My Question is what do you want from the campaign? Do you want everyone to be dragon riders and elves? Magic Users, Elves, and Dragon Riders are generally an entirely different level of power in that world. With these questions asked my general Idea of things is to do things the easy way, and below are my suggestions to that way.
First for both Dragon Riders and Elves, I would give them a very similar class (I would give them the same class actually and Race would = class in this situation). This would be both the Wizard and Fighter class. I would give them the best from both class. The Hit Die from fight the martial proficiencies, and the magic and spellbook from the wizard. If you think this is too powerful then I would deny them any subclass abilities from those classes (I would recommend for the first time to pick their subclass for them. In particular the Abjurer subclass from the wizard, the arcane ward feature is very flavorful for the setting.)
Also, I would use spell points from the DMG and then cut the amount of points a class receives in half. Then I would allow the players to convert HP into Spell points, because of the interaction between Magic and life energy in this setting. (I would guestimate the ratio too be 2HP: 1 SP or 4HP:1SP. I would need to really think about it to make sure.)
The last thing I would is allow dragons to be a playable race that always has the “Dragon” class. And I would be some mixture of Barbarian and Paladin or Monk. And then Ki or spell points could be provided to their hopefully other player who is a rider through the rider Dragon Bond.
I would probably do something more on the lines of using mana/health to cast spells. Like spell levels 1 to (maybe 5?) use mana. You could have a number of mana points similar to the spell points variant rule. The extra flare is that you could use hp to cast spells or to empower them (so instead of using sorcerer points you use hp). Spells of higher level (6 to 9?) use a combo of both mana and hp. The balance to this would be that the class could be able to recover mana on short rests or a certain amount based on level, and the class can steal life energy from a recently defeated foe (a number of dice equal to level, what die exactly unsure) and store hp or life energy in a specialized gem they created as a class feature. As you can see they wouldn't regain health. Even in the books Eragon still had to cast healing spells on himself no matter what level his energy was at.
I am working on a campain based on the Inheritance Cycle. I need some help on the Rider Class. Could Someone Help me? Thanks!
This one is kinda good http://www.dmsguild.com/product/199996/Dragon-Rider
Loex - A Lizardfolk Lvl 4/6/4 Hexblade Profane Blood Hunter/ Battlesmith Artificer/ Cleric of the Forge
Arborea - A Warforged Lvl 1 Hexblade Warlock
DM - "Malign Intelligence"
My Question is what do you want from the campaign? Do you want everyone to be dragon riders and elves? Magic Users, Elves, and Dragon Riders are generally an entirely different level of power in that world. With these questions asked my general Idea of things is to do things the easy way, and below are my suggestions to that way.
First for both Dragon Riders and Elves, I would give them a very similar class (I would give them the same class actually and Race would = class in this situation). This would be both the Wizard and Fighter class. I would give them the best from both class. The Hit Die from fight the martial proficiencies, and the magic and spellbook from the wizard. If you think this is too powerful then I would deny them any subclass abilities from those classes (I would recommend for the first time to pick their subclass for them. In particular the Abjurer subclass from the wizard, the arcane ward feature is very flavorful for the setting.)
Also, I would use spell points from the DMG and then cut the amount of points a class receives in half. Then I would allow the players to convert HP into Spell points, because of the interaction between Magic and life energy in this setting. (I would guestimate the ratio too be 2HP: 1 SP or 4HP:1SP. I would need to really think about it to make sure.)
The last thing I would is allow dragons to be a playable race that always has the “Dragon” class. And I would be some mixture of Barbarian and Paladin or Monk. And then Ki or spell points could be provided to their hopefully other player who is a rider through the rider Dragon Bond.
Hopefully this helps. :)
I'll gladly help
How would you do magic. I’m thinking like a mana pool over spell slots any suggestions?
I would probably do something more on the lines of using mana/health to cast spells. Like spell levels 1 to (maybe 5?) use mana. You could have a number of mana points similar to the spell points variant rule. The extra flare is that you could use hp to cast spells or to empower them (so instead of using sorcerer points you use hp). Spells of higher level (6 to 9?) use a combo of both mana and hp. The balance to this would be that the class could be able to recover mana on short rests or a certain amount based on level, and the class can steal life energy from a recently defeated foe (a number of dice equal to level, what die exactly unsure) and store hp or life energy in a specialized gem they created as a class feature. As you can see they wouldn't regain health. Even in the books Eragon still had to cast healing spells on himself no matter what level his energy was at.
An interesting way to do Dragon Riders was recently done as a paladin subclass in the Odyssey of the Dragonlords.
Loex - A Lizardfolk Lvl 4/6/4 Hexblade Profane Blood Hunter/ Battlesmith Artificer/ Cleric of the Forge
Arborea - A Warforged Lvl 1 Hexblade Warlock
DM - "Malign Intelligence"