Siobhan grunts in acknowledgment of Belkas' remark that she would need to cross over for the remaining party member. As long as she can have a running start, crossing the chasm is not a challenge to a bear of her size and strength.
Belkas crosses over the chasm, going hand over hand, and using his feet for extra security on the rope, and easily makes it across. Then utilizing the suggested technique, Siobear leaps back over and holds the rope securely for Vernon and Arisa, before jumping back across.
You are now all on the other side of the gap, and looking forward, you see a single exit from this chamber.
"I just hope we don't need to come back this way quickly. I can't imagine crossing that chasm with foes attacking us. Crowley, can you fly ahead and warn us if you see anything dangerous?"
Leaving this chamber, Crowley flies up through the exit in the far wall, and disappears for a few minutes. When he returns, he tells you that after winding up the passageway, he arrived at large cavern. He didn't see any creatures or mushrooms or slime puddles in there, but there's definitely some "stuff" that would indicate that someone, or something has been there recently, or maybe it's some creature's lair, or used to be. And that there might even be a way out up there. He rambles a little bit with his explanations, but is not very precise about what he actually saw.
When Siobhan, still in bear form, takes a few sniffs up the passageway, her exceptional olfactory senses can definitely detect some odors of decomposition and decay, and something else that smells rather putrid, but unrecognizable.
After Crowley finishes his explanation, Siobhan sits up and with one paw, makes an exaggerated "smells bad" gesture, waving in front of her nose. She scratches in the dirt, "DEAD THINGS AHEAD" and prepares to take point for their exploration into the next cavern.
Siobhan demonstrates no inclination to revert to her native form while everyone remains in these caves.
Belkas thanks Crowley and Siobhan and then moves to his position at the rear of the group, hoping the owner of the foul smelling lair does not show up.
With the Siobear in the lead, Vernon right behind, followed by Zyllith, Arisa and Belkas, you begin heading along the passageway that leads out of the chasm room. The narrow corridor snakes with some slight bends as it cuts a path through the darkness. After about fifty feet, it starts climbing and the terrain becomes drier, with less moisture than you’ve seen in the other rooms.
As you make your way along the passage, you can smell the stench of decay getting stronger in your nostrils, but you can also feel the slight movement of air. After another fifty feet of navigating through the subterranean corridor, you cone to a place where the passage pinches off to a small opening, just barely big enough for a man (or bear) to pass through, before opening to a much larger cavern just beyond.
The smell of death is much more invasive through this opening, but there is definitely the feel of a slight breeze as well. Listening at this opening, you don’t hear anything, in fact all seems quiet. This is the cavern that Crowley spoke of.
"Ach! This is nea lookin' good, smellin' worse. If'n we find some natsy slime buggar 'ere, we're rioght proper screwed." Zyllith grumbles quietly, but still loud enough for the rest to hear. Clearly concerned for the situation the party finds themselves in, she pushes on with the rest of the group.
Vernon would think nothing of the doorway being on the smaller side, since it's still plenty big for him, but he does have to get his lance through it. He is considering the potential advantages of switching to it over his damaged warhammer, but holds off on that for now.
Belkas stops behind the others and wrinkles his nose at the smell. He loos at the tight passage before them. "Are we heading forward, or back the way we came? I am curious to see what is there ahead."
Pushing through the somewhat smaller opening, which is actually a normal sized opening for Vernon, (the Siobear can just squeeze through,) you emerge into a large cavern, about 40x40 feet, with a ceiling about 20 feet high. Immediately, the scent of decomposition hits your nostrils with an even stronger oder than before, but instead of a organic fungus-type smell, this is the smell of death and rotten flesh. A quick glance reveals why.
About twenty feet to your right, you see a the remnants of dead things; bones, partially eaten bodies of what looks like various humanoid creatures, although most of them have been picked at enough that they're unrecognizable. You guess that a couple of them may be goblinoid of some kind, some are definitely human, and off to the side of the pile, you see the fresh corpses of two much larger humanoid creatures; giants, actually. From them size of them, you would guess them to be hill giants. A closer look at their heads confirms.
These two bodies look as if they were killed very recently, within a day or two. They're not decomposed nearly as much of the rest of the bodies, but they've still been picked and clawed at violently by whatever it was that killed them. Their innards have been ripped out, the eyes are gone, leaving bloody, empty sockets, and much of the "meaty" parts of their bodies have been gnawed at, but not entirely. These are definitely fresh kill, with some left to spare.
Glancing around the quiet cavern, you don't see any other creatures. If this indeed the lair of some large creature who did this, it's clearly not home. On the far wall, you see a large passageway that exits out of this cave.
With the others keeping watch, Vernon inspects the pile of decomposed corpses, and as he sifts through the half-eaten bodies, pieces of discarded clothing, dried flesh and bones, something catches his eye. Moving aside the mutilated remains of what appeared to be a humanoid of some kind, he sees something shiny beneath. Pushing aside more of the body scraps, some of which are still moist and quite pungent with the smell of rot and decay, he discovers that there's actually a pile of coins hidden below. Quite a lot of them, in fact. And other things, as well.
Assuming you take the time to clear away all the debris, you find thousands of coins: In total, 400 cp, 5,000 sp, 1,800 gp and 85 pp.
In addition, you find two gold bracelets, a silver necklace, a silver ring, and seven gemstones: four pieces of white quartz, an opaque bloodstone with red flecks and a piece of sardonyx with bands of red and white. (You figure that the jewelry is worth about 25 gp each, and the gems are worth about 50 gp each.)
You also find a small vial of clear red liquid that has tiny bubbles of light in it.
Searching the two hill giant bodies, you find a large, and rather dull skinning knife, a couple of mangy fur pelts, probably deer, a giant sized necklace made from stone beads, and a large handaxe with a chipped blade, as well as a crumpled up robe made of cloth that has patches of various shapes and colors covering it.
Vernon reports his findings after collecting the items into one spot. "I found some jewelry, a few weapons that aren't in great shape, more coins than I can carry, a potion, and this patchy cloak." He holds up the cloak.
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Vernon will cross when it becomes his turn to do so (assuming the rope remains secure).
Acrobatics: 16 + 0 = 16
Siobhan grunts in acknowledgment of Belkas' remark that she would need to cross over for the remaining party member. As long as she can have a running start, crossing the chasm is not a challenge to a bear of her size and strength.
Belkas crosses over the chasm, going hand over hand, and using his feet for extra security on the rope, and easily makes it across. Then utilizing the suggested technique, Siobear leaps back over and holds the rope securely for Vernon and Arisa, before jumping back across.
You are now all on the other side of the gap, and looking forward, you see a single exit from this chamber.
“Shall we proceed? Quite the adventure!” Arisa says.
"I just hope we don't need to come back this way quickly. I can't imagine crossing that chasm with foes attacking us. Crowley, can you fly ahead and warn us if you see anything dangerous?"
Siobhan waits for Crowley to fly ahead but sees no reason not to take a few exploratory sniffs in case something particularly odiferous is ahead.
26
Leaving this chamber, Crowley flies up through the exit in the far wall, and disappears for a few minutes. When he returns, he tells you that after winding up the passageway, he arrived at large cavern. He didn't see any creatures or mushrooms or slime puddles in there, but there's definitely some "stuff" that would indicate that someone, or something has been there recently, or maybe it's some creature's lair, or used to be. And that there might even be a way out up there. He rambles a little bit with his explanations, but is not very precise about what he actually saw.
When Siobhan, still in bear form, takes a few sniffs up the passageway, her exceptional olfactory senses can definitely detect some odors of decomposition and decay, and something else that smells rather putrid, but unrecognizable.
After Crowley finishes his explanation, Siobhan sits up and with one paw, makes an exaggerated "smells bad" gesture, waving in front of her nose. She scratches in the dirt, "DEAD THINGS AHEAD" and prepares to take point for their exploration into the next cavern.
Siobhan demonstrates no inclination to revert to her native form while everyone remains in these caves.
Vernon will take position behind Siobhan, still wielding his damaged Warhammer.
Belkas thanks Crowley and Siobhan and then moves to his position at the rear of the group, hoping the owner of the foul smelling lair does not show up.
With the Siobear in the lead, Vernon right behind, followed by Zyllith, Arisa and Belkas, you begin heading along the passageway that leads out of the chasm room. The narrow corridor snakes with some slight bends as it cuts a path through the darkness. After about fifty feet, it starts climbing and the terrain becomes drier, with less moisture than you’ve seen in the other rooms.
As you make your way along the passage, you can smell the stench of decay getting stronger in your nostrils, but you can also feel the slight movement of air. After another fifty feet of navigating through the subterranean corridor, you cone to a place where the passage pinches off to a small opening, just barely big enough for a man (or bear) to pass through, before opening to a much larger cavern just beyond.
The smell of death is much more invasive through this opening, but there is definitely the feel of a slight breeze as well. Listening at this opening, you don’t hear anything, in fact all seems quiet. This is the cavern that Crowley spoke of.
"Ach! This is nea lookin' good, smellin' worse. If'n we find some natsy slime buggar 'ere, we're rioght proper screwed." Zyllith grumbles quietly, but still loud enough for the rest to hear. Clearly concerned for the situation the party finds themselves in, she pushes on with the rest of the group.
Sylnache Ashrain - 7th Sojourn
Vernon would think nothing of the doorway being on the smaller side, since it's still plenty big for him, but he does have to get his lance through it. He is considering the potential advantages of switching to it over his damaged warhammer, but holds off on that for now.
Belkas stops behind the others and wrinkles his nose at the smell. He loos at the tight passage before them. "Are we heading forward, or back the way we came? I am curious to see what is there ahead."
“We’ve come this far, I say we keep trying to go forward..” Arisa says
Pushing through the somewhat smaller opening, which is actually a normal sized opening for Vernon, (the Siobear can just squeeze through,) you emerge into a large cavern, about 40x40 feet, with a ceiling about 20 feet high. Immediately, the scent of decomposition hits your nostrils with an even stronger oder than before, but instead of a organic fungus-type smell, this is the smell of death and rotten flesh. A quick glance reveals why.
About twenty feet to your right, you see a the remnants of dead things; bones, partially eaten bodies of what looks like various humanoid creatures, although most of them have been picked at enough that they're unrecognizable. You guess that a couple of them may be goblinoid of some kind, some are definitely human, and off to the side of the pile, you see the fresh corpses of two much larger humanoid creatures; giants, actually. From them size of them, you would guess them to be hill giants. A closer look at their heads confirms.
These two bodies look as if they were killed very recently, within a day or two. They're not decomposed nearly as much of the rest of the bodies, but they've still been picked and clawed at violently by whatever it was that killed them. Their innards have been ripped out, the eyes are gone, leaving bloody, empty sockets, and much of the "meaty" parts of their bodies have been gnawed at, but not entirely. These are definitely fresh kill, with some left to spare.
Glancing around the quiet cavern, you don't see any other creatures. If this indeed the lair of some large creature who did this, it's clearly not home. On the far wall, you see a large passageway that exits out of this cave.
Vernon will search for anything metallic among the corpses, while keeping an eye on the large passageway.
Investigation: 17 + 3 = 20.
Belkas keeps watch, ready to cast a spell if anything appears while Vernon searches the lair.
With the others keeping watch, Vernon inspects the pile of decomposed corpses, and as he sifts through the half-eaten bodies, pieces of discarded clothing, dried flesh and bones, something catches his eye. Moving aside the mutilated remains of what appeared to be a humanoid of some kind, he sees something shiny beneath. Pushing aside more of the body scraps, some of which are still moist and quite pungent with the smell of rot and decay, he discovers that there's actually a pile of coins hidden below. Quite a lot of them, in fact. And other things, as well.
Assuming you take the time to clear away all the debris, you find thousands of coins: In total, 400 cp, 5,000 sp, 1,800 gp and 85 pp.
In addition, you find two gold bracelets, a silver necklace, a silver ring, and seven gemstones: four pieces of white quartz, an opaque bloodstone with red flecks and a piece of sardonyx with bands of red and white. (You figure that the jewelry is worth about 25 gp each, and the gems are worth about 50 gp each.)
You also find a small vial of clear red liquid that has tiny bubbles of light in it.
Searching the two hill giant bodies, you find a large, and rather dull skinning knife, a couple of mangy fur pelts, probably deer, a giant sized necklace made from stone beads, and a large handaxe with a chipped blade, as well as a crumpled up robe made of cloth that has patches of various shapes and colors covering it.
Vernon reports his findings after collecting the items into one spot. "I found some jewelry, a few weapons that aren't in great shape, more coins than I can carry, a potion, and this patchy cloak." He holds up the cloak.