Larry keeps up with Keller better than most would be able to, the metal man much more nimble than might otherwise be expected of one of his construction. As you run, the bobbing of his glowing palm is never far behind. There are further rumbles from the tower, and some of the tunnels are challenging to navigate, canted from their original position as they are, but the pair of you continue wending your way downward and downward.
It suddenly opens up into a large room with ruined blocks and worked stone some twenty feet below, the eerie purple sky filtering in from above. Larry shines his beam of light about, turning to Keller with he might take to be confusion on his metal features.
"This should not be here. This tunnel should have continued onward, I believe we have reached the extent of my experience."
((Give me a Perception check, Keller.))
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
It is apparent that the tower is perched atop a great section of mountain that it's arrival damaged some sort of structure here, while the stonework is old and worn, there is evidence of fresh damage and breakage. The light is dim, but you're able to see enough to get around, Larry deactivating his lamp as he realizes it too. It's a short drop to the ground from where you are, and based on the lean of things, you seem to have exited about a quarter turn around the tower from the window the others had knocked out above, though you're not certain how much mountain extends between you and the tower above, the rock sweeping up and out of sight before you catch sight of the tower, the diffuse light not casting a shadow from it either.
Your gaze swings back to the complex the tower's mountain roots are now nestled in, and you see more than just rubble.. you see bodies in the rubble. An arm protruding here, a torso there, a bare foot. The dim light makes it hard to make out clear details, but many someone's paid the price for breaking the tower's fall.
In the tower above, Grandpa and BB hear Keller's mental voice coming through to them.
"Tunnel collapsed behind us, don't wait for us, we're looking for a way out below."
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Which way is the tower leaning (which way is it likely to fall?)? Will it fall on top of where the window is? Will it fall in such a way as to cover up the bodies they see?
Also what material is the ground? Normal rock and soil and vegetation? Or something abnormal?
Once the message is relayed, Bolt heads for the window and leans out, looking to see if there are any handholds that can be used to achieve a safer descent than just jumping.
Rollback Post to RevisionRollBack
Active Characters: Ernos, Tiefling Warlock in Tests and Trials | Khond Stardancer,Centaur Rogue in The Forgotten Wish | Blumeria "Bolt" Sirgula,Dragonborn Fighter/Sorcerer in Forged In Chaos
"Hells of time to be out of magic, could have just walked down the side of this thing. How's it looking out there Bolt? Any chance of sliding or climbing down rather than the straight drop?"
"so we are with the 5 of us, I only have enough of my magic left to break our fall once, and as said we need to be pretty close to eachother and all falling. So I would suggests we all fall at the same time, and do not try to climb. I could also give to people the cat's grace to have a better grip, but thats only two."
((Gramps could use a 3rd lvl spellslot to cast enhance ability cats grace to give advantage to dex checks, and have no fall damage from a 20ft drop. Or use feather fall as a reaction when falling to have 5 creatures glide down))
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"We'll have to drop again once we're out of the tower. Might be best to try managing the drop we know without magic, save it for the one we don't."
Rollback Post to RevisionRollBack
Active Characters: Ernos, Tiefling Warlock in Tests and Trials | Khond Stardancer,Centaur Rogue in The Forgotten Wish | Blumeria "Bolt" Sirgula,Dragonborn Fighter/Sorcerer in Forged In Chaos
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
((The easiest window to bust out, and thus the one I am assuming they did first, is the one at the top of the stairs to the basement. It's the easiest, because that's the way the tower is leaning, but if they scramble up the sloped floor to the one on the far wall, they could easily knock it out and be able to crawl up and through, and be able to stand with the tower at their back. If on a clock face, the tower is leaning to 2 o'clock, the easy window is at 3 o'clock and there are other windows at 6, 9 and 12 o'clock. Keller and Larry are at 5 o'clock, but far below and outside the tower.))
Tower's vibe right now...
((What Keller can see currently is the ruined inside of this complex, which already looked to have been in disrepair, but is now rubble of sandy reddish purple stone, no vegetation visible, but the rubble and dust is strewn across worked stone blocks making up the floors, there are still walls some distance from you of similar stone. Some of the darker stone of the ball of mountain you're hanging out the side of has mixed with the existing debris.))
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
((Which window you going out? Larry would be able to describe their relative position based on his estimation of where they came out.))
The tower groans as a somewhat more substantial chunk of the ramparts up top tumbles loose, plunging past the party on the first floor to impact outside the portion of ruins Larry and Keller are in, the impact and scattering of rubble being felt in their feet.
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Bolt's probably just going to go out the window that's easy to reach and check the cliff edge from there to try to judge distance.
Rollback Post to RevisionRollBack
Active Characters: Ernos, Tiefling Warlock in Tests and Trials | Khond Stardancer,Centaur Rogue in The Forgotten Wish | Blumeria "Bolt" Sirgula,Dragonborn Fighter/Sorcerer in Forged In Chaos
Gramps follows bolt, helping Black through the window as well.
(If I remember correctly, Red was gone and will be back after long rest?^^)
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Keller tries to relay helpful information from what he sees from his vantage point and tells them to get out as safely and quickly as they can. (Goal of him leaving through tunnel was first to scout to see if there was an easy tunnel route for all of them and second to take two people out of the number of people that needed feather fall, and thus allow everyone else an easy fall down.)
He’s trying to get down to the surface of whatever land this is safely - we are in a now-open chamber that seems to have been part of a building or settlement crushed by the tower being transported here? And there are bodies? And I couldn’t quite tell if we are still on the mountain chunk attached to the tower or if we are actually down on the surface of this realm we transported to. If the former, he’d try climbing down to the surface and get to a place where the tower doesn’t seem like it would fall on. All the while informing the group about relative distances of how far drops are, giving them good scouting information to make the best decisions of how to get down safety.
While the others move out onto the cliff edge Red is send to scout the area below, to immediately fly backup if he sees anyone and otherwise wait below for us to come down.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"Alright, when everyone is ready I count to 5 and we jump on 5"
Which he does when they get the okay, than as soon as everyone is falling he uses his reaction for feather fall.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
As Keller and Larry prepared to descend, they see a flitting form that hones in on them as Red flies down to perch on Keller's arm, bobbing their head up and down a few times before flying off, circling.
((Assuming the return if they see anyone didn't apply to Keller and Larry.))
((Keller, it's not a far drop, but let's have an Acrobatics check to make it down safely to the ground level.))
The five up top manage to get out of the window and to the edge, getting in position and ready to jump without anyone tumbling out prematurely, and with a countdown, launch themselves into Grandpa's proverbial arms. While they are a ways up, it doesn't take them longer to land than he's able to hold the magic. Black seems to find the lack of solid ground under their feet particularly disconcerting, paws flexing as they give a soft metallic growl. Red flits up and lands on Black's back.
As you touch down with a soft puff of reddish purple dust, under the eerie purple glow of the flat vista that just seems to end some distance away that could be a few hundred feet, or a few hundred miles, you look upward at the ball of stone the tower is sprouting from. The very top of the tower is visible above the hemisphere of mountain that was brought here with it, and it doesn't take long after touching down for you all to get a strong impulse to move well out from your landing position, as the tower is leaning dramatically towards you now. You don't know if it has the mass or integrity to roll the hemisphere on top of where you now stand, but the tower crumbling would send a few tons of debris raining down on your location. The chunk that toppled free earlier has left an impact crater not far from where you now stand.
Red flits up to circle above you, and your focus is momentarily drawn from the looming dark stone and tower you rode here, as you find yourself gazing upon an otherworldly landscape that defies all known earthly concepts. This alien realm is adorned with the remnants of a long-lost civilization, their ruins stretching across the reddish-purple expanse before you, surfaces weathered by eons of cosmic winds and astral currents. The rocks possess a peculiar hue, shades of reddish-purple intertwine, creating an eerie, yet captivating, ambiance. Some of the stones appear to be etched with mysterious symbols or intricate patterns, remnants of the culture that once resided here.
As you look beyond, your gaze is met by a mesmerizing sight—a sky illuminated by a tapestry of purple stellar bodies. The stars seem to pulsate with ethereal energy, casting an otherworldly glow that bathes the landscape in a celestial haze. Nebulous clouds of amethyst and indigo drift lazily across the sky, forming intricate patterns that hint at cosmic secrets.
The combination of the purplish sky and the reddish-purple ruins creates a surreal contrast, evoking a sense of both mystery and wonder. It's as if the landscape itself is a reflection of the celestial energies that permeate this realm, a testament to the grandeur and beauty of the Astral Sea.
As you look further, you notice that the ruins possess a certain organic quality. They twist and curve, almost as if they were grown rather than constructed. Intricate archways adorned with faintly glowing runes beckon you to venture deeper into this alien world. Some of the ruins have crumbled over time, their fragments scattered across the ground, while others stand tall and proud, defying the passage of countless ages. The nearest of which collapsed not due to time, but due to the mass of stone the tower was perched upon suddenly sharing space with it, and it is the building that lost. Part of it remains standing, but dwarfed by the massive boulder of mountain. That must be where Keller reported being able to see inside, and it is where Red now flies.
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Larry keeps up with Keller better than most would be able to, the metal man much more nimble than might otherwise be expected of one of his construction. As you run, the bobbing of his glowing palm is never far behind. There are further rumbles from the tower, and some of the tunnels are challenging to navigate, canted from their original position as they are, but the pair of you continue wending your way downward and downward.
It suddenly opens up into a large room with ruined blocks and worked stone some twenty feet below, the eerie purple sky filtering in from above. Larry shines his beam of light about, turning to Keller with he might take to be confusion on his metal features.
"This should not be here. This tunnel should have continued onward, I believe we have reached the extent of my experience."
((Give me a Perception check, Keller.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Keller perception: 23
Plus a 6 from psi bolstered knack
It is apparent that the tower is perched atop a great section of mountain that it's arrival damaged some sort of structure here, while the stonework is old and worn, there is evidence of fresh damage and breakage. The light is dim, but you're able to see enough to get around, Larry deactivating his lamp as he realizes it too. It's a short drop to the ground from where you are, and based on the lean of things, you seem to have exited about a quarter turn around the tower from the window the others had knocked out above, though you're not certain how much mountain extends between you and the tower above, the rock sweeping up and out of sight before you catch sight of the tower, the diffuse light not casting a shadow from it either.
Your gaze swings back to the complex the tower's mountain roots are now nestled in, and you see more than just rubble.. you see bodies in the rubble. An arm protruding here, a torso there, a bare foot. The dim light makes it hard to make out clear details, but many someone's paid the price for breaking the tower's fall.
In the tower above, Grandpa and BB hear Keller's mental voice coming through to them.
"Tunnel collapsed behind us, don't wait for us, we're looking for a way out below."
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Which way is the tower leaning (which way is it likely to fall?)? Will it fall on top of where the window is? Will it fall in such a way as to cover up the bodies they see?
Also what material is the ground? Normal rock and soil and vegetation? Or something abnormal?
Once the message is relayed, Bolt heads for the window and leans out, looking to see if there are any handholds that can be used to achieve a safer descent than just jumping.
Active Characters:
Ernos, Tiefling Warlock in Tests and Trials | Khond Stardancer, Centaur Rogue in The Forgotten Wish | Blumeria "Bolt" Sirgula, Dragonborn Fighter/Sorcerer in Forged In Chaos
"Hells of time to be out of magic, could have just walked down the side of this thing. How's it looking out there Bolt? Any chance of sliding or climbing down rather than the straight drop?"
Salkur looks at the others
"so we are with the 5 of us, I only have enough of my magic left to break our fall once, and as said we need to be pretty close to eachother and all falling. So I would suggests we all fall at the same time, and do not try to climb. I could also give to people the cat's grace to have a better grip, but thats only two."
((Gramps could use a 3rd lvl spellslot to cast enhance ability cats grace to give advantage to dex checks, and have no fall damage from a 20ft drop. Or use feather fall as a reaction when falling to have 5 creatures glide down))
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"We'll have to drop again once we're out of the tower. Might be best to try managing the drop we know without magic, save it for the one we don't."
Active Characters:
Ernos, Tiefling Warlock in Tests and Trials | Khond Stardancer, Centaur Rogue in The Forgotten Wish | Blumeria "Bolt" Sirgula, Dragonborn Fighter/Sorcerer in Forged In Chaos
((Ah right, I meant the magic for the big drop, not the 10ft drop.))
"Let's at least check that cliff edge quickly"
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
((The easiest window to bust out, and thus the one I am assuming they did first, is the one at the top of the stairs to the basement. It's the easiest, because that's the way the tower is leaning, but if they scramble up the sloped floor to the one on the far wall, they could easily knock it out and be able to crawl up and through, and be able to stand with the tower at their back. If on a clock face, the tower is leaning to 2 o'clock, the easy window is at 3 o'clock and there are other windows at 6, 9 and 12 o'clock. Keller and Larry are at 5 o'clock, but far below and outside the tower.))
Tower's vibe right now...
((What Keller can see currently is the ruined inside of this complex, which already looked to have been in disrepair, but is now rubble of sandy reddish purple stone, no vegetation visible, but the rubble and dust is strewn across worked stone blocks making up the floors, there are still walls some distance from you of similar stone. Some of the darker stone of the ball of mountain you're hanging out the side of has mixed with the existing debris.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
"Sounds like I'm sticking close to Gramps. You lemme know when we're goin'."
((Which window you going out? Larry would be able to describe their relative position based on his estimation of where they came out.))
The tower groans as a somewhat more substantial chunk of the ramparts up top tumbles loose, plunging past the party on the first floor to impact outside the portion of ruins Larry and Keller are in, the impact and scattering of rubble being felt in their feet.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Bolt's probably just going to go out the window that's easy to reach and check the cliff edge from there to try to judge distance.
Active Characters:
Ernos, Tiefling Warlock in Tests and Trials | Khond Stardancer, Centaur Rogue in The Forgotten Wish | Blumeria "Bolt" Sirgula, Dragonborn Fighter/Sorcerer in Forged In Chaos
Gramps follows bolt, helping Black through the window as well.
(If I remember correctly, Red was gone and will be back after long rest?^^)
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
((I think you've had Red scout a bit since being here, and don't recall them getting dusted.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Keller tries to relay helpful information from what he sees from his vantage point and tells them to get out as safely and quickly as they can. (Goal of him leaving through tunnel was first to scout to see if there was an easy tunnel route for all of them and second to take two people out of the number of people that needed feather fall, and thus allow everyone else an easy fall down.)
He’s trying to get down to the surface of whatever land this is safely - we are in a now-open chamber that seems to have been part of a building or settlement crushed by the tower being transported here? And there are bodies? And I couldn’t quite tell if we are still on the mountain chunk attached to the tower or if we are actually down on the surface of this realm we transported to. If the former, he’d try climbing down to the surface and get to a place where the tower doesn’t seem like it would fall on. All the while informing the group about relative distances of how far drops are, giving them good scouting information to make the best decisions of how to get down safety.
((Looks like Red should still be here indeed))
While the others move out onto the cliff edge Red is send to scout the area below, to immediately fly backup if he sees anyone and otherwise wait below for us to come down.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
As they are on the edge Gramps looks around
"Alright, when everyone is ready I count to 5 and we jump on 5"
Which he does when they get the okay, than as soon as everyone is falling he uses his reaction for feather fall.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
As Keller and Larry prepared to descend, they see a flitting form that hones in on them as Red flies down to perch on Keller's arm, bobbing their head up and down a few times before flying off, circling.
((Assuming the return if they see anyone didn't apply to Keller and Larry.))
((Keller, it's not a far drop, but let's have an Acrobatics check to make it down safely to the ground level.))
The five up top manage to get out of the window and to the edge, getting in position and ready to jump without anyone tumbling out prematurely, and with a countdown, launch themselves into Grandpa's proverbial arms. While they are a ways up, it doesn't take them longer to land than he's able to hold the magic. Black seems to find the lack of solid ground under their feet particularly disconcerting, paws flexing as they give a soft metallic growl. Red flits up and lands on Black's back.
As you touch down with a soft puff of reddish purple dust, under the eerie purple glow of the flat vista that just seems to end some distance away that could be a few hundred feet, or a few hundred miles, you look upward at the ball of stone the tower is sprouting from. The very top of the tower is visible above the hemisphere of mountain that was brought here with it, and it doesn't take long after touching down for you all to get a strong impulse to move well out from your landing position, as the tower is leaning dramatically towards you now. You don't know if it has the mass or integrity to roll the hemisphere on top of where you now stand, but the tower crumbling would send a few tons of debris raining down on your location. The chunk that toppled free earlier has left an impact crater not far from where you now stand.
Red flits up to circle above you, and your focus is momentarily drawn from the looming dark stone and tower you rode here, as you find yourself gazing upon an otherworldly landscape that defies all known earthly concepts. This alien realm is adorned with the remnants of a long-lost civilization, their ruins stretching across the reddish-purple expanse before you, surfaces weathered by eons of cosmic winds and astral currents. The rocks possess a peculiar hue, shades of reddish-purple intertwine, creating an eerie, yet captivating, ambiance. Some of the stones appear to be etched with mysterious symbols or intricate patterns, remnants of the culture that once resided here.
As you look beyond, your gaze is met by a mesmerizing sight—a sky illuminated by a tapestry of purple stellar bodies. The stars seem to pulsate with ethereal energy, casting an otherworldly glow that bathes the landscape in a celestial haze. Nebulous clouds of amethyst and indigo drift lazily across the sky, forming intricate patterns that hint at cosmic secrets.
The combination of the purplish sky and the reddish-purple ruins creates a surreal contrast, evoking a sense of both mystery and wonder. It's as if the landscape itself is a reflection of the celestial energies that permeate this realm, a testament to the grandeur and beauty of the Astral Sea.
As you look further, you notice that the ruins possess a certain organic quality. They twist and curve, almost as if they were grown rather than constructed. Intricate archways adorned with faintly glowing runes beckon you to venture deeper into this alien world. Some of the ruins have crumbled over time, their fragments scattered across the ground, while others stand tall and proud, defying the passage of countless ages. The nearest of which collapsed not due to time, but due to the mass of stone the tower was perched upon suddenly sharing space with it, and it is the building that lost. Part of it remains standing, but dwarfed by the massive boulder of mountain. That must be where Keller reported being able to see inside, and it is where Red now flies.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock