Lucy’srapier pierces the wight once more, another small step towards what now seems like an inevitable end for the undead creature. Green flames leap from the wound to sear the ogre skeleton, which still looks like it has a lot of fight left.
Gruenicfights off the heavy blow of the greatclub to maintain his concentration on the moonbeam spell. Keeping his mind in the fight, he swings his warhammer at the large skeleton and smashes through half its rib cage, scattering bone fragments across the floor. It seems that the cleric’s hammer is particularly effective against the skeleton.
(Garavant’s turn, you have advantage on your attack thanks to Artemis)
Eager to finish off the wight that wounded him, Garavant leaps forward, brandishing his rapier with a flourish. (If Lucy has finished it off, he steps over its fallen "corpse" to attack the closests ogre skeleton.) He then moves back to where he started in order to avoid any attacks from the enemy.
Garavantleaps into combat with the wight and skewers his rapier through the creature's eye socket. It stiffens briefly and then falls silently to the ground. Garavant returns to his original position, watching the ogre skeleton as it considers whether to change targets.
Bree'sfire bolt scorches the ogre skeleton's skull, it looks moderately damaged now.
Silalooks hesitant to rush into battle again, throwing another javelin at Ogre Skeleton 1 while it is stuck.
Javelin Attack: 18 Damage: 6 piercing
Ogre skeleton 1 breaks free of Lucy's web and moves with pace around the pews. Squeezing down the gap between them, it moves to flank Gruenicbut cannot attack this turn.
Ogre Skeleton 2 turns to splat Lucywith its greatclub
Greatclub Attack: 14 Damage: 8 bludgeoning
(Lucy's turn. Ogre Skeleton 1 is Squeezing and therefore can be attacked with advantage)
This post has potentially manipulated dice roll results.
Lucy drops her rapier. Using both hands, she draws two different runes in the air. With right hand, she writes earth in elven rune and draws a huge circle sround it. Appears a golden screen. It absurds all impact from the greatclub then breaks into million shining pieces.
From her left hand, inky energy bursts out. It takes a shape of shadowy sword. Uttering a beastly howl, Lucy brings down the magical blade on Ogre Skelton who attacked her. Is
The greatclub looks destined to smash Lucyinto pulp until her lightning reflexes produce an arcane shield at the last second, deflecting the blow and absorbing the damage. Her counterattack is precise, the summoned shadow blade slashing across the creature and carving deep ridges into the bone (you hit with a 13, they have low AC!)
Ogre Skeleton 2 now looks badly damaged, with bone fragments dropping from inflicted wounds, a slight lurch added to its movement as joints begin to break down.
Garavant steps over the fallen wight and drives his rapier at the skeleton fighting Lucy and Gruenic. He once again slips back a few steps to stay out of its reach should it not fall.
Move 2 squares west Rapier Attack: 26 Damage: 11 Bonus Disengage, use rest of move to go 2 squares back east (no OAs due to Disengage)
Garavant'slightning quick attack is both deadly and over in a blur; the half elf is already back to his starting position before the ogre skeleton starts to fall, the back of its huge skull dropping away.
As the great pile of inanimate bones is still falling, Gruenicspins to attack the last remaining enemy. The turn adds momentum to the cleric's attack and Selune herself seems to add force to the blow as crashes into the large undead with a crack like thunder. Bone fragments scatter and the skeleton recoils slightly, looking rather badly damaged now.
(Adjusted Gruenic's turn slightly in the wake of OS2 going down; didn't move you. Please let me know if any adjustments to retcon but I assumed you would want to keep the crit!)
(Bree's turn)
Map (body of OS2 moved to show Gruenic's moonbeam):
Bree's fire bolt flies wide, missing the ogre skeleton by an inch.
Sila looks up at Gruenic's instruction and nods in understanding, then moves to flank the last enemy. The monk strikes out with fists and feet, a blur of attacks on the ogre skeleton.
Blow after blow rains down on the beleaguered undead, its attention drawn by the flanking Gruenic. Sila smashes through a femur, then chops off an arm at the elbow. Finally, as the stricken skeleton slumps to its knees, she draws her fist back to her shoulder and unleashes a deadly blow that shatters the creature's skull.
The crypt is silent as the last enemy falls. After a brief pause, Sila walks slowly over to the desecrated altar and falls into a crouch, head lowered, placing a hand on the stonework.
"I think I want to stay here a while, to see if I can cleanse this room. Move on without me, I'll catch up"
This post has potentially manipulated dice roll results.
As Sila and Gruenic walk to the altar Bree says: "Well done guys! We showed them good!" she cleans off a little spec of dust on her skirt that flew up when the skeleton fell. She joins Gruenic and Sila, to Sila she says a little sadness hearable in her voice: "Are you sure? Well I imagine that could be a good plan, having this kind of shrines that produce undead in the world isn't necessarily a good thing I guess..." she shakes off the sadness and a smile reappears on her face "Please rejoin us when you're done, we'll keep you posted if we go anywhere else!"
She'll also start inspecting the area and notice: "Maybe you can get some inspiration for your next woodworking project by studying the stonework here" :)
Gruenic starts to check the altar but gets distracted by the intricate carving of the stonework. He recognises the depictions of the dwarven god Moradin, The Creator. This was likely a shrine where the original occupants of Khundrukar would pray for inspiration in the nearby forge.
Bree has a little more luck and checks around the area for anything of interest. It seems that other adventurers have fallen here to the undead, and among their possessions she finds enough coin for everyone to take 70gp each. She also finds two spell scrolls; one of web and another of spider climb.
Gruenic kneels and says a prayer to Selune, asking her help in cleansing this place. “Mother Selune, may your light shine in this dark place, thank you for acting through my hands, helping to clear this desecrated room of the foul undead. Give me wisdom, guide us in our actions dear Lady, in your name we pray.”
(Short rest here?)
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
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Initiative order: Lucy 22, Garavant 19.18, Gruenic 19.10, Bree 11, Sila 7, Artemis 4, Orc Wight 4, Ogre Skeleton 2
Lucy’s rapier pierces the wight once more, another small step towards what now seems like an inevitable end for the undead creature. Green flames leap from the wound to sear the ogre skeleton, which still looks like it has a lot of fight left.
Gruenic fights off the heavy blow of the greatclub to maintain his concentration on the moonbeam spell. Keeping his mind in the fight, he swings his warhammer at the large skeleton and smashes through half its rib cage, scattering bone fragments across the floor. It seems that the cleric’s hammer is particularly effective against the skeleton.
(Garavant’s turn, you have advantage on your attack thanks to Artemis)
Eager to finish off the wight that wounded him, Garavant leaps forward, brandishing his rapier with a flourish. (If Lucy has finished it off, he steps over its fallen "corpse" to attack the closests ogre skeleton.) He then moves back to where he started in order to avoid any attacks from the enemy.
Splitting move (Fancy Footwork to avoid OAs)
Rapier Attack: 18 Damage: 7
Sneak Attack (adjacent allies) 7
Initiative order: Lucy 22, Garavant 19.18, Gruenic 19.10, Bree 11, Sila 7, Artemis 4, Ogre Skeleton 2
Garavant leaps into combat with the wight and skewers his rapier through the creature's eye socket. It stiffens briefly and then falls silently to the ground. Garavant returns to his original position, watching the ogre skeleton as it considers whether to change targets.
(Bree's turn)
As the Wight goes down Bree traces a familiar shape, creating a fire bolt that she hurls at Ogre Skeleton 2.
Attack: 20 Damage: 3
Initiative order: Lucy 22, Garavant 19.18, Gruenic 19.10, Bree 11, Sila 7, Artemis 4, Ogre Skeletons 2
Bree's fire bolt scorches the ogre skeleton's skull, it looks moderately damaged now.
Sila looks hesitant to rush into battle again, throwing another javelin at Ogre Skeleton 1 while it is stuck.
Javelin Attack: 18 Damage: 6 piercing
Ogre skeleton 1 breaks free of Lucy's web and moves with pace around the pews. Squeezing down the gap between them, it moves to flank Gruenic but cannot attack this turn.
Ogre Skeleton 2 turns to splat Lucy with its greatclub
Greatclub Attack: 14 Damage: 8 bludgeoning
(Lucy's turn. Ogre Skeleton 1 is Squeezing and therefore can be attacked with advantage)
Lucy drops her rapier. Using both hands, she draws two different runes in the air. With right hand, she writes earth in elven rune and draws a huge circle sround it. Appears a golden screen. It absurds all impact from the greatclub then breaks into million shining pieces.
Shield ( AC19 + 5 = 24)
From her left hand, inky energy bursts out. It takes a shape of shadowy sword. Uttering a beastly howl, Lucy brings down the magical blade on Ogre Skelton who attacked her. Is
Shadow Blade to Ogre Skeleton 2 with advantage.
Attack: 23 Damage: 14
Elven Accuracy: 3 ( will use the biggest value )
(It's unbelievable!)
Initiative order: Lucy 22, Garavant 19.18, Gruenic 19.10, Bree 11, Sila 7, Artemis 4, Ogre Skeletons 2
The greatclub looks destined to smash Lucy into pulp until her lightning reflexes produce an arcane shield at the last second, deflecting the blow and absorbing the damage. Her counterattack is precise, the summoned shadow blade slashing across the creature and carving deep ridges into the bone (you hit with a 13, they have low AC!)
Ogre Skeleton 2 now looks badly damaged, with bone fragments dropping from inflicted wounds, a slight lurch added to its movement as joints begin to break down.
(Garavant's turn)
(If Garavant steps through the gap to attack, he will go slightly in front of Gruenic. Afterward..)
Gruenic leaves the moonbeam on Ogre Skeleton 2, for 8 radiant damage, DC 12 Con save to take half damage.
Seeing the injured ogre skeleton, he strikes at Ogre Skeleton 2 attempting to put him down. “Put your bones back in the ground foul creature!”
War hammer strike to Ogre Skeleton 2, bludgeoning damage : Attack: 11 Damage: 11
Afterwards he moves southeast 5 feet on top of the wight body to avoid being pinned in between the ogre skeletons.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Garavant steps over the fallen wight and drives his rapier at the skeleton fighting Lucy and Gruenic. He once again slips back a few steps to stay out of its reach should it not fall.
Move 2 squares west
Rapier Attack: 26 Damage: 11
Bonus Disengage, use rest of move to go 2 squares back east (no OAs due to Disengage)
((Forgot Sneak Attack Damage: 9 ))
Initiative order: Lucy 22, Garavant 19.18, Gruenic 19.10, Bree 11, Sila 7, Artemis 4, Ogre Skeleton 2
Garavant's lightning quick attack is both deadly and over in a blur; the half elf is already back to his starting position before the ogre skeleton starts to fall, the back of its huge skull dropping away.
As the great pile of inanimate bones is still falling, Gruenic spins to attack the last remaining enemy. The turn adds momentum to the cleric's attack and Selune herself seems to add force to the blow as crashes into the large undead with a crack like thunder. Bone fragments scatter and the skeleton recoils slightly, looking rather badly damaged now.
(Adjusted Gruenic's turn slightly in the wake of OS2 going down; didn't move you. Please let me know if any adjustments to retcon but I assumed you would want to keep the crit!)
(Bree's turn)
Map (body of OS2 moved to show Gruenic's moonbeam):
Gruenic calls out to Sila, “Box him in on the other side!”
A wizard is never late, nor is he early, he arrives precisely when he means to.
(Just waiting for Bree, then I will post Sila's turn)
(So sorry, totally slipped my mind 😅)
Bree will just hurl another fire bolt to the last standing skeleton
Attack: 9 Damage: 7
Initiative order: Lucy 22, Garavant 19.18, Gruenic 19.10, Bree 11, Sila 7, Artemis 4, Ogre Skeleton 2
Bree's fire bolt flies wide, missing the ogre skeleton by an inch.
Sila looks up at Gruenic's instruction and nods in understanding, then moves to flank the last enemy. The monk strikes out with fists and feet, a blur of attacks on the ogre skeleton.
Unarmed strike Attack: 20 Damage: 6 bludgeoning
Bonus action: Flurry of Blows
Unarmed strike Attack: 25 Damage: 9 bludgeoning
Unarmed strike Attack: 12 Damage: 5 bludgeoning
Blow after blow rains down on the beleaguered undead, its attention drawn by the flanking Gruenic. Sila smashes through a femur, then chops off an arm at the elbow. Finally, as the stricken skeleton slumps to its knees, she draws her fist back to her shoulder and unleashes a deadly blow that shatters the creature's skull.
The crypt is silent as the last enemy falls. After a brief pause, Sila walks slowly over to the desecrated altar and falls into a crouch, head lowered, placing a hand on the stonework.
"I think I want to stay here a while, to see if I can cleanse this room. Move on without me, I'll catch up"
(Combat over everyone add 800 xp each please)
Gruenic goes over to the altar and inspects it, looking to learn more about this room and its former inhabitants as well.
Investigation : 1
Religion : 17
A wizard is never late, nor is he early, he arrives precisely when he means to.
As Sila and Gruenic walk to the altar Bree says: "Well done guys! We showed them good!" she cleans off a little spec of dust on her skirt that flew up when the skeleton fell. She joins Gruenic and Sila, to Sila she says a little sadness hearable in her voice: "Are you sure? Well I imagine that could be a good plan, having this kind of shrines that produce undead in the world isn't necessarily a good thing I guess..." she shakes off the sadness and a smile reappears on her face "Please rejoin us when you're done, we'll keep you posted if we go anywhere else!"
She'll also start inspecting the area and notice: "Maybe you can get some inspiration for your next woodworking project by studying the stonework here" :)
Investigation: 10
Gruenic starts to check the altar but gets distracted by the intricate carving of the stonework. He recognises the depictions of the dwarven god Moradin, The Creator. This was likely a shrine where the original occupants of Khundrukar would pray for inspiration in the nearby forge.
Bree has a little more luck and checks around the area for anything of interest. It seems that other adventurers have fallen here to the undead, and among their possessions she finds enough coin for everyone to take 70gp each. She also finds two spell scrolls; one of web and another of spider climb.
Gruenic kneels and says a prayer to Selune, asking her help in cleansing this place. “Mother Selune, may your light shine in this dark place, thank you for acting through my hands, helping to clear this desecrated room of the foul undead. Give me wisdom, guide us in our actions dear Lady, in your name we pray.”
(Short rest here?)
A wizard is never late, nor is he early, he arrives precisely when he means to.