(ooc: I presume Tempe is saving his Winged Boots which can only provide flying for a limited number of hours per day. Z actually has the same boots, but not found much call for flying yet)
"If you all agree on it, I of course join. However, shouldn't we investigate the close proximities first before we make an expedition to the other side of the island?"
Bow wonders out loud.
(How long would a trip towards the other side of the island take per boat?)
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Alright I guess we go to the far fire. Bow will, together with Randall, instruct the soldiers to set a lookout etc. Furthermore, he will discuss with the others on a good first setup for camp while they explore the island, and the colonists can start to build a couple of buildings. So all colonists can live quite well, while doing the work on permanent housing.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
This post has potentially manipulated dice roll results.
After leaving some final instructions and advice for the Colonists and making your final preparations for the four day journey, you set off heading thru the small forest toward the fire.
Day 1:
Most of the day is as uneventful as your initial scouting mission. About an hour of sunlight is left in the day when you are surprised.
Initiative:
Bow 7
Randall 9
Tempe 16
Petcan 5
Zenodor 16
3 exotic flying snakes (left side) 22
4 exotic flying snakes (right side) 10
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Tempe and Petcan can decide who goes 1st in the initiative order but the exotic flying snakes get a surprise round, if their stealth roll beats your passive perception you are surprised for that particular attack.
Tempe is attacked by 2:
Stealth: 7 Bite Attack: 5 Damage: 10
Stealth: 5 Bite Attack: 12 Damage: 20
Petcan is attacked by 2:
Stealth: 23 Bite Attack: 24 Damage: 30
Stealth: 5 Bite Attack: 7 Damage: 13
Randall is attacked by 2:
Stealth: 22 Bite Attack: 18 Damage: 21
Stealth: 23 Bite Attack: 17 Damage: 12
Zenodor is attacked by the last 1:
Stealth: 23 Bite Attack: 11 Damage: 20
(If you are not surprised by an attack you can react to it normally.)
(Tempe & Petcan are up, possibly surprised... which means you might be limited in what you can do in Round 1.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
If surprised by an attack you cannot react to that attack or creature, but you can react to those attacks and creatures that don't surprise you.
This is only for the 1st Round.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Severely hurt and surprised only by one snake he reacts to the other by using a ki point to disengage he then throws a couple of sun bolts Attack: 16 Damage: 7 at it 21 Damage: 7
(Damn. Those are some seriously beefy snakes. +4 to hit and 4d6+2 damage! I can't find "exotic flying snakes" on DnDBeyond. Are we talking something like a small dragon?) Z's intelligence (nature) roll to identify some information about what these are: 4
(OOC: PbP clarification on reactions: How do we deal with reactions that could have changed the outcome of an attack already noted in a post? Specific example here: Z has "Entropic Ward" which can put disadvantage on an opponents attack roll once per short rest. In normal 'table' play this would be announced after Z is declared the target but before the monster makes its attack roll. Given this is once per short rest, it makes sense for Z to use this on whichever is the first significant attack roll against him, especially when he has not had time to cast Armor of Agathys or similar, so on a table would have probably called this and hoped for a missed roll (or at least a non-critical hit). How do we do this on the PbP? Can we re-roll the previous attack, or do we have to declare standard actions/reactions in advance? If we cannot re-roll, can I declare this reaction in advance for whatever next attack tries to strike?
Similar point for future: If we e.g. face a spell-caster at some point, how/when do we declare counterspell as a reaction?)
Rollback Post to RevisionRollBack
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(ooc: I presume Tempe is saving his Winged Boots which can only provide flying for a limited number of hours per day. Z actually has the same boots, but not found much call for flying yet)
“Well… I think it makes sense to go check on the fire first, yes?” Petcan looks around for agreement or counter offers
Paladin - warforged - orange
Zenodor agrees, and is happy to join a small expedition/trip to check out the distant fire.
"If you all agree on it, I of course join. However, shouldn't we investigate the close proximities first before we make an expedition to the other side of the island?"
Bow wonders out loud.
(How long would a trip towards the other side of the island take per boat?)
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"I will come with you. But why would someone build such a fire? When fire comes naturally in nature?" he walks on with the others
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Randall:
”Lead the way, good Tempe, and we will investigate this fire,” suggests Randall, preparing himself for a lengthy walk.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"So which will it be investigating the surrounding area first or straight to the fire?"
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Well, some of the party already did a scouting of the nearby areas and found nothing. So I vote for going straight to the distant fire.
This.
Paladin - warforged - orange
Alright I guess we go to the far fire. Bow will, together with Randall, instruct the soldiers to set a lookout etc. Furthermore, he will discuss with the others on a good first setup for camp while they explore the island, and the colonists can start to build a couple of buildings. So all colonists can live quite well, while doing the work on permanent housing.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
After leaving some final instructions and advice for the Colonists and making your final preparations for the four day journey, you set off heading thru the small forest toward the fire.
Day 1:
Most of the day is as uneventful as your initial scouting mission. About an hour of sunlight is left in the day when you are surprised.
Initiative:
Bow 7
Randall 9
Tempe 16
Petcan 5
Zenodor 16
3 exotic flying snakes (left side) 22
4 exotic flying snakes (right side) 10
Initiative Order:
Tempe & Petcan
EFS (left)
Randall
Zenodor
Bow
EFS (right)
Tempe and Petcan can decide who goes 1st in the initiative order but the exotic flying snakes get a surprise round, if their stealth roll beats your passive perception you are surprised for that particular attack.
Tempe is attacked by 2:
Stealth: 7 Bite Attack: 5 Damage: 10
Stealth: 5 Bite Attack: 12 Damage: 20
Petcan is attacked by 2:
Stealth: 23 Bite Attack: 24 Damage: 30
Stealth: 5 Bite Attack: 7 Damage: 13
Randall is attacked by 2:
Stealth: 22 Bite Attack: 18 Damage: 21
Stealth: 23 Bite Attack: 17 Damage: 12
Zenodor is attacked by the last 1:
Stealth: 23 Bite Attack: 11 Damage: 20
(If you are not surprised by an attack you can react to it normally.)
(Tempe & Petcan are up, possibly surprised... which means you might be limited in what you can do in Round 1.)
If surprised by an attack you cannot react to that attack or creature, but you can react to those attacks and creatures that don't surprise you.
This is only for the 1st Round.
Petcan is surprised by one of the snakes, but it doesn’t aim its bite well enough to catch any flesh in its fangs.
A second snake appears but Petcan is alerted now.
He draws his rapier and casts green flame blade to strike at the two snakes
Attack: 8 Damage: 12 + 12 fire damage to the first
and the second snake takes 6 fire damage.
Paladin - warforged - orange
Severely hurt and surprised only by one snake he reacts to the other by using a ki point to disengage he then throws a couple of sun bolts Attack: 16 Damage: 7 at it 21 Damage: 7
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(Damn. Those are some seriously beefy snakes. +4 to hit and 4d6+2 damage! I can't find "exotic flying snakes" on DnDBeyond. Are we talking something like a small dragon?)
Z's intelligence (nature) roll to identify some information about what these are: 4
Ok. Anyone else want to roll? Maybe someone with better nature knowledge?
Nature 16
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(OOC: PbP clarification on reactions:
How do we deal with reactions that could have changed the outcome of an attack already noted in a post? Specific example here: Z has "Entropic Ward" which can put disadvantage on an opponents attack roll once per short rest. In normal 'table' play this would be announced after Z is declared the target but before the monster makes its attack roll. Given this is once per short rest, it makes sense for Z to use this on whichever is the first significant attack roll against him, especially when he has not had time to cast Armor of Agathys or similar, so on a table would have probably called this and hoped for a missed roll (or at least a non-critical hit). How do we do this on the PbP? Can we re-roll the previous attack, or do we have to declare standard actions/reactions in advance? If we cannot re-roll, can I declare this reaction in advance for whatever next attack tries to strike?
Similar point for future: If we e.g. face a spell-caster at some point, how/when do we declare counterspell as a reaction?)