Cadaver collectors fulfill a solemn purpose that is best left to a construct, clearing the battlefield of the dead. Unfortunately not all who seek to gather the corpses of the fallen are doing so for virtuous means. As such the cadaver collector is a favoured tool of the resourceful necromancer.
Some cadaver collectors have become misappropriated, whilst others have awoken from their dormancy early and in lieu of cadavers to collect they decide to kill things, to fulfill their purpose once more. The confusion created when a piece of your war machinery wakes up unexpectedly and begins to attack your allies is more than enough to break morale.
Your adventurers may encounter a rogue cadaver collector in a graveyard, digging up and defiling corpses, perhaps the adventurers have been hired to look into the grave robbings or they’re simply visiting for some other reason.
Your adventurers may cross paths with a powerful necromancer who decides to sacrifice their loyal cadaver collector so that they may escape.
Your adventurers may encounter a friendly cadaver collector that is currently dormant from its duties, but still awake, maybe they have been asked to clean the collector before it enters storage. It may not want to go to storage but the war is over and it has such a frightening visage. If only some kind adventurers could assist it with a make-over, it could be reassigned to some duties that don’t involve the impaling of corpses atop its back-spikes.
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Following on from such thought experiments as the Illiphant, today we have a variant on the Brainstealer Dragon. Now I understand it is strange to release a more powerful two-headed brainstealer before releasing the regular version, but whilst making this monster, I found the two headed art and loved it, so here we are.
Now the brainstealer is an interesting boss to be found at the centre of an illithid colony, perhaps an unexpected one too. If your adventurers are the kind of players that might know a little too much about the elder brain in a meta sense, this is a solid curveball to keep them on their toes.
Either way, this foe is sure to give pause to the hardiest adventurers, and the softer ones will run for the surface.
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
The underdark is dangerous, from double headed illithid dragons… to tiny shrieking mushrooms. Obviously this danger isn’t always equal, but if your adventurers don’t take these little fungi seriously they can make a lasting impression.
Whilst the Shrieker can’t speak, it can suck in air through its pores and expel the air to create a high pitched shriek. It is a useful myconid to have in a colony for their ability to warn others of danger. Shriekers however do take offense to being used as bait or alarm systems in places of extreme danger.
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Inspired by our current campaign, and kobolds bloody love of pit traps, comes the kobold holethrower, a monster mostly about victimising people in holes.
The holethrower has the uncanny knack to make its own sinkholes, even temporarily, but specialises in magic that can bring the most pain to people trapped in a relatively small hole. Whether it just lurkers near existing traps, or if it travels with a band of kobold guerillas, this aspiring wizard might make you rethink a kobolds often ineffective hit and run tactics.
The ventrunculus is a stomach based homunculus. That’s an odd sentence. These specialised servants can make interesting encounters for your adventurers. Typically ventrunculus don’t kill their prey, they capture and detain, but they can choose to simply bite a foe to death if they’re able.
A friendly ventrunculus can be a welcome addition to a party, as a hiding place, a walking bag of holding, a corpse storage device for adventurer resurrection or smuggling. Some arcanists that create ventrunculus instead use the creature as a trap; by storing a lot of alchemist’s fire inside their ventrunculus they cause it to explode violently upon death, as all the contents of a ventrunculus’ stomach are ejected upon death, it can lead to quite the surprise explosion for your adventurers.
Oh dear… I’ve just realised, you’re all going to paint this pink and call it kirby aren’t you?
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
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There’s been some call for lower level spellcasters… and we’ve kind of neglected the humble gnoll… So here is a low level gnoll spellcaster. It utilises some of the interesting spells from Xanathar’s Guide and supplements a gnoll hunting party well. Should the gnolls encounter your adventurers the Filth Flinger will attempt to snare them, or knock them prone with *erupting earth*. This allows its comrades to attack the adventurers whilst they are recovering like the opportunists they are.
A fun encounter could be made up of a Filth Flinger ritual circle, multiple spellcasting gnolls being interrupted in their preparation of a sacrifice. Should your adventurers attempt to destroy the ritual circle with area of effect magic, the Filth Flingers will absorb that magical energy to empower their bites and attempt to eat the adventurers, what else would a gnoll do with magic?
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
I found this picture a while ago, but couldn’t think of something to do with it. Today i had an idea! Present the orc horderaiser, an orcish necromancer that has dominion over the undead and can push them past their normal potential.
Typically battlefield scavengers, a horderaiser will spend a good deal of time amassing an army of the undead before it reveals itself, however, when it does, the odds may look a little overwhelming. By itself, the horderaiser is still a powerful adversary, however with its army of the dead, it could pose a real threat to an entire city, even a kingdom.
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
These rage fuelled cannibals are carnage incarnate. They serve the Lord of Savagery with a passion and once they smell blood only death will stop them, either theirs or everyone else's. The only thing berserkers fear is dying a plain death away from the battlefield.
Whilst the berserkers follow their tribe or clans chiefs, they have their own subset of leadership, where the berserker with the best skull helmet is in charge. As berserkers only wear skulls they have killed themselves, effectively the best kill grants battle leadership and a place at the chiefs side as war advisor.
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
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The walking hive is an alternative earth elemental. Humanoid in appearance, but standing some 15-25 feet tall and made of stone, its arrival is hailed by a sonorous buzzing and chittering of its swarming insects. Harmless unless threatened, it will typically be encountered wandering through green areas full of flowers, or in marshland where its beetles and other scavenging insects can feed.
I would suggest an encounter with this creature start with the walking hive begin with several swarms already in the area, ready to defend the hive if it is attacked.
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
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This tiny elemental heralds the height of winter, arriving with the snow and ice. They are shiny, brightly coloured, and come in a variety of different colours and shapes. Normally they are cheerful and playful, but will defend themselves if threatened.
Resting ornementals can be found sleeping suspended from the branches of tree, and as such, they often form bonds with treants.
These big bugs are synonymous with a lack of festive cheer, because to many, being around good-will and festivities are just as nauseating as the humbug’s low frequency notes.
Humbugs live underground and a large nest or colony of humbugs can often be mistaken for seismic activity, as the ground vibrates and rumbles often. Humbugs prey on small flightless creatures using their tremorsense, much like a trapdoor spider but using their soundwaves before they strike in a two pronged surprise and incapacitating ambush. When a humbug fights it attempts to keep its opponent within range of the soundwave’s effect, and strikes with devastating force. When a humbug lashes out it’s vibrating carapace is often amplified and the creature is wracked with pain from the force of the blow, as well as the thunderous noise.
Humbugs have been known to “sing”, using their bodies to harmonise with each other and create music, although it is rare for them to do this with creatures other than humbugs around.
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
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Continuing our festive themed week, the tinsel constrictor is a brightly coloured monstrous creature that is very similar to a snake. They have a spiny / spiky carapace and typically hunt by dropping from trees and wrapping their piercing bodies around their prey.
Vigilant adventurers and travellers that manage to survive an attack and / or kill a tinsel constrictor, they will drape the corpse through the boughs of the tree to warn other travellers that the creatures are there.
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Another festive themed monster, our take on the Dr. Seuss favourite. This fey is an excellent antagonist for your adventurers advent adventures.
These graspy grabbers excel at gathering all they can reach. Attempting to quell joy and happiness wherever it may dwell. A grinch loves to steal weapons from their foes, tossing them into its sack out of reach or using them against their former owners. These pinchers with a penchant for poaching are pesky problems for most folk. Folk who will hire heroic adventurers to recover their lost possessions and/or kidnapped children.
A Grinch is often in command of Ornamentals and Tinsel Constrictors, hard won trophies of festivals previously ruined.
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
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Familar to many, the workshop elves are the jolly guy’s workforce. Adept at creating toys and bringing joy to others, they use their appearance to diffuse confrontation and perform their given jobs with gusto, and a smile on their face.
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
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Season’s greetings DnD Beyond. Today’s monster is a fey that bears an uncanny resemblance to a notable figure at this time of year. Able to sneak through a space as small as 1 inch, and snatch his targets in his antimagic sack, this fearsome fey gets even more powerful around the winter solstice.
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Season’s greetings DnD Beyond. Today’s monster is a fey that bears an uncanny resemblance to a notable figure at this time of year. Able to sneak through a space as small as 1 inch, and snatch his targets in his antimagic sack, this fearsome fey gets even more powerful around the winter solstice.
An evil Santa with a thirst blood. That actually sounds terrifying.
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Devious serpent folk devoid of compassion, yuan-ti manipulate other creatures by arousing their doubts, evoking their fears, and elevating and crushing their hopes. From remote temples in jungles, swamps, and deserts, the yuan-ti plot to supplant and dominate all other races and to make themselves gods.
Feeling inspired after watching nature documentaries on Boxing Day (what else is there to do?), presenting a giant armadillo. More a wildshape option than a true monster, the giant armadillo does carry a debilitating disease on its claws, and the ability (which is only possessed by the three-banded armadillo) to roll up into a defensive ball!
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
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Cheers, work was busy so i had to get this one done in quite a short space of time in the evening, hence, quite a few errors that needed ironing out!
I've fixed this now!
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Cadaver Collector.
Cadaver collectors fulfill a solemn purpose that is best left to a construct, clearing the battlefield of the dead. Unfortunately not all who seek to gather the corpses of the fallen are doing so for virtuous means. As such the cadaver collector is a favoured tool of the resourceful necromancer.
Some cadaver collectors have become misappropriated, whilst others have awoken from their dormancy early and in lieu of cadavers to collect they decide to kill things, to fulfill their purpose once more. The confusion created when a piece of your war machinery wakes up unexpectedly and begins to attack your allies is more than enough to break morale.
Your adventurers may encounter a rogue cadaver collector in a graveyard, digging up and defiling corpses, perhaps the adventurers have been hired to look into the grave robbings or they’re simply visiting for some other reason.
Your adventurers may cross paths with a powerful necromancer who decides to sacrifice their loyal cadaver collector so that they may escape.
Your adventurers may encounter a friendly cadaver collector that is currently dormant from its duties, but still awake, maybe they have been asked to clean the collector before it enters storage. It may not want to go to storage but the war is over and it has such a frightening visage. If only some kind adventurers could assist it with a make-over, it could be reassigned to some duties that don’t involve the impaling of corpses atop its back-spikes.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Two-Headed Brainstealer Dragon.
Following on from such thought experiments as the Illiphant, today we have a variant on the Brainstealer Dragon. Now I understand it is strange to release a more powerful two-headed brainstealer before releasing the regular version, but whilst making this monster, I found the two headed art and loved it, so here we are.
Now the brainstealer is an interesting boss to be found at the centre of an illithid colony, perhaps an unexpected one too. If your adventurers are the kind of players that might know a little too much about the elder brain in a meta sense, this is a solid curveball to keep them on their toes.
Either way, this foe is sure to give pause to the hardiest adventurers, and the softer ones will run for the surface.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Myconid Shrieker.
The underdark is dangerous, from double headed illithid dragons… to tiny shrieking mushrooms. Obviously this danger isn’t always equal, but if your adventurers don’t take these little fungi seriously they can make a lasting impression.
Whilst the Shrieker can’t speak, it can suck in air through its pores and expel the air to create a high pitched shriek. It is a useful myconid to have in a colony for their ability to warn others of danger. Shriekers however do take offense to being used as bait or alarm systems in places of extreme danger.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Kobold Holethrower.
Inspired by our current campaign, and kobolds bloody love of pit traps, comes the kobold holethrower, a monster mostly about victimising people in holes.
The holethrower has the uncanny knack to make its own sinkholes, even temporarily, but specialises in magic that can bring the most pain to people trapped in a relatively small hole. Whether it just lurkers near existing traps, or if it travels with a band of kobold guerillas, this aspiring wizard might make you rethink a kobolds often ineffective hit and run tactics.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
You posted the edit URL.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
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Today’s monster is the Ventrunculus.
The ventrunculus is a stomach based homunculus. That’s an odd sentence. These specialised servants can make interesting encounters for your adventurers. Typically ventrunculus don’t kill their prey, they capture and detain, but they can choose to simply bite a foe to death if they’re able.
A friendly ventrunculus can be a welcome addition to a party, as a hiding place, a walking bag of holding, a corpse storage device for adventurer resurrection or smuggling. Some arcanists that create ventrunculus instead use the creature as a trap; by storing a lot of alchemist’s fire inside their ventrunculus they cause it to explode violently upon death, as all the contents of a ventrunculus’ stomach are ejected upon death, it can lead to quite the surprise explosion for your adventurers.
Oh dear… I’ve just realised, you’re all going to paint this pink and call it kirby aren’t you?
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Cheers, fixed it Friday on Reddit but forgot to do it here!
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
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Today’s monster is the Gnoll Filth Flinger.
There’s been some call for lower level spellcasters… and we’ve kind of neglected the humble gnoll… So here is a low level gnoll spellcaster. It utilises some of the interesting spells from Xanathar’s Guide and supplements a gnoll hunting party well. Should the gnolls encounter your adventurers the Filth Flinger will attempt to snare them, or knock them prone with *erupting earth*. This allows its comrades to attack the adventurers whilst they are recovering like the opportunists they are.
A fun encounter could be made up of a Filth Flinger ritual circle, multiple spellcasting gnolls being interrupted in their preparation of a sacrifice. Should your adventurers attempt to destroy the ritual circle with area of effect magic, the Filth Flingers will absorb that magical energy to empower their bites and attempt to eat the adventurers, what else would a gnoll do with magic?
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Orc Horderaiser.
I found this picture a while ago, but couldn’t think of something to do with it. Today i had an idea! Present the orc horderaiser, an orcish necromancer that has dominion over the undead and can push them past their normal potential.
Typically battlefield scavengers, a horderaiser will spend a good deal of time amassing an army of the undead before it reveals itself, however, when it does, the odds may look a little overwhelming. By itself, the horderaiser is still a powerful adversary, however with its army of the dead, it could pose a real threat to an entire city, even a kingdom.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Gnoll Berserker.
These rage fuelled cannibals are carnage incarnate. They serve the Lord of Savagery with a passion and once they smell blood only death will stop them, either theirs or everyone else's. The only thing berserkers fear is dying a plain death away from the battlefield.
Whilst the berserkers follow their tribe or clans chiefs, they have their own subset of leadership, where the berserker with the best skull helmet is in charge. As berserkers only wear skulls they have killed themselves, effectively the best kill grants battle leadership and a place at the chiefs side as war advisor.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Walking Hive.
The walking hive is an alternative earth elemental. Humanoid in appearance, but standing some 15-25 feet tall and made of stone, its arrival is hailed by a sonorous buzzing and chittering of its swarming insects. Harmless unless threatened, it will typically be encountered wandering through green areas full of flowers, or in marshland where its beetles and other scavenging insects can feed.
I would suggest an encounter with this creature start with the walking hive begin with several swarms already in the area, ready to defend the hive if it is attacked.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Ornemental.
This tiny elemental heralds the height of winter, arriving with the snow and ice. They are shiny, brightly coloured, and come in a variety of different colours and shapes. Normally they are cheerful and playful, but will defend themselves if threatened.
Resting ornementals can be found sleeping suspended from the branches of tree, and as such, they often form bonds with treants.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Humbug.
These big bugs are synonymous with a lack of festive cheer, because to many, being around good-will and festivities are just as nauseating as the humbug’s low frequency notes.
Humbugs live underground and a large nest or colony of humbugs can often be mistaken for seismic activity, as the ground vibrates and rumbles often. Humbugs prey on small flightless creatures using their tremorsense, much like a trapdoor spider but using their soundwaves before they strike in a two pronged surprise and incapacitating ambush. When a humbug fights it attempts to keep its opponent within range of the soundwave’s effect, and strikes with devastating force. When a humbug lashes out it’s vibrating carapace is often amplified and the creature is wracked with pain from the force of the blow, as well as the thunderous noise.
Humbugs have been known to “sing”, using their bodies to harmonise with each other and create music, although it is rare for them to do this with creatures other than humbugs around.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Tinsel Constrictor.
Continuing our festive themed week, the tinsel constrictor is a brightly coloured monstrous creature that is very similar to a snake. They have a spiny / spiky carapace and typically hunt by dropping from trees and wrapping their piercing bodies around their prey.
Vigilant adventurers and travellers that manage to survive an attack and / or kill a tinsel constrictor, they will drape the corpse through the boughs of the tree to warn other travellers that the creatures are there.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Grinch.
Another festive themed monster, our take on the Dr. Seuss favourite. This fey is an excellent antagonist for your adventurers advent adventures.
These graspy grabbers excel at gathering all they can reach. Attempting to quell joy and happiness wherever it may dwell. A grinch loves to steal weapons from their foes, tossing them into its sack out of reach or using them against their former owners. These pinchers with a penchant for poaching are pesky problems for most folk. Folk who will hire heroic adventurers to recover their lost possessions and/or kidnapped children.
A Grinch is often in command of Ornamentals and Tinsel Constrictors, hard won trophies of festivals previously ruined.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monsters are the Workshop Elves.
Familar to many, the workshop elves are the jolly guy’s workforce. Adept at creating toys and bringing joy to others, they use their appearance to diffuse confrontation and perform their given jobs with gusto, and a smile on their face.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Santacap.
Season’s greetings DnD Beyond. Today’s monster is a fey that bears an uncanny resemblance to a notable figure at this time of year. Able to sneak through a space as small as 1 inch, and snatch his targets in his antimagic sack, this fearsome fey gets even more powerful around the winter solstice.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Devious serpent folk devoid of compassion, yuan-ti manipulate other creatures by arousing their doubts, evoking their fears, and elevating and crushing their hopes. From remote temples in jungles, swamps, and deserts, the yuan-ti plot to supplant and dominate all other races and to make themselves gods.
Today’s monster is the Giant Three-Banded Armadillo.
Feeling inspired after watching nature documentaries on Boxing Day (what else is there to do?), presenting a giant armadillo. More a wildshape option than a true monster, the giant armadillo does carry a debilitating disease on its claws, and the ability (which is only possessed by the three-banded armadillo) to roll up into a defensive ball!
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!