservation, and are not above fleeing when things start to go badly.
We’re currently working our way through the Killer Kobolds adventure in our campaign, which inspired me to write this guy. The Kobolds entry in the MM makes a brief reference to kobolds living to be “great wyrms”, so I thought it would be nice to create something to reflect what these elder kobolds can do. They’ve got Pack Tactics like most kobolds, but I realised this could be really fun combined with a spellcaster making attack rolls.
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
A prehistoric crocodile which is quick on its legs but with a quicker tail. This thing is a hit and run specialist, it’ll ambush the party, grab someone in its teeth and retreat back to the water as their companions struggle to avoid its tail and stay on their feet.
Inspired by the artwork by national geographic, these things really were pretty terrifying in real life.
Rollback Post to RevisionRollBack
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
This one was a request! /u/nalebunnie who contributed fan art for the Hellboar, requested another monster based on danish folklore and fantastically illustrated by them too!
This is one of the most grimdark creatures I’ve read about and written. This raven undergoes a transformation when it consumes the heart of a fallen leader (king, chieftain, captain, war leader etc.) and becomes an undead shapechanger that must consume the blood from a child’s heart in order to find peace.
Armed and armoured, its knight form retains all its power from life, with additional supernatural powers, and it can still turn into a raven and fly. Pray you don’t encounter a Valravn at night, when it is at its most powerful.
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
According to some myths, anyone who wanted to become outstanding at playing the fiddle, had to get the fossegrim to teach them. Everyone else that learned the fiddle would be sub-par comparatively.
The fossegrim is a water creature that dwells under a waterfall. Sometimes they play tricks on the mortals, and sometimes they play such beautiful music that people would become completely enchanted when they heard it. Fossegrim are creatures of whim, going from incredibly sad music that makes folk weep, to jaunty tunes that forced the listeners to dance. Their moods swing quickly, from the slightest slight causing the fossegrim to lash out in anger to a tiny offering endearing the fossegrim to the mortal gift giver.
When a fossegrim is mad, it may try to take revenge on the offender by attempting to lure them into the river to drown or turning into a giant octopus to drench nearby mortals in ink. When a fossegrim is happy it will gladly play music for one and all, and quickly agree to teach aspiring musicians in exchange for food.
Perhaps one of your adventurers wishes to become a College of Glamour bard? A Fossegrim teacher is a fantastic mentor to seek. Perhaps the adventurers need a small magical treasure that fell into a Fossegrim’s river? They’ll have to negotiate a trade with the Fossegrim… or a musical contest… or they may anger the Fossegrim and find themselves in deep water.
Rollback Post to RevisionRollBack
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
About a thousand times bigger than a normal flea, the Giant Flea is able to leap in and surprise adventurers who weren’t even aware of it. With a nasty bite that can leave you feeling sick, these pests can leave a party at a disadvantage well after they have gone.
I was looking for inspiration for today’s Monster when I got a text reminding me the cat needed her flea treatment. It didn’t take long to built these, as an alternative to Stirges I think they could be fun, particularly where there is no light available!
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Perhaps somewhat inspired by the Adventure Zone: Amnesty, as well as other things, the Wildermann is bigfoot, the abominable snowman, a sasquatch, grassman, yeren and a hundred other myths. When spotted it obviously draws confusion and attention, but due to its solitary nature it often flees from confrontation. The wildermann uses its *pass without trace* to ensure escape, leaving people with the feeling that this giant hairy creature mysteriously vanished into thin air.
When a wildermann uses their *disguise self* to blend into society it is usually only for small periods of time. Such as a local huntsman coming into town regularly for supplies, or a lumberjack dropping off a shipment of lumber to a local merchant. Wildermann are peaceful, but dangerous if confronted, but do not enjoy speaking with folk for extended periods of time.
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Like a dark skinned unicorn, the Ubercorn is a majestic creature. A portent that fate hangs in the balance, the Ubercorn appears in rare circumstances to shift the world towards the more preferable destiny. A mystery so old many believe it to be a myth, the appearance of an Ubercorn is a sure sign that existence is paused between two paths of good and evil.
Rollback Post to RevisionRollBack
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
The fire fathomer is a cultist who has been gifted the ability to shapeshift into a salamander made of fire by Imix, the evil archomental of fire. The ritual for this is a literal baptism of fire which only the most devout survive, but it ensures that only those with the strongest faith will be granted these powers.
I loved the fathomer from Elemental Evil, and I’ve wanted to do something different with it for a while. The idea of a zealot sacrificing himself to serve their master appeals a lot too.
Indirectlemon read this and instantly had the idea of the party entering a room filled with dozens of cultists about to start some kind of ritual. Flames engulf them, and at first it appears that none survived. Slowly, the flames that aren’t dissipating as quickly as they should begin to coalesce into a couple of lizard like forms...
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Happy Monday, Funday, and Punday. Today’s monster is the newest addition to the Adventurers Guild. Hyde is an “in joke” within our group, hiding the goblin being a phrase that is used to describe… well, it’s similar to “hiding the sausage” and other such colloquialisms.
Hyde himself is a very capable NPC rogue, with poisonous blood, and not much of a conscience. On probation within the guild, he isn’t overly fond of “rules”, but he’s a follower so he’s doing his best.
Side note: I’m not massively happy with the fluff, i wrote it around 1 O’clock in the morning. I’m open to critique!
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
These giant poisonous pikes are from Icelandic folklore, where they are sometimes small, but always a deadly toxic fish. Their venom is able to poison the undead, and melt through rocks, as it is corrosive to the touch when excreted through their scales.
A fun plot hook for your adventurers to catch one of these to ward off evil spirits, as the catching of a Vatnagedda requires a skilled angler, human skin gloves and gold bait. That doesn’t even consider the complications of handling the corrosive corpse, and burying it beneath the site of the haunting.
Dragging these fish out into the sun is deadly to them, which is why they stay beneath the water’s surface and prefer murky lakes and lochs. A freshwater fish, they live for a long time, grow to huge sizes, and despite their low population become the apex predators of their habitats.
Your adventurers may not be ready for the big fish in this small lake.
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
An elf sometimes nearing the end of its life realises that they do not have enough time left on the mortal plane to achieve everything that they need to do. When the elders, mages Coronal and the Seldarine are all in agreement, then on those rare occasions that happen only a handful of times a millenia, a baelnorn may be created.
I read about this a while back and wanted to make it, a good lich using its undeath to serve it’s clan was too good to pass up. It’s also nice that it can be used a load of ways, an NPC, a BBEG, a third party or even just a guardian stopping the adventurers from reaching or obtaining something.
Rollback Post to RevisionRollBack
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
The third of the avatars, the air mask turns its wearer into an pseudoelemental, a masked cloud that blasts its enemies with air, and throws them around like rag dolls.
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Created by the Phaerimm, the Beholderkin Gouger was created with a single goal. Hunting beholders. They’re also ravenous carnivores and will attack anything it wants to eat, usually blinding them in at least one eye with its tongue before getting in close to bite them with its powerful jaws.
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
My favourite superbowl pun, today we bring you the Superb Owl. The superb owl enjoys attention, it needs it to survive. It goes on tour, where it enamours and entices folks into staring at it for hours on end, often causing people to forget what they were doing. It can command two random individuals to kiss for the audience’s amusement and it can often cause neighbouring towns to argue over whose superb owl performance was better.
To put the superb owl in your campaign I have a couple of suggestions.
- The Town mayor was embarrassed last year when the Superb Owl made the mayor kiss their assistant in front of both their spouses. The mayor plans to kill the Superb Owl and make the corpse into an attraction. The Town's merchants have discovered this and need the adventurers to discover the assassination plot(s) and thwart them.
- The Superb Owl has begun attacking random villages as it doesn't believe it is getting the attention it deserves. The adventurers must either discover a way to satisfy the Superb Owl's urges for the spotlight or destroy the creature.
- The Superb Owl has begun ahead of schedule this year, and towns are scrambling to get ready in time. This doesn't really effect the adventurers, but it could add a layer of complication to any ongoing objectives they are trying to achieve as all the NPCs become less helpful and stressed out.
- Two rival towns are very close to going to war over the Superb Owl celebrations, each believe theirs superior and are willing to fight to prove it. They seek to sabotage each other and blood will eventually be shed if peace isn't brokered.
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Actually scrap that, there’s nothing to see here, we’re skipping today’s monster as I had a lot on at work today and couldn’t get it finished in time. Sorry guys. Whatever this ‘Greater Doppelganger’ is supposed to be is just a placeholder, it doesn’t exist so don’t bother clicking that link. We’ll resume our regular releases tomorrow, and…urk!...definitely… don’t...gah!...click...that...
Ahem.
Want to throw something at your players that’s a bit more of a heavyweight than your run of the mill Doppelganger? The Greater Doppelganger doesn’t imitate, it becomes it’s victim. By consuming the brain of whoever it wishes to impersonate, a Greater Doppelganger has access to their memories, personality, mannerisms and everything that might give them away, presenting a perfect version that is impossible to detect short of using true sight.
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Have you ever though “I need a monster that is weaker than a goblin, but maybe a little more annoying”? If so, here is the answer.
Niblins are tiny goblinoids, with large mouths, and they like to use them to bite. Once they bite you, they don’t let go, and will continue to draw blood until you forcibly remove them.
Hilarious in large numbers, with enough I’m sure they will aggrieve even a higher level party, and are a fun little accompaniment to a goblin ambush, as they distract the party up close as the goblins inevitably pepper you with arrows.
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Cuegles pose an interesting moral dilemma; Just how many people does a baby kill in the future does it take to make it okay to eat that baby? Do you have a number in your head? Would only a monster even consider it? How do you even ask a cuegle because they only communicate in guttural screams? What if it is lying, just so it can eat the baby anyway?
Do you want to make your players feel like they can’t win either way? Then introduce them to the pyrrhic victory waiting to happen that is the cuegle. Cuegles discovered in the wild are more peaceful than one would expect, only defending themselves if attacked or attacking when hungry and desperate. Unless one of the adventurers could possibly be responsible for many innocent deaths in the future, then the cuegle will attempt to eat the adventurer to make the headaches go away.
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
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Today’s monster is the Kobold Great Wyrm.
What happens to a kobold that lives for a hundred years or more? They become a Great Wyrm, wiser and more intelligent than your average kobold and able to affect the battlefield itself while also summoning earth elementals and supporting other fighters with ranged spell attacks. They also have a far better sense of self preservation, and are not above fleeing when things start to go badly.
We’re currently working our way through the Killer Kobolds adventure in our campaign, which inspired me to write this guy. The Kobolds entry in the MM makes a brief reference to kobolds living to be “great wyrms”, so I thought it would be nice to create something to reflect what these elder kobolds can do. They’ve got Pack Tactics like most kobolds, but I realised this could be really fun combined with a spellcaster making attack rolls.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Boar Crocodile.
A prehistoric crocodile which is quick on its legs but with a quicker tail. This thing is a hit and run specialist, it’ll ambush the party, grab someone in its teeth and retreat back to the water as their companions struggle to avoid its tail and stay on their feet.
Inspired by the artwork by national geographic, these things really were pretty terrifying in real life.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Valravn.
This one was a request! /u/nalebunnie who contributed fan art for the Hellboar, requested another monster based on danish folklore and fantastically illustrated by them too!
This is one of the most grimdark creatures I’ve read about and written. This raven undergoes a transformation when it consumes the heart of a fallen leader (king, chieftain, captain, war leader etc.) and becomes an undead shapechanger that must consume the blood from a child’s heart in order to find peace.
Armed and armoured, its knight form retains all its power from life, with additional supernatural powers, and it can still turn into a raven and fly. Pray you don’t encounter a Valravn at night, when it is at its most powerful.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Fossegrim.
According to some myths, anyone who wanted to become outstanding at playing the fiddle, had to get the fossegrim to teach them. Everyone else that learned the fiddle would be sub-par comparatively.
The fossegrim is a water creature that dwells under a waterfall. Sometimes they play tricks on the mortals, and sometimes they play such beautiful music that people would become completely enchanted when they heard it. Fossegrim are creatures of whim, going from incredibly sad music that makes folk weep, to jaunty tunes that forced the listeners to dance. Their moods swing quickly, from the slightest slight causing the fossegrim to lash out in anger to a tiny offering endearing the fossegrim to the mortal gift giver.
When a fossegrim is mad, it may try to take revenge on the offender by attempting to lure them into the river to drown or turning into a giant octopus to drench nearby mortals in ink. When a fossegrim is happy it will gladly play music for one and all, and quickly agree to teach aspiring musicians in exchange for food.
Perhaps one of your adventurers wishes to become a College of Glamour bard? A Fossegrim teacher is a fantastic mentor to seek. Perhaps the adventurers need a small magical treasure that fell into a Fossegrim’s river? They’ll have to negotiate a trade with the Fossegrim… or a musical contest… or they may anger the Fossegrim and find themselves in deep water.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Giant Flea.
About a thousand times bigger than a normal flea, the Giant Flea is able to leap in and surprise adventurers who weren’t even aware of it. With a nasty bite that can leave you feeling sick, these pests can leave a party at a disadvantage well after they have gone.
I was looking for inspiration for today’s Monster when I got a text reminding me the cat needed her flea treatment. It didn’t take long to built these, as an alternative to Stirges I think they could be fun, particularly where there is no light available!
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Wildermann.
Perhaps somewhat inspired by the Adventure Zone: Amnesty, as well as other things, the Wildermann is bigfoot, the abominable snowman, a sasquatch, grassman, yeren and a hundred other myths. When spotted it obviously draws confusion and attention, but due to its solitary nature it often flees from confrontation. The wildermann uses its *pass without trace* to ensure escape, leaving people with the feeling that this giant hairy creature mysteriously vanished into thin air.
When a wildermann uses their *disguise self* to blend into society it is usually only for small periods of time. Such as a local huntsman coming into town regularly for supplies, or a lumberjack dropping off a shipment of lumber to a local merchant. Wildermann are peaceful, but dangerous if confronted, but do not enjoy speaking with folk for extended periods of time.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Ubercorn.
Like a dark skinned unicorn, the Ubercorn is a majestic creature. A portent that fate hangs in the balance, the Ubercorn appears in rare circumstances to shift the world towards the more preferable destiny. A mystery so old many believe it to be a myth, the appearance of an Ubercorn is a sure sign that existence is paused between two paths of good and evil.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
The Ubercorn can't be seen, it's badly ordered.
Hombrewing and roleplaying a lot.
Today’s monster is the Fire Fathomer.
The fire fathomer is a cultist who has been gifted the ability to shapeshift into a salamander made of fire by Imix, the evil archomental of fire. The ritual for this is a literal baptism of fire which only the most devout survive, but it ensures that only those with the strongest faith will be granted these powers.
I loved the fathomer from Elemental Evil, and I’ve wanted to do something different with it for a while. The idea of a zealot sacrificing himself to serve their master appeals a lot too.
Indirectlemon read this and instantly had the idea of the party entering a room filled with dozens of cultists about to start some kind of ritual. Flames engulf them, and at first it appears that none survived. Slowly, the flames that aren’t dissipating as quickly as they should begin to coalesce into a couple of lizard like forms...
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Fixed now!
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Thanks!
Hombrewing and roleplaying a lot.
Today’s monster is Hyde the Goblin.
Happy Monday, Funday, and Punday. Today’s monster is the newest addition to the Adventurers Guild. Hyde is an “in joke” within our group, hiding the goblin being a phrase that is used to describe… well, it’s similar to “hiding the sausage” and other such colloquialisms.
Hyde himself is a very capable NPC rogue, with poisonous blood, and not much of a conscience. On probation within the guild, he isn’t overly fond of “rules”, but he’s a follower so he’s doing his best.
Side note: I’m not massively happy with the fluff, i wrote it around 1 O’clock in the morning. I’m open to critique!
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is Vatnagedda.
These giant poisonous pikes are from Icelandic folklore, where they are sometimes small, but always a deadly toxic fish. Their venom is able to poison the undead, and melt through rocks, as it is corrosive to the touch when excreted through their scales.
A fun plot hook for your adventurers to catch one of these to ward off evil spirits, as the catching of a Vatnagedda requires a skilled angler, human skin gloves and gold bait. That doesn’t even consider the complications of handling the corrosive corpse, and burying it beneath the site of the haunting.
Dragging these fish out into the sun is deadly to them, which is why they stay beneath the water’s surface and prefer murky lakes and lochs. A freshwater fish, they live for a long time, grow to huge sizes, and despite their low population become the apex predators of their habitats.
Your adventurers may not be ready for the big fish in this small lake.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Baelnorn Lich.
An elf sometimes nearing the end of its life realises that they do not have enough time left on the mortal plane to achieve everything that they need to do. When the elders, mages Coronal and the Seldarine are all in agreement, then on those rare occasions that happen only a handful of times a millenia, a baelnorn may be created.
I read about this a while back and wanted to make it, a good lich using its undeath to serve it’s clan was too good to pass up. It’s also nice that it can be used a load of ways, an NPC, a BBEG, a third party or even just a guardian stopping the adventurers from reaching or obtaining something.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Avatar of the Air Mask.
The third of the avatars, the air mask turns its wearer into an pseudoelemental, a masked cloud that blasts its enemies with air, and throws them around like rag dolls.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Beholderkin Gouger.
Created by the Phaerimm, the Beholderkin Gouger was created with a single goal. Hunting beholders. They’re also ravenous carnivores and will attack anything it wants to eat, usually blinding them in at least one eye with its tongue before getting in close to bite them with its powerful jaws.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Superb Owl.
My favourite superbowl pun, today we bring you the Superb Owl. The superb owl enjoys attention, it needs it to survive. It goes on tour, where it enamours and entices folks into staring at it for hours on end, often causing people to forget what they were doing. It can command two random individuals to kiss for the audience’s amusement and it can often cause neighbouring towns to argue over whose superb owl performance was better.
To put the superb owl in your campaign I have a couple of suggestions.
- The Town mayor was embarrassed last year when the Superb Owl made the mayor kiss their assistant in front of both their spouses. The mayor plans to kill the Superb Owl and make the corpse into an attraction. The Town's merchants have discovered this and need the adventurers to discover the assassination plot(s) and thwart them.
- The Superb Owl has begun attacking random villages as it doesn't believe it is getting the attention it deserves. The adventurers must either discover a way to satisfy the Superb Owl's urges for the spotlight or destroy the creature.
- The Superb Owl has begun ahead of schedule this year, and towns are scrambling to get ready in time. This doesn't really effect the adventurers, but it could add a layer of complication to any ongoing objectives they are trying to achieve as all the NPCs become less helpful and stressed out.
- Two rival towns are very close to going to war over the Superb Owl celebrations, each believe theirs superior and are willing to fight to prove it. They seek to sabotage each other and blood will eventually be shed if peace isn't brokered.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Greater Doppelganger.
Actually scrap that, there’s nothing to see here, we’re skipping today’s monster as I had a lot on at work today and couldn’t get it finished in time. Sorry guys. Whatever this ‘Greater Doppelganger’ is supposed to be is just a placeholder, it doesn’t exist so don’t bother clicking that link. We’ll resume our regular releases tomorrow, and…urk!...definitely… don’t...gah!...click...that...
Ahem.
Want to throw something at your players that’s a bit more of a heavyweight than your run of the mill Doppelganger? The Greater Doppelganger doesn’t imitate, it becomes it’s victim. By consuming the brain of whoever it wishes to impersonate, a Greater Doppelganger has access to their memories, personality, mannerisms and everything that might give them away, presenting a perfect version that is impossible to detect short of using true sight.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Niblin.
Have you ever though “I need a monster that is weaker than a goblin, but maybe a little more annoying”? If so, here is the answer.
Niblins are tiny goblinoids, with large mouths, and they like to use them to bite. Once they bite you, they don’t let go, and will continue to draw blood until you forcibly remove them.
Hilarious in large numbers, with enough I’m sure they will aggrieve even a higher level party, and are a fun little accompaniment to a goblin ambush, as they distract the party up close as the goblins inevitably pepper you with arrows.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Cuegle.
Cuegles pose an interesting moral dilemma; Just how many people does a baby kill in the future does it take to make it okay to eat that baby? Do you have a number in your head? Would only a monster even consider it? How do you even ask a cuegle because they only communicate in guttural screams? What if it is lying, just so it can eat the baby anyway?
Do you want to make your players feel like they can’t win either way? Then introduce them to the pyrrhic victory waiting to happen that is the cuegle. Cuegles discovered in the wild are more peaceful than one would expect, only defending themselves if attacked or attacking when hungry and desperate. Unless one of the adventurers could possibly be responsible for many innocent deaths in the future, then the cuegle will attempt to eat the adventurer to make the headaches go away.
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