This post has potentially manipulated dice roll results.
Bryn surge: 34
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"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
58. For the next minute, you are wreathed in flame, casting bright light to a distance of 30 feet, and dim light an additional 30 feet beyond that. You and objects worn or carried are immune to the flames, but any other creature starting their turn within 10 feet of you must make a CON save or take 2d4 fire damage.
Bryn replicates in much the same way that Storm's body has, and the room erupts in crackling flames swirling around the now towering figure of the invisible mage, as two columns flame reach down to grasp the handle and return it to the position it was before Keller shifted it.
((Keller, I'll say you were able to be in position to make a contested STR check against him on the lever as a reaction.))
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
The two battle back and forth with the lever, the mage eventually prevailing and slamming it in position before mashing a gem that begins to glow. Seeing that he's all alone, and things have fully turned against him, he turns to leap into the sphere as it pulses, the tendrils intercepting him and halting his progress as his now large form is outlined in flame and crackling tendrils of purple energy that writhe up and down his body. The sphere continues expanding, the tendrils now seeming to pulse as if feeding on the chaotic energy he has begun unleashing, other tendrils writhing and questing upward like spectral roots, prodding at the Storms until the illusions pop and they latch on to his body, similarly seeming to pulse and grow as it feeds on the chaos.
Magic swirls around you, the stone growing soft beneath your feet, then firming as you begin to sink, pulling your feet free leaves shallow depressions in the stone. The mage opens his mouth to scream, tendrils of energy festooning his face outlining his otherwise invisible features, but gems fly out before exploding into butterflies that disintegrate into shimmering dust that makes Black sneeze. There is a cacophony of crackling of magic, the stones of the tower groaning, jars of Larry's Mistress's potions and other arcane components shattering and adding their contents to the maelstrom that begins to swirl in the center of the room. Energy arcs across the body of the many clawed creature, flaying flesh from bone, bone that reveals a metallic glint even as the flesh begins sloughing off and turning into a goo that is drawn towards the center.
The sphere, pulsing and crackling with energy, fully engulfs the mage and Storm, surging and crackling even more with energy, seemingly able to turn its attentions, mindless though it is, to the others in the room. You all feel a weight pulling at you, drawing your towards the sphere. With no consciousness to maintain position, BB and Larry are the first two to be pulled in, their bodies colliding in a macabre parody of hugging marionettes as their feet touch the sphere, and seem to elongate, being pulled like taffy before they are wholly drawn in to vanish within the sphere.
The sphere pulses larger, rapidly now, its growth being fed by the chaos within those it has engulfed as it flashes outward, the last thing Bryn, Bolt and Keller seeing is the shimmering outer edge of the sphere as it approaches their faces, then silence.
Miles away, on a bluff of bare stone protruding from the edge of a pine forest, a small figure in Company colors sits atop a horse, spyglass trained in the distance. A soft keening cry draws his attention and Fletcher lowers the glass to regard the hawk perched on a branch nearby.
"Yeah, yeah, as soon as I have something I'll send you on your way. All well and good Ayen and the others caught one of those nasty beasties, but if we don't plug the bung, more of them are gonna be flowing out of the proverbial barrel."
He resumes his watch on the tower many miles in the distance, just a slender bit of stone visible and eventually sees flashes of magic around its top. He softly mutters prayers to any gods willing to listen, when suddenly there is a flash, momentarily blinding him in the eye he was looking through. He rubs at it as a wind swirls along behind him, pulling his cloak and hair forward and drawing a squawking protest from the hawk. He has time to blink free the tears enough to look through his unaffected eye and and isn't able to spot the tower. Bringing the glass to his non-dominant eye, he looks around and doesn't see anything as he feels a shuddering punch to the body that is accompanied by a thunderous boom, his horse rearing and dropping him to the ground amid a storm of curses. He rolls over, the crunch of glass eliciting a fresh round of swearing as he staggers to his feet and looks down at his shattered spyglass.
It's pushing on towards evening as Fletcher, having re-collected his horse and the hawk, rides up a trail to an enormous bowl carved out of the mountains. Of the tower he sees nothing left, just a crater stretching hundreds and hundreds of feet across, the bottom filled with rubble and scree, and assorted trees that toppled in after whatever happened here.
"You magnificent bastards.", he mutters, pulling a full bottle of dark spirits from his saddlebags. He breaks the wax and pulls the stopper out, flicking it over the edge. "I was gonna share this with you after the job was done."
He raises the bottle and takes a deep swig before lowering it, wiping his forearm across his eyes, and taking another long pull. He cradles it in his arm as he jots on a scrap of parchment.
"The rotten tree was toppled in the storm, don't think anyone made it out."
He tucks it into a leather tube on the hawk's leg, and the creature takes off, winging its way to Uncle. Fletch takes one more pull before hurling the bottle with all his might to arc over the lip of the crater and shatter on the rocks below. Sniffing, he turns his horse and clops back down the trail.
You wake in pain quite unlike any you've felt before... taking a breathe, the air has a metallic flavor to it that is quite unusual, and it feels thin and stale...
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DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
"What the, what happened, how long was I out, Black, Red, Where are you?"Gramps shouts as he comes to his senses in pain.
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"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
For a time, Larry feels both squashed and stretched at the same time. His systems register immense pressure… “Dragon!…. No…”, he says, in his half-dead, half-dreamlike state. “Not the dragon’s hoard, I can’t!….”.
His systems are spiking off the charts, before everything goes black…
After a while (a second? a week?), something inside manages to reroute, and a faint hum starts issuing from somewhere within his central core again… His fingers tingle as something else begins whirring and cycling-up within his fists and forearms too.
Everything ‘hurts’. His systems register damage, the data can be thought of as ‘pain’, but this time something’s different… he really ‘hurts’. He barely dares to move, the pain is so great. Did he die??! Is this Silicon Heaven?…
His eyes don’t ‘open’ in the traditional sense, but one ‘eye’ comes online first… and then the other…
At first he just sees a burnout view: oversaturated, and blown out to white, and then into some strange, non-visual wavelength, before they both focus and settle within normal parameters…
BB, you come to lying in a pile of broken glass under the window you blew in, parting your gritty eyes, you see a purplish hue suffusing the dim tower room, your back against the wall and the floor at a disorienting angle. As you push yourself up, you realize the tower must have shifted, and you have to push away various debris and workshop paraphernalia as you re-orient yourself. Keller lies not too far from you, as does Bolt. You can see what you take to be Bryn's arm protruding where his slide to the low-side of the tower was halted by the desk. The metal man going by Larry stirs, one of his eyes lighting up as his systems crackle back to activity.
You have gained a level in one of your classes, gaining any class features (abilities, new spell learned, new spell slots, etc) that would come with that level up, but have not yet gained the benefits of a long rest, though you may gain the benefits of a short rest.
Larry, you regain control of your systems, and observe BB is both alive and awake, while Keller and Bolt are similarly half buried in debris. The sphere is gone, but the fight has made a right mess of the Mistress' workshop, it will take days to get it cleaned up. The floor seems out of level as well, as you and everything else loose in the room seems to have slide and gathered under the window. You feel... different. Perhaps it is just the residual of all of the magic that was unleashed here, but you feel oddly energized.
You have gained 2 levels in wild magic sorcerer, and have access to any spells, spell slots and class features that would come with those levels, but have not yet gained the benefits of a long rest, though you may gain the benefits of a short rest.
Grandpa, you hear a metallic purr of concern and are nosed by Black. Red flutters down and pecks at a book that has fallen across your chest. Looking around, you are still in the library, but see none of the rest of your company. The tower seems off kilter, sloping towards the door.
You have gained a level in one of your classes, gaining any class features (abilities, new spell learned, new spell slots, etc) that would come with that level up, but have not yet gained the benefits of a long rest, though you may gain the benefits of a short rest.
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DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Grandpa pets Black and Red and gets up with some difficulty
"Glad you two are okay and here. Do you know where the rest is?"
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"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
This post has potentially manipulated dice roll results.
(Grandpa hit dice: 21)
"They upstairs? Alright, let's see how they are doing."Grandpa says begore takin Black and Red and going upstairs to check upon the others.
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"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Keller lets out a long, wheeze of a groan, stunned, flat on his back (think Loki after the “puny god” scene in the Avengers). His hand is still clamped on the lever, arm above his head. He doesn’t have the strength to mutter a question asking what happened.
This post has potentially manipulated dice roll results.
((For all intent and purpose, it seems to those in the tower that they are just in the same old tower? a little wonky but still… where it was? Any sign it’s moved? Any sign of any enemies too?))
Larry:
Rolling 5x monk hit dice (d8+1): regain + 22 hp
Rolling 2x sorcerer hit dice: (d6+1): regain + 8 hp
Larry sits up and looks around. “Is everyone alright?…. What happened?… The intruders! Where are they?!…”.
He stands and spins around once, looking for intruders but his legs give way and he lands on his hands and knees on the floor…
He gets up again, more cautious, and looks about. “Oh no no no! This mess! This will never do!… When The Mistress comes back, she’ll…”. He starts to try and put things straight, but it’s futile.
He stops dead. ”Not safe… I should prepare…”. He starts to search the mess and rubble, and what’s left of the room and shelves or cupboards, for anything useful. He knows where the healing potions were kept. Are any left? Anything else at hand useful?
Bryn surge: 34
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Keller teleports to five feet above the lever, yes. Then drops into a crouch after he falls.
58
Bolt 20
BB 18 (Death Save via PM please)
Bryn 15
Larry 14 (Death Save via PM please)
Grandpa/Black 13
Storm's Pal (Mage) (9 round chaos surge)
Grandpa's Stairway Friend 9Keller 7
Storm 4 ((9 round chaos surge))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
58. For the next minute, you are wreathed in flame, casting bright light to a distance of 30 feet, and dim light an additional 30 feet beyond that. You and objects worn or carried are immune to the flames, but any other creature starting their turn within 10 feet of you must make a CON save or take 2d4 fire damage.
Bryn replicates in much the same way that Storm's body has, and the room erupts in crackling flames swirling around the now towering figure of the invisible mage, as two columns flame reach down to grasp the handle and return it to the position it was before Keller shifted it.
((Keller, I'll say you were able to be in position to make a contested STR check against him on the lever as a reaction.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Keller STR (using Tides): 4 (and will use a psychic die if a failure, 4)
((Woof.))
Mage STR: 9
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
The two battle back and forth with the lever, the mage eventually prevailing and slamming it in position before mashing a gem that begins to glow. Seeing that he's all alone, and things have fully turned against him, he turns to leap into the sphere as it pulses, the tendrils intercepting him and halting his progress as his now large form is outlined in flame and crackling tendrils of purple energy that writhe up and down his body. The sphere continues expanding, the tendrils now seeming to pulse as if feeding on the chaotic energy he has begun unleashing, other tendrils writhing and questing upward like spectral roots, prodding at the Storms until the illusions pop and they latch on to his body, similarly seeming to pulse and grow as it feeds on the chaos.
Magic swirls around you, the stone growing soft beneath your feet, then firming as you begin to sink, pulling your feet free leaves shallow depressions in the stone. The mage opens his mouth to scream, tendrils of energy festooning his face outlining his otherwise invisible features, but gems fly out before exploding into butterflies that disintegrate into shimmering dust that makes Black sneeze. There is a cacophony of crackling of magic, the stones of the tower groaning, jars of Larry's Mistress's potions and other arcane components shattering and adding their contents to the maelstrom that begins to swirl in the center of the room. Energy arcs across the body of the many clawed creature, flaying flesh from bone, bone that reveals a metallic glint even as the flesh begins sloughing off and turning into a goo that is drawn towards the center.
The sphere, pulsing and crackling with energy, fully engulfs the mage and Storm, surging and crackling even more with energy, seemingly able to turn its attentions, mindless though it is, to the others in the room. You all feel a weight pulling at you, drawing your towards the sphere. With no consciousness to maintain position, BB and Larry are the first two to be pulled in, their bodies colliding in a macabre parody of hugging marionettes as their feet touch the sphere, and seem to elongate, being pulled like taffy before they are wholly drawn in to vanish within the sphere.
The sphere pulses larger, rapidly now, its growth being fed by the chaos within those it has engulfed as it flashes outward, the last thing Bryn, Bolt and Keller seeing is the shimmering outer edge of the sphere as it approaches their faces, then silence.
Miles away, on a bluff of bare stone protruding from the edge of a pine forest, a small figure in Company colors sits atop a horse, spyglass trained in the distance. A soft keening cry draws his attention and Fletcher lowers the glass to regard the hawk perched on a branch nearby.
"Yeah, yeah, as soon as I have something I'll send you on your way. All well and good Ayen and the others caught one of those nasty beasties, but if we don't plug the bung, more of them are gonna be flowing out of the proverbial barrel."
He resumes his watch on the tower many miles in the distance, just a slender bit of stone visible and eventually sees flashes of magic around its top. He softly mutters prayers to any gods willing to listen, when suddenly there is a flash, momentarily blinding him in the eye he was looking through. He rubs at it as a wind swirls along behind him, pulling his cloak and hair forward and drawing a squawking protest from the hawk. He has time to blink free the tears enough to look through his unaffected eye and and isn't able to spot the tower. Bringing the glass to his non-dominant eye, he looks around and doesn't see anything as he feels a shuddering punch to the body that is accompanied by a thunderous boom, his horse rearing and dropping him to the ground amid a storm of curses. He rolls over, the crunch of glass eliciting a fresh round of swearing as he staggers to his feet and looks down at his shattered spyglass.
It's pushing on towards evening as Fletcher, having re-collected his horse and the hawk, rides up a trail to an enormous bowl carved out of the mountains. Of the tower he sees nothing left, just a crater stretching hundreds and hundreds of feet across, the bottom filled with rubble and scree, and assorted trees that toppled in after whatever happened here.
"You magnificent bastards.", he mutters, pulling a full bottle of dark spirits from his saddlebags. He breaks the wax and pulls the stopper out, flicking it over the edge. "I was gonna share this with you after the job was done."
He raises the bottle and takes a deep swig before lowering it, wiping his forearm across his eyes, and taking another long pull. He cradles it in his arm as he jots on a scrap of parchment.
"The rotten tree was toppled in the storm, don't think anyone made it out."
He tucks it into a leather tube on the hawk's leg, and the creature takes off, winging its way to Uncle. Fletch takes one more pull before hurling the bottle with all his might to arc over the lip of the crater and shatter on the rocks below. Sniffing, he turns his horse and clops back down the trail.
You wake in pain quite unlike any you've felt before... taking a breathe, the air has a metallic flavor to it that is quite unusual, and it feels thin and stale...
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
"Ahhhhh... Damnit! Just finish me off and let me be dead! Come on..."
After his breath,
"Gods, am I in lock up again? Hey? Hey anyone listening?
"What the, what happened, how long was I out, Black, Red, Where are you?" Gramps shouts as he comes to his senses in pain.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
For a time, Larry feels both squashed and stretched at the same time. His systems register immense pressure… “Dragon!…. No…”, he says, in his half-dead, half-dreamlike state. “Not the dragon’s hoard, I can’t!….”.
His systems are spiking off the charts, before everything goes black…
After a while (a second? a week?), something inside manages to reroute, and a faint hum starts issuing from somewhere within his central core again… His fingers tingle as something else begins whirring and cycling-up within his fists and forearms too.
Everything ‘hurts’. His systems register damage, the data can be thought of as ‘pain’, but this time something’s different… he really ‘hurts’. He barely dares to move, the pain is so great. Did he die??! Is this Silicon Heaven?…
His eyes don’t ‘open’ in the traditional sense, but one ‘eye’ comes online first… and then the other…
At first he just sees a burnout view: oversaturated, and blown out to white, and then into some strange, non-visual wavelength, before they both focus and settle within normal parameters…
He looks about…
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
BB, you come to lying in a pile of broken glass under the window you blew in, parting your gritty eyes, you see a purplish hue suffusing the dim tower room, your back against the wall and the floor at a disorienting angle. As you push yourself up, you realize the tower must have shifted, and you have to push away various debris and workshop paraphernalia as you re-orient yourself. Keller lies not too far from you, as does Bolt. You can see what you take to be Bryn's arm protruding where his slide to the low-side of the tower was halted by the desk. The metal man going by Larry stirs, one of his eyes lighting up as his systems crackle back to activity.
You have gained a level in one of your classes, gaining any class features (abilities, new spell learned, new spell slots, etc) that would come with that level up, but have not yet gained the benefits of a long rest, though you may gain the benefits of a short rest.
Larry, you regain control of your systems, and observe BB is both alive and awake, while Keller and Bolt are similarly half buried in debris. The sphere is gone, but the fight has made a right mess of the Mistress' workshop, it will take days to get it cleaned up. The floor seems out of level as well, as you and everything else loose in the room seems to have slide and gathered under the window. You feel... different. Perhaps it is just the residual of all of the magic that was unleashed here, but you feel oddly energized.
You have gained 2 levels in wild magic sorcerer, and have access to any spells, spell slots and class features that would come with those levels, but have not yet gained the benefits of a long rest, though you may gain the benefits of a short rest.
Grandpa, you hear a metallic purr of concern and are nosed by Black. Red flutters down and pecks at a book that has fallen across your chest. Looking around, you are still in the library, but see none of the rest of your company. The tower seems off kilter, sloping towards the door.
You have gained a level in one of your classes, gaining any class features (abilities, new spell learned, new spell slots, etc) that would come with that level up, but have not yet gained the benefits of a long rest, though you may gain the benefits of a short rest.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
BB shakes the glass off, nods to Larry, and heads over to start pulling debris off Keller and Bolt.
"Hey Kelly? You still with it? Bolt? You gotta return that axe to that girl, get out here."
He doesn't shout and is just talking. He's tone is muted, nothing amusing about this.
"Come help Lare."
(How much HP do we wake up with?)
Grandpa pets Black and Red and gets up with some difficulty
"Glad you two are okay and here. Do you know where the rest is?"
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
((1 HP if you're all out of HD, but otherwise can roll hit die for a short rest.))
((BB, give me a medicine check?))
Grandpa, Red looks upward, before flying out the door.
Larry and BB see Red fly in the door, and seeing you up, flies over to hop up and down on BB's shoulders before flying out of the room.
Red returns, and hops up and down in the doorway.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
((Short rest hitdice: 30+ 6))
Medicine: 19
"Oh, hey bird. So Gramps is still here somewhere? GRAMPS, GET IN HERE, NEED SOME HELP!"
((And a second wind: 12))
(Grandpa hit dice: 21)
"They upstairs? Alright, let's see how they are doing." Grandpa says begore takin Black and Red and going upstairs to check upon the others.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Keller lets out a long, wheeze of a groan, stunned, flat on his back (think Loki after the “puny god” scene in the Avengers). His hand is still clamped on the lever, arm above his head. He doesn’t have the strength to mutter a question asking what happened.
He opens his eyes.
((For all intent and purpose, it seems to those in the tower that they are just in the same old tower? a little wonky but still… where it was? Any sign it’s moved? Any sign of any enemies too?))
Larry:
Rolling 5x monk hit dice (d8+1): regain + 22 hp
Rolling 2x sorcerer hit dice: (d6+1): regain + 8 hp
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
Larry sits up and looks around. “Is everyone alright?…. What happened?… The intruders! Where are they?!…”.
He stands and spins around once, looking for intruders but his legs give way and he lands on his hands and knees on the floor…
He gets up again, more cautious, and looks about. “Oh no no no! This mess! This will never do!… When The Mistress comes back, she’ll…”. He starts to try and put things straight, but it’s futile.
He stops dead. ”Not safe… I should prepare…”. He starts to search the mess and rubble, and what’s left of the room and shelves or cupboards, for anything useful. He knows where the healing potions were kept. Are any left? Anything else at hand useful?
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss