Hello, I'm new to D&D and therefore D&D Beyond. My DM has introduced zodiacs as a homebrew addition that we all get to choose at level 1. These range from +1 to individual ability scores with added bonuses or more specialized abilities that play into individual classes.
The "zodiac" I chose, The Staff, allows me to "learn two cantrips of your choice from the Bard/Sorcerer/Wizard spell list. Intelligence is your spell casting ability for this cantrip (unless you are a spell caster with a different spell casting ability, in this instance use the spell casting ability dictated by your class.) Once per long rest, if a cantrip you chose requires an attack roll, you can turn a successful attack roll into a critical success.
At 7th and 14th level you gain a new cantrip and can apply this effect one additional time."
Now creating the homebrew feat was simple enough for level 1. Just added two spells in the bard/sorcerer/wizard classes. My question for you guys, is there anyway to unlock additional spells at certain levels? Can I create a level 7 and level 14 prerequisite just for one additional cantrip at each unlock? Would I need to create two separate feats to do this? Or would I need to add all 4 cantrips, but go with the honor system (which is also fine.)
I'm ignoring the "Once per long rest, if a cantrip you chose requires an attack roll, you can turn a successful attack roll into a critical success." function as I'm pretty sure that can NOT be added to a homebrew feat, but IF IT CAN then please let me know how as I would love to be able to track it with check boxes, much like bardic inspiration. EDIT: Nevermind, that was actually easier than I thought. Add Action> Named it "Critical Success"> No dice roll but fixed value of 20> Activation type: Bonus Action (Just so I don't lose sight of it at the very bottom in Special> Reset Type: Long Rest. Done.
I was able to make the Critical Success feature do exactly what I'm looking for with "Limited Use" at lvl 1: 1 use, lvl 7: 2 uses, and lvl 14: 3 uses. Still can't figure out how to increase the cantrips at those levels as well though.
Side note... Which two (ultimately four) cantrips would you recommend? I'm already a bard, so I'm basically avoiding anything a bard can take on their own. So strictly sorcerer/wizard cantrips that don't cross over with bard. Firebolt seems like the default choice for my first choice.
Hello, I'm new to D&D and therefore D&D Beyond. My DM has introduced zodiacs as a homebrew addition that we all get to choose at level 1. These range from +1 to individual ability scores with added bonuses or more specialized abilities that play into individual classes.
The "zodiac" I chose, The Staff, allows me to "learn two cantrips of your choice from the Bard/Sorcerer/Wizard spell list. Intelligence is your spell casting ability for this cantrip (unless you are a spell caster with a different spell casting ability, in this instance use the spell casting ability dictated by your class.) Once per long rest, if a cantrip you chose requires an attack roll, you can turn a successful attack roll into a critical success.
At 7th and 14th level you gain a new cantrip and can apply this effect one additional time."
Now creating the homebrew feat was simple enough for level 1. Just added two spells in the bard/sorcerer/wizard classes. My question for you guys, is there anyway to unlock additional spells at certain levels? Can I create a level 7 and level 14 prerequisite just for one additional cantrip at each unlock? Would I need to create two separate feats to do this? Or would I need to add all 4 cantrips, but go with the honor system (which is also fine.)
I'm ignoring the "Once per long rest, if a cantrip you chose requires an attack roll, you can turn a successful attack roll into a critical success." function as I'm pretty sure that can NOT be added to a homebrew feat, but IF IT CAN then please let me know how as I would love to be able to track it with check boxes, much like bardic inspiration. EDIT: Nevermind, that was actually easier than I thought. Add Action> Named it "Critical Success"> No dice roll but fixed value of 20> Activation type: Bonus Action (Just so I don't lose sight of it at the very bottom in Special> Reset Type: Long Rest. Done.
I was able to make the Critical Success feature do exactly what I'm looking for with "Limited Use" at lvl 1: 1 use, lvl 7: 2 uses, and lvl 14: 3 uses. Still can't figure out how to increase the cantrips at those levels as well though.
Side note... Which two (ultimately four) cantrips would you recommend? I'm already a bard, so I'm basically avoiding anything a bard can take on their own. So strictly sorcerer/wizard cantrips that don't cross over with bard. Firebolt seems like the default choice for my first choice.