Aggressive This is fine, but probably has a thematic redundancy with Frightening Stance. I'd drop it (see my suggestion for Frightening Stance below*).
Nutritious Hands Rename Nutritious Hands to Green Thumb please. Nutritious Hands sounds kinda gross.
It's flavorful and fun. Make young trees grow into better climbing resources, and bear fruit to for the party to survive on (5 years worth would be... oof, just retire and be an apple salesman), unless pollination is still relevant, in which case the plant can not bear fruit, and any seeds that are dropped are not technically "rooted" so are unaffected. You should probably write in a limit for crop harvesting scams, and certainly against poison harvesting scams.
I don't really see the point in stopping the growth if (for some reason), Awaken is cast on a plant while it's growing. It's just as easy to cast it after the plant is done growing as during, or before.
Try this rewording, see if you like it.
► Green Thumb You have a magical talent for encouraging growth in plants. As your action, you can bolster plant life within a 10 ft square that you touch. Plants that have roots in that area will age 5 years over the next minute, but do not age within one year of the end of their life spans. They bear up to one years worth of edible crop growth, if able. Magical, dead, and poisonous plants, and plants with stat blocks (creatures), are not effected. If a plant grows large enough to push a creature out of its space before it can react, the creature takes no damage from the push, and must make a DC 10 Dexterity save to avoid landing prone. Once you have used this feature, you must finish a long rest before you can use it again.
True Strike You need to state whether it is an action, part of an action,a bonus action, reaction, or free action to do this. Not sure that is fits the whole theme, or that it's particularly useful compared to most racial abilities. I'd just drop this and use the other features. Races don't typically have more than 3-4 anyway, 3 if one of them is really good.
► Long Limbed This is fine. Good to see something other than the bugbear getting it.
Frightening Stance Trying to fit up the racial features to be in line with the normal number of them, see if this works better for you, while eliminating Aggressive.
► *Aggressive Stance As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started. If you end your turn within 10 ft. of the enemy you selected, it must succeed on a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or be frightened until the end of your next turn. Once you have used this feature to frighten a creature, you must finish a long rest before you use it that way again. You can still use your bonus action to move.
Damage Vulnerability Lose the Damage Vulnerability. No one likes having flaws and weaknesses built into their race (see the original Orc, Kobold, and Drow). The vulnerabilities don't really even make sense, since normal forest dwellers don't have them.
Sunlight Guard On top of the other abilities, this one is too much. A combination of Green Thumb, Long Limbed, and Aggressive Stance would suit the race quite well. Getting situational advantage against so many effects, while definitely cool (save that for another homebrew, please. it's great), would push this over the edge of standard racial balance. Situational bonuses like that also, would either be too valuable, or not at all valuable in many games (Curse of Strahd and Icewind Dale: Rime of the Frostmaiden are both dim light settings for example).
Thanks for the advice! Now that you say it Nutritious Hands does seems kinda gross. The way you changed the Green Thumb wording is great, I am never good with writing. True Strike and Sunlight Guard were to balance out the damage vulnerability, so I may have to think about this one. Agressive Stance... hmm... that one looks good, It really fits the D&D theme of frightening enemies racial traits. Gonna try and make a better version with that feedback :)
Apeling
Oh and i noticed there was an apeling in the dnd 5e wiki i promise the features are completely different
Aggressive
This is fine, but probably has a thematic redundancy with Frightening Stance. I'd drop it (see my suggestion for Frightening Stance below*).
Nutritious Hands
Rename Nutritious Hands to Green Thumb please. Nutritious Hands sounds kinda gross.
It's flavorful and fun. Make young trees grow into better climbing resources, and bear fruit to for the party to survive on (5 years worth would be... oof, just retire and be an apple salesman), unless pollination is still relevant, in which case the plant can not bear fruit, and any seeds that are dropped are not technically "rooted" so are unaffected.
You should probably write in a limit for crop harvesting scams, and certainly against poison harvesting scams.
I don't really see the point in stopping the growth if (for some reason), Awaken is cast on a plant while it's growing. It's just as easy to cast it after the plant is done growing as during, or before.
Try this rewording, see if you like it.
► Green Thumb
You have a magical talent for encouraging growth in plants. As your action, you can bolster plant life within a 10 ft square that you touch. Plants that have roots in that area will age 5 years over the next minute, but do not age within one year of the end of their life spans. They bear up to one years worth of edible crop growth, if able. Magical, dead, and poisonous plants, and plants with stat blocks (creatures), are not effected. If a plant grows large enough to push a creature out of its space before it can react, the creature takes no damage from the push, and must make a DC 10 Dexterity save to avoid landing prone. Once you have used this feature, you must finish a long rest before you can use it again.
True Strike
You need to state whether it is an action, part of an action,a bonus action, reaction, or free action to do this. Not sure that is fits the whole theme, or that it's particularly useful compared to most racial abilities. I'd just drop this and use the other features. Races don't typically have more than 3-4 anyway, 3 if one of them is really good.
► Long Limbed
This is fine. Good to see something other than the bugbear getting it.
Frightening Stance
Trying to fit up the racial features to be in line with the normal number of them, see if this works better for you, while eliminating Aggressive.
► *Aggressive Stance
As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started. If you end your turn within 10 ft. of the enemy you selected, it must succeed on a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or be frightened until the end of your next turn. Once you have used this feature to frighten a creature, you must finish a long rest before you use it that way again. You can still use your bonus action to move.
Damage Vulnerability
Lose the Damage Vulnerability. No one likes having flaws and weaknesses built into their race (see the original Orc, Kobold, and Drow). The vulnerabilities don't really even make sense, since normal forest dwellers don't have them.
Sunlight Guard
On top of the other abilities, this one is too much. A combination of Green Thumb, Long Limbed, and Aggressive Stance would suit the race quite well. Getting situational advantage against so many effects, while definitely cool (save that for another homebrew, please. it's great), would push this over the edge of standard racial balance. Situational bonuses like that also, would either be too valuable, or not at all valuable in many games (Curse of Strahd and Icewind Dale: Rime of the Frostmaiden are both dim light settings for example).
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Thanks for the advice! Now that you say it Nutritious Hands does seems kinda gross. The way you changed the Green Thumb wording is great, I am never good with writing. True Strike and Sunlight Guard were to balance out the damage vulnerability, so I may have to think about this one. Agressive Stance... hmm... that one looks good, It really fits the D&D theme of frightening enemies racial traits. Gonna try and make a better version with that feedback :)
glad you liked the back feeding
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