For nature domain how about the effects of plant growth except it only effects enemies, or animals of all kinds rush in distracting and deflecting attacks away from allies, giving the allies advantage on attacks and the enemies, disadvantage. Maybe only give disadvantage to enemies and not advantage to allies if it's to strong?
Or you could reskin the second idea for a knowledge based power. You and your allies are gifted insight on your enemies weak points and strategies. You and your allies gain advantage on attacks and enemies gain disadvantage.
The plant growth one could be prayer of growth. The knowledge prayer could be Prayer of Insight, Knowledge or Portent. I can't think of anything for the animals rushing in one that's only one word.
Yeah, I realized the same thing, it's too powerful. Maybe we can make it a skill check based utility effect so it fits with the Knowledge Cleric? Also, I don't like that all of these are combat focused abilities, so some utility would be great.
Yeah, I realized the same thing, it's too powerful. Maybe we can make it a skill check based utility effect so it fits with the Knowledge Cleric? Also, I don't like that all of these are combat focused abilities, so some utility would be great.
For a utility based ability, how about the effects of the augury spell but instead of an action 30 minutes in the future, one hour?
Maybe an utility prayer of growth would be to make a giant beanstalk that extends from an open area next to you and grows 100 ft in a direction you choose. You would use this to make a bridge or climb up a cliff. The beanstalk would also be easy to climb.
I like the difficult terrain for Nature. For Knowledge, I like the idea of something effecting skills or tools, like giving proficiency/advantage on one skill/tool of your choice?
Just advantage seems a bit weak due to the fact that another party member can just use a help action to get the same outcome. Maybe It temporarily gives you proficiency for a skill you are not proficient in or expertise for one that you are proficient with?
You can lend your aid to another creature in the completion of a task. When you take the Help action, the creature you aid gains advantage on the next ability check it makes to perform the task you are helping with, provided that it makes the check before the start of your next turn.
Alternatively, you can aid a friendly creature in attacking a creature within 5 feet of you. You feint, distract the target, or in some other way team up to make your ally’s Attack more effective. If your ally attacks the target before your next turn, the first Attack roll is made with advantage.
It doesn't seem to say anything about the ally having to be proficient? So no.
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When players get creative.
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Hello?
Anybody have ideas?
For nature domain how about the effects of plant growth except it only effects enemies, or animals of all kinds rush in distracting and deflecting attacks away from allies, giving the allies advantage on attacks and the enemies, disadvantage. Maybe only give disadvantage to enemies and not advantage to allies if it's to strong?
Or you could reskin the second idea for a knowledge based power. You and your allies are gifted insight on your enemies weak points and strategies. You and your allies gain advantage on attacks and enemies gain disadvantage.
When players get creative.
That sounds great! That should they be called?
Which ones?
The plant growth one could be prayer of growth. The knowledge prayer could be Prayer of Insight, Knowledge or Portent. I can't think of anything for the animals rushing in one that's only one word.
When players get creative.
Growth works. I'm thinking it'll be 10-15 feet of difficult terrain around each creature effected.
Any thoughts on that?
Sounds good! 15 feet if it moves with the characters. 10 minutes right?
Note: Just realized that foresight, a level 9 spell does something very similar to my other ideas, except foresight only affects one creature. So...
When players get creative.
Yeah, I realized the same thing, it's too powerful. Maybe we can make it a skill check based utility effect so it fits with the Knowledge Cleric? Also, I don't like that all of these are combat focused abilities, so some utility would be great.
For a utility based ability, how about the effects of the augury spell but instead of an action 30 minutes in the future, one hour?
Maybe an utility prayer of growth would be to make a giant beanstalk that extends from an open area next to you and grows 100 ft in a direction you choose. You would use this to make a bridge or climb up a cliff. The beanstalk would also be easy to climb.
When players get creative.
I like the difficult terrain for Nature. For Knowledge, I like the idea of something effecting skills or tools, like giving proficiency/advantage on one skill/tool of your choice?
Just advantage seems a bit weak due to the fact that another party member can just use a help action to get the same outcome. Maybe It temporarily gives you proficiency for a skill you are not proficient in or expertise for one that you are proficient with?
When players get creative.
Sounds good. I thought the Help action only works if the ally is also proficient with the skill, is it not?
The Help action:
Help
You can lend your aid to another creature in the completion of a task. When you take the Help action, the creature you aid gains advantage on the next ability check it makes to perform the task you are helping with, provided that it makes the check before the start of your next turn.
Alternatively, you can aid a friendly creature in attacking a creature within 5 feet of you. You feint, distract the target, or in some other way team up to make your ally’s Attack more effective. If your ally attacks the target before your next turn, the first Attack roll is made with advantage.
It doesn't seem to say anything about the ally having to be proficient? So no.
When players get creative.