Spoiler: The ASI, Fasting, and Breath are the only new traits which replace the other ASI, Keen Senses, and Fey Ancestry if you want to skip over the other stuff.
The CHA change is due to the subraces I am making not all being Dexterous as a subrace, but all the elves do have a presence about them that is awe inspiring. Its as if they are natural born leaders, a spectacular phenomena of existence. Two of my subclasses will be more INT and WIS based ancient keepers of knowledge and magic that aren't usually weapon wielders or athletes. Another reason that Keen Senses is also missing. Some subrace elves will have a differing origin and so fey ancestry may be almost completely lost to them. Since they are more than human, they do have a natural ability to hold their breath longer and go longer without food and water. Makes since with sleep also.
Thoughts?
Variant Elf Traits
Ability Score Increase
Your Charisma score increases by 2.
Size
Elves are medium size of most being around 5 to 6 feet tall.
Speed
Your base walking speed is 30 feet.
Darkvision
Accustomed to the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if you were in bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Trance
Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance".) After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Fasting
You only need a 1/2 lb of food and a 1/2 gal of water a day, 1 gal of water is required if in hot weather. You can go without food for a number of days equal to 6 + your Constitution modifier. You must succeed on a DC 10 Constitution saving throw if drinking only 1/4 gal of water a day.
Breath
You can hold your breath for a number of minutes equal to 3 + your Constitution modifier. You can survive after running out of breath or chocking by a number of rounds equal to 1 + your Constitution modifier. At the start of your next turn, your total hit points becomes half your current hit points. At the start of your next turn, your hit points become 0 and you are dying and can't regain hit points or be stabilized until you can breath again.
Languages
You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.
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Spoiler: The ASI, Fasting, and Breath are the only new traits which replace the other ASI, Keen Senses, and Fey Ancestry if you want to skip over the other stuff.
The CHA change is due to the subraces I am making not all being Dexterous as a subrace, but all the elves do have a presence about them that is awe inspiring. Its as if they are natural born leaders, a spectacular phenomena of existence. Two of my subclasses will be more INT and WIS based ancient keepers of knowledge and magic that aren't usually weapon wielders or athletes. Another reason that Keen Senses is also missing. Some subrace elves will have a differing origin and so fey ancestry may be almost completely lost to them. Since they are more than human, they do have a natural ability to hold their breath longer and go longer without food and water. Makes since with sleep also.
Thoughts?
Variant Elf Traits
Ability Score Increase
Your Charisma score increases by 2.
Size
Elves are medium size of most being around 5 to 6 feet tall.
Speed
Your base walking speed is 30 feet.
Darkvision
Accustomed to the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if you were in bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Trance
Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance".) After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Fasting
You only need a 1/2 lb of food and a 1/2 gal of water a day, 1 gal of water is required if in hot weather. You can go without food for a number of days equal to 6 + your Constitution modifier. You must succeed on a DC 10 Constitution saving throw if drinking only 1/4 gal of water a day.
Breath
You can hold your breath for a number of minutes equal to 3 + your Constitution modifier. You can survive after running out of breath or chocking by a number of rounds equal to 1 + your Constitution modifier. At the start of your next turn, your total hit points becomes half your current hit points. At the start of your next turn, your hit points become 0 and you are dying and can't regain hit points or be stabilized until you can breath again.
Languages
You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.