That means at level 1 the blood mage would have 9 HP (assuming it uses a d6 as its hit dice). If it started with no Corruption points and had to use its health, converting 1d6 HP to corruption points could leave you with only 3HP.
with the 2x level + Con method you would start with 5 Corruption points, which would let you cast 2 spells you would only need to change health for corruption points if you needed more spell power. Or less spell power if you needed to heal yourself.
Maybe if it was just 2x level (no con mod). This would give you 2 points at level 1 (a single 1st level spell) before you had to risk your health for spell casting.
Originally I used the Corruption dice concept as what was like another way to use Hit Dice. So this class wasn't going to be able to roll Hit dice at a short rest to heal, instead, they got corruption points by rolling them.
What is the point of Lowering the Max hit Points if you make it easy to get temp hit points?
I like the idea of being able to spend Corruption Points to gain temp hit points, especially if we give it a Gish subclass. That way a player could choose to decrease there health and gain spell power, or loose spell power, and increase there health instead. Maybe these should be under subclass features and not class features, making them mutually exclusive?
My plan was to make 3 subclasses.
Hemomancer - this subclass would spend max hit points to gain corruption points (blaster/controller)
Reaper - this subclass would spend corruption points to gain temp hit points (Gish)
Harbinger - this class would spend corruption points to reanimate the dead (healer/necromancer/conjurer)
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Aye, I know, hence why I said that. But what's your opinion on it starting with none and only gaining them through health?
"Ignorance is bliss, and you look absolutely miserable."
my concern is at level 1.
Maybe if it was just 2x level (no con mod). This would give you 2 points at level 1 (a single 1st level spell) before you had to risk your health for spell casting.
Which is why you also give it plenty of opportunity to heal up, or even go over it's max hp with some temp hp, by killing enemies.
"Ignorance is bliss, and you look absolutely miserable."
Originally I used the Corruption dice concept as what was like another way to use Hit Dice. So this class wasn't going to be able to roll Hit dice at a short rest to heal, instead, they got corruption points by rolling them.
I like the idea of being able to spend Corruption Points to gain temp hit points, especially if we give it a Gish subclass. That way a player could choose to decrease there health and gain spell power, or loose spell power, and increase there health instead. Maybe these should be under subclass features and not class features, making them mutually exclusive?
My plan was to make 3 subclasses.