Zenodor then flies up into the air above the ship with the idea of staying outside of tentacle-grabbing range.
Z flew up into the air above the ship before the Octopus attacked - so I would assume he doesn't get affected by the stopping of the ship anyway as he wouldn't be jolted from any deceleration (Dexterity check just in case I'm wrong: 6)
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Tentacle 1 wraps itself around the mast of the ship.
Grapple: 11
(Pepin is up.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Pepin looks around himself in the water, looking for the face/head of the creature when he finds it he focusses on his amulet and a guiding bolt (3rd lvl) shoots out from it towards the creature.
Attack: 17 Damage: 26
As a bonus action he focusses on his force ballista to make an attack on the tentacle that he saw moving just now (T1) for damage and it is moved 5ft away from the cannon on a hit:
Attack: 17 Damage: 10
(Both attacks have a 120ft range so Pepin will stay at around that distance from the creature. He has freedom of movement spell on him and wears a cloak of the manta ray so has 60ft swimming speed)
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Zenodor telepathically shouts at the creature "Leave this ship alone. We are not easy prey, and you will suffer great harm if you continue! Let me demonstrate"
He then casts Blight on the nearest tentacle (presumably the one that tried to grab him and is now wrapped around the mast).
Necrotic damage: 36 or half with successful CON DC 16 save
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
There is a gurgling screech erupting from the waves below and the tentacle around the mast let's go and recoils rapidly beneath the waves.
4 tentacles remain.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Tempe invests a ki, step of the wind(disengage) to avoid being attacked flying up to the mast. And as long as no one is in the mast that's being grappled by the tentacle he cast spike growth upon it.6 piercing damage for every 5 feet it travels.
"Stay off this mast or you'll be hurt by my spell!" Tempe shouts to everyone as he tries to move out of the range of the tentacles.
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Moving forward towards the remaining tentacles, Randall tries to center himself near the mast and within 15 feet of as many tentacles as possible.
With Lightbringer bared and ready for combat, Randall calls on his most powerful magics and is suddenly surrounded by celestial spirits in a thirty foot diameter sphere. Though they avoid the crew and his allies, the spirits sear and burn the tentacles severely!
Casting Spirit Guardians at level 5, Causing 5d8 Radiant damage to each tentacle starting its turn or entering the sphere, Wisdom saving throw DC 17 for half damage,
“Begone creature of the sea, before you perish from our holy power!” he cries.
This post has potentially manipulated dice roll results.
Tenracle 3 takes 18 damage from Tempe's spell as it encircles the mast. It also takes 26 damage from Randall's spell.
Tentacle 5 tries to grapple the aft of the ship:
Grapple: 16
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The Tentacle hits Pepin, but is a soft blow to the Armor that Pepin almost doesn't feel. After which he uses a bonus action to have the force balista attack the tentacle 1:
Attack: 19 Damage: 11 and the tentacle is pushed back 5ft on a hit.
After which another (lvl3) guiding bolt is sent into the creatures head (with advantage due to the previous one):
Attack: 28 Damage: 16
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
This post has potentially manipulated dice roll results.
Both attacks from Pepin, one against Tentacle 1 and the other against the Head, connect.
Tentacle 2 tries to smash Petcan:
Attack: 26 Damage: 12
(Petcan is up. Zenodor is next.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Zenodor continues to telepathically talk to/at the creature: "We are not prey. Leave now, while you are merely injured; or else we will turn you into fish-food"
He then casts Eldritch Blast from above (staying well above the deck and out of reach of any tentacles, EB has a 120ft range).
Tentacle 3 let's go of the mast and follows tentacle 4 as it recoils beneath the waves with a loud angry splash.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
— A basic prayer.
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Zenodor's Initiative 9
Z flew up into the air above the ship before the Octopus attacked - so I would assume he doesn't get affected by the stopping of the ship anyway as he wouldn't be jolted from any deceleration (Dexterity check just in case I'm wrong: 6)
Initiative Order:
Tentacle 1
Pepin
Tentacle 2
Tentacle 4
Petcan
Zenodor
Tempe
Tentacle 3
Randall
Tentacle 5
Tentacle 1 wraps itself around the mast of the ship.
Grapple: 11
(Pepin is up.)
Pepin looks around himself in the water, looking for the face/head of the creature when he finds it he focusses on his amulet and a guiding bolt (3rd lvl) shoots out from it towards the creature.
Attack: 17 Damage: 26
As a bonus action he focusses on his force ballista to make an attack on the tentacle that he saw moving just now (T1) for damage and it is moved 5ft away from the cannon on a hit:
Attack: 17 Damage: 10
(Both attacks have a 120ft range so Pepin will stay at around that distance from the creature. He has freedom of movement spell on him and wears a cloak of the manta ray so has 60ft swimming speed)
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Pepin's guiding bolt and force ballista both hit.
Tentacle 2 tries to grapple Petcan.
Grapple: 9
Tentacle 4 tries to grapple Zenodor.
Grapple: 22
(Petcan is up. Zenodor is next.)
Zenodor is out of reach due to flying 30 feet up.
The tentacle grapples the mast instead.
Petcan will cast fire bolt at the tentacle grabbing the mast, trying to get it to let go
Attack: 9 Damage: 13
The Draconic spirit he conjured will fly out from his position to Rend at the furthest tentacle it can reach
Attack: 19 Damage: 12
Attack: 10 Damage: 13
Following up with its firey breath (30 foot cone, not pointed at the ship. DC 16 dex save)
5 fire damage
Paladin - warforged - orange
Zenodor telepathically shouts at the creature "Leave this ship alone. We are not easy prey, and you will suffer great harm if you continue! Let me demonstrate"
He then casts Blight on the nearest tentacle (presumably the one that tried to grab him and is now wrapped around the mast).
Necrotic damage: 36 or half with successful CON DC 16 save
One of the Draconic spirit's Rend attacks hits the farthest tentacle.
Tentacle DEX save: 20
Zenodor's Blight spell:
Tentacle CON save: 14
(Tempe is up.)
There is a gurgling screech erupting from the waves below and the tentacle around the mast let's go and recoils rapidly beneath the waves.
4 tentacles remain.
Tempe invests a ki, step of the wind(disengage) to avoid being attacked flying up to the mast. And as long as no one is in the mast that's being grappled by the tentacle he cast spike growth upon it.6 piercing damage for every 5 feet it travels.
"Stay off this mast or you'll be hurt by my spell!" Tempe shouts to everyone as he tries to move out of the range of the tentacles.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Tentacle 3 tries to grapple the mast.
Grapple: 17
(Randall is up.)
Randall:
Moving forward towards the remaining tentacles, Randall tries to center himself near the mast and within 15 feet of as many tentacles as possible.
With Lightbringer bared and ready for combat, Randall calls on his most powerful magics and is suddenly surrounded by celestial spirits in a thirty foot diameter sphere. Though they avoid the crew and his allies, the spirits sear and burn the tentacles severely!
Casting Spirit Guardians at level 5, Causing 5d8 Radiant damage to each tentacle starting its turn or entering the sphere, Wisdom saving throw DC 17 for half damage,
“Begone creature of the sea, before you perish from our holy power!” he cries.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Tenracle 3 takes 18 damage from Tempe's spell as it encircles the mast. It also takes 26 damage from Randall's spell.
Tentacle 5 tries to grapple the aft of the ship:
Grapple: 16
Tentacle 1 tries to smash Pepin:
Attack: 13 Damage: 18
(Pepin is up.)
The Tentacle hits Pepin, but is a soft blow to the Armor that Pepin almost doesn't feel. After which he uses a bonus action to have the force balista attack the tentacle 1:
Attack: 19 Damage: 11 and the tentacle is pushed back 5ft on a hit.
After which another (lvl3) guiding bolt is sent into the creatures head (with advantage due to the previous one):
Attack: 28 Damage: 16
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Both attacks from Pepin, one against Tentacle 1 and the other against the Head, connect.
Tentacle 2 tries to smash Petcan:
Attack: 26 Damage: 12
(Petcan is up. Zenodor is next.)
Petcan goes for exactly what he did last time. Fire bolt first at nearest tentacle
Attack: 28 Damage: 32
Plus dragon rend attacks
Attack: 23 Damage: 14
Attack: 20 Damage: 13
Plus breath attack, DC 16 dex save, for half
12
Paladin - warforged - orange
Zenodor continues to telepathically talk to/at the creature: "We are not prey. Leave now, while you are merely injured; or else we will turn you into fish-food"
He then casts Eldritch Blast from above (staying well above the deck and out of reach of any tentacles, EB has a 120ft range).
Blast 1: Attack: 18 Damage: 8
Blast 2: Attack: 18 Damage: 12
Tentacle 3 let's go of the mast and follows tentacle 4 as it recoils beneath the waves with a loud angry splash.