I am not sure if this has been brought up in a similar way but here is what I am encountering as a player in my current setting.
I play a druid and for a while now I have owned an owlbear cub. it was tamed with some good rolls and a friendly demeanor. however, my DM did not expect that. Personally as a designer and DM myself, I feel that you only incorporate things that'd you'd be willing to have happen in a game. so when I first tamed him, i spoke with my DM about working on something in the future to allow him to journey with us. The problem we have had recently is that I bring it up and he essentially demoralizes the rolls as to only make essentially a lap dog and that if i wanted more out of him, I would have to make a detour from my class and player's path...to attain what essentially i think of as a short term goal. . So i have developed a home brew feat that I want to attempt in our campaign. I made it very under powered, feeling that having beast or other creature types as companions was a reward in itself.
My two questions are this. How do you feel about having homebrew feats like this one to resemble class archetypes? Or even more specific, having a creature companion feat (that lets other classes tame a variety of creature types and let rangers stack on top of that)?
My second Question is how do you feel about having homebrew feats and other materials introduced by players?
For the first question, I feel fine about those types of feats, as long as they come with lengthy prerequisites, so as not to make them overpowered. For your second question, as both a player and a DM, I love it when my players introduce new content because no matter how much you read on forums, nothing truly compares to actually playtesting content yourself. I hope these were satisfactory answers.
They already dip into feats of that nature in the player handbook, with martial adept and magic initiative and such. I think having a animal companion feat makes perfect sense. It'd be easy enough to hamper it down so it's not the same power as a full fledged ranger's companion while still having it be useful as a combative counter part and tracking partner. Look over the subclass in question and ask your dm what would be too powerful. Debate a little about what's important in both your views and surely it'll turn out fine.
Answer to question 1a: I like it. I also like subclasses that borrow things from other classes. I think it makes the system even more versatile (almost always a good thing) without adding too much complexity.
Answer to question 1b: I would very much like to see that feat.
Answer to question 2: That sort of thing makes my day. It really does. The only condition is that I don't like it if it's visibly overpowered.
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
I am not sure if this has been brought up in a similar way but here is what I am encountering as a player in my current setting.
I play a druid and for a while now I have owned an owlbear cub. it was tamed with some good rolls and a friendly demeanor. however, my DM did not expect that. Personally as a designer and DM myself, I feel that you only incorporate things that'd you'd be willing to have happen in a game. so when I first tamed him, i spoke with my DM about working on something in the future to allow him to journey with us. The problem we have had recently is that I bring it up and he essentially demoralizes the rolls as to only make essentially a lap dog and that if i wanted more out of him, I would have to make a detour from my class and player's path...to attain what essentially i think of as a short term goal. . So i have developed a home brew feat that I want to attempt in our campaign. I made it very under powered, feeling that having beast or other creature types as companions was a reward in itself.
My two questions are this. How do you feel about having homebrew feats like this one to resemble class archetypes? Or even more specific, having a creature companion feat (that lets other classes tame a variety of creature types and let rangers stack on top of that)?
My second Question is how do you feel about having homebrew feats and other materials introduced by players?
For the first question, I feel fine about those types of feats, as long as they come with lengthy prerequisites, so as not to make them overpowered. For your second question, as both a player and a DM, I love it when my players introduce new content because no matter how much you read on forums, nothing truly compares to actually playtesting content yourself. I hope these were satisfactory answers.
They already dip into feats of that nature in the player handbook, with martial adept and magic initiative and such. I think having a animal companion feat makes perfect sense. It'd be easy enough to hamper it down so it's not the same power as a full fledged ranger's companion while still having it be useful as a combative counter part and tracking partner. Look over the subclass in question and ask your dm what would be too powerful. Debate a little about what's important in both your views and surely it'll turn out fine.
#OpenDnD. #DnDBegone
Answer to question 1a: I like it. I also like subclasses that borrow things from other classes. I think it makes the system even more versatile (almost always a good thing) without adding too much complexity.
Answer to question 1b: I would very much like to see that feat.
Answer to question 2: That sort of thing makes my day. It really does. The only condition is that I don't like it if it's visibly overpowered.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
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