This post has potentially manipulated dice roll results.
Bree joins the others: "What a nifty fellow, making himself invisible and ambushing us. I hate that he used his pet as bait though... You guys OK?" she says as she is actively looking around the room looking for signs of any other invisible creatures. (perception: 12)
When she is convinced no other creatures are in the room she will check in with the others: "I don't need a rest right now, but I could keep watch and search this room while you take some time. They got you good with that flames! It looked so cool! ..." then she remembers that it hurt her friends and blushes a little "uhmm... I mean.. It was a crappy thing of them to do and I hate that it burned you... But you've got to agree that it did look cool.... right? ..."
(Investigation for looking over the room (and trog) for anything of use for us: 11)
The combat ended. But the rage of the Bladesinger is far from finished. Lucy strides toward the dead troglodyte. The shadow blade in her hand wiggles and turns into a saber like weapon. She raises the sword and hacks at the reptilian's neck. One strike, two strikes until the blade hits the stone floor. The Elf girl grasps the head crest of the monster, swings and throws it into the fireplace.
And finally colors and sounds return to Lucy's world. She looks around then looks down at her clothes. " Oh gross… " The bladesinger sighs and wipes sweat from her forehead. " Sorry. That was a bit overdone… Yeah. Sila is right. Gruenic and Garavant need rest and heal. Luckily this room is cozy. And the smell… " She uses her Mage Hand to throw the half burned head away from the room. " … Isn't so bad now"
This post has potentially manipulated dice roll results.
Sila will help to search then take a position near the exit to watch and do some additional work on the Wolf Skins.
Perception10 for watch ; Leatherworking - not sure trying to complete several items out of the Wolves leathers. cloak, pouch, belts, etc whatever she can work out of the leather using a combination of Weaver's tailoring skills and Leatherworking to spread about the group as they like.
Garavant raises an eyebrow at Bree's enthusiasm about the flames, but then a rather charming (and, truth be told, nearly perfect) smile comes to his face. "I do understand," he says. "Often the deadliest things indeed do look 'cool' as you say..."It seems he may be referring to himself.
Following Lucy's mutilation of the dead troglodyted, he quietly adds "And some deadly things run hot..."
After a time, he seems to be doing better, having shaken off the bulk of the fire damage.
This post has potentially manipulated dice roll results.
Gruenic sits down and rests, meditates and focuses on healing. "I like your zeal, Lucy. That is exactly what I wanted to do to him." He gives her a thumbs up. "Any further rest or serious damage and I will need longer to recover.."
2 hit die : 11
Gruenic feels better, but asks Sila if he could have the potion of healing. "I still don't feel right."
" You know, I can hear you… " Lucy gives a look at Garavant. But she doesn't say anything further and makes an adjustment to her hair for a while.
When her friends mend their wounds and do their stuff, Lucy opens her hand made map and studies it again."… Unless Bree finds a secret door or something, it seems we have reached the end of this part of the cavern. For searching the staircase, we need to go back to the large chamber. " The Elf wizard looks back to the Half Orc cleric. " How are you feeling now, Gruenic? If you are still not good, I will take the front line until the next long rest."
Bree sweeps the area for more invisible attackers but, unsurprisingly maybe, sees none.
Investigating the room (and bodies) for treasure is rather more fruitful; a ruby woth 300gp lies under a square of black silk by the bed, while a battered wooden chest contains 1,500 silverpieces.
The group takes a break (feel free to process a short rest), during which Sila tends to the pelts she gathered and tries to work some pieces from them (Dex or Wisdom check plus proficiency bonus please Sila).
Your known paths forward from here are:
The river to the south which was pouring down a large hole to the east (there was also a set of descending stairs nearby)
In the massive cavern adjoining the dwarf sepulchers, two parallel corridors heading north
In the same large chamber, a large stone door to the east
Before entering the sepulcher chamber there was a corridor heading east
Lucy crosses her arms and thinks. She wishes to get to the next level as soon as possible. But the more calm part of her prefers to clear this cave first. " I want to explore the two corridors heading north. They probably connect to the entrance. But I want to make sure they are safe. What do you think?" She asks the others.
This post has potentially manipulated dice roll results.
Garavant winks at Lucy when she comments that she can hear his comments. He adds a beaming smile.
"Agreed," he replies to her mention of checking out the corridors leading north. Looking quite well-recovered for the moment, he takes his crossbow in hand and heads in that direction once everyone else is ready. He tries to move quietly, scanning for any signs of danger--or treasure!
Sila tucks the skins away into her pack again and decides to wait for a better working area, insisting that Gruenic keep the Potion. By the time she's packed up her items, she falls into last spot in the march order and keeps alert behind following their lead.
"How are we going to get from that cavern (17) to the passages going north (16)? Is that the part that we will need to go underwater in that river? Should we head east?"
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
" I remember he didn't need to. It's uncomfortable but not impossible. " Lucy gestures to her familiar and orders the owl to perch on Sila's shoulder. " If you want to go ahead. Then take Artemis with you. She will help you to communicate with us. "
Rollback Post to RevisionRollBack
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Bree joins the others: "What a nifty fellow, making himself invisible and ambushing us. I hate that he used his pet as bait though... You guys OK?" she says as she is actively looking around the room looking for signs of any other invisible creatures. (perception: 12)
When she is convinced no other creatures are in the room she will check in with the others: "I don't need a rest right now, but I could keep watch and search this room while you take some time. They got you good with that flames! It looked so cool! ..." then she remembers that it hurt her friends and blushes a little "uhmm... I mean.. It was a crappy thing of them to do and I hate that it burned you... But you've got to agree that it did look cool.... right? ..."
(Investigation for looking over the room (and trog) for anything of use for us: 11)
The combat ended. But the rage of the Bladesinger is far from finished. Lucy strides toward the dead troglodyte. The shadow blade in her hand wiggles and turns into a saber like weapon. She raises the sword and hacks at the reptilian's neck. One strike, two strikes until the blade hits the stone floor. The Elf girl grasps the head crest of the monster, swings and throws it into the fireplace.
And finally colors and sounds return to Lucy's world. She looks around then looks down at her clothes. " Oh gross… " The bladesinger sighs and wipes sweat from her forehead. " Sorry. That was a bit overdone… Yeah. Sila is right. Gruenic and Garavant need rest and heal. Luckily this room is cozy. And the smell… " She uses her Mage Hand to throw the half burned head away from the room. " … Isn't so bad now"
Sila will help to search then take a position near the exit to watch and do some additional work on the Wolf Skins.
Perception 10 for watch ; Leatherworking - not sure trying to complete several items out of the Wolves leathers. cloak, pouch, belts, etc whatever she can work out of the leather using a combination of Weaver's tailoring skills and Leatherworking to spread about the group as they like.
Garavant raises an eyebrow at Bree's enthusiasm about the flames, but then a rather charming (and, truth be told, nearly perfect) smile comes to his face. "I do understand," he says. "Often the deadliest things indeed do look 'cool' as you say..." It seems he may be referring to himself.
Following Lucy's mutilation of the dead troglodyted, he quietly adds "And some deadly things run hot..."
After a time, he seems to be doing better, having shaken off the bulk of the fire damage.
Short Rest w/ 3 HD 18
Gruenic sits down and rests, meditates and focuses on healing. "I like your zeal, Lucy. That is exactly what I wanted to do to him." He gives her a thumbs up. "Any further rest or serious damage and I will need longer to recover.."
2 hit die : 11
Gruenic feels better, but asks Sila if he could have the potion of healing. "I still don't feel right."
A wizard is never late, nor is he early, he arrives precisely when he means to.
@Garavant
" You know, I can hear you… " Lucy gives a look at Garavant. But she doesn't say anything further and makes an adjustment to her hair for a while.
When her friends mend their wounds and do their stuff, Lucy opens her hand made map and studies it again."… Unless Bree finds a secret door or something, it seems we have reached the end of this part of the cavern. For searching the staircase, we need to go back to the large chamber. " The Elf wizard looks back to the Half Orc cleric. " How are you feeling now, Gruenic? If you are still not good, I will take the front line until the next long rest."
"Of course," Sila fishes out the potion of healing and passes it to Gruenic.
Bree sweeps the area for more invisible attackers but, unsurprisingly maybe, sees none.
Investigating the room (and bodies) for treasure is rather more fruitful; a ruby woth 300gp lies under a square of black silk by the bed, while a battered wooden chest contains 1,500 silver pieces.
The group takes a break (feel free to process a short rest), during which Sila tends to the pelts she gathered and tries to work some pieces from them (Dex or Wisdom check plus proficiency bonus please Sila).
Your known paths forward from here are:
Sila's Dex check 21
duplicate post
((Gruenic has used up all of his hit die, needs a long rest.))
"If you want to lead Lucy, perhaps I'll give this potion back to Sila. Perhaps we should check out that huge cavern again.."
A wizard is never late, nor is he early, he arrives precisely when he means to.
Lucy crosses her arms and thinks. She wishes to get to the next level as soon as possible. But the more calm part of her prefers to clear this cave first. " I want to explore the two corridors heading north. They probably connect to the entrance. But I want to make sure they are safe. What do you think?" She asks the others.
Sila starts to work the pelts but finds the poor lighting is hampering her efforts and she packs them away to try again another time.
(Giving a bit more time to decide on a course of action, will follow Lucy's & Gruenic's request if there are no objections)
Gruenic says "Ok Lucy, that's fine. You lead and we will follow." ((Can we get a map update, I'm turned around.))
A wizard is never late, nor is he early, he arrives precisely when he means to.
Garavant winks at Lucy when she comments that she can hear his comments. He adds a beaming smile.
"Agreed," he replies to her mention of checking out the corridors leading north. Looking quite well-recovered for the moment, he takes his crossbow in hand and heads in that direction once everyone else is ready. He tries to move quietly, scanning for any signs of danger--or treasure!
Stealth 10
Perception 4
Sila tucks the skins away into her pack again and decides to wait for a better working area, insisting that Gruenic keep the Potion. By the time she's packed up her items, she falls into last spot in the march order and keeps alert behind following their lead.
Map for reference (you are in area 19 on the western edge):
"How are we going to get from that cavern (17) to the passages going north (16)? Is that the part that we will need to go underwater in that river? Should we head east?"
A wizard is never late, nor is he early, he arrives precisely when he means to.
"Perhaps without Gruenic's Armor he may fit through? I could go through ahead and scout the area to check for new dangers?" Sila offers.
@Sila
" I remember he didn't need to. It's uncomfortable but not impossible. " Lucy gestures to her familiar and orders the owl to perch on Sila's shoulder. " If you want to go ahead. Then take Artemis with you. She will help you to communicate with us. "