You make your way to the Stonehill Inn, the only such establishment in Phandalin. This modest, two-story roadhouse has six rooms for rent on the upper floor. A bed for the night costs 5 sp, while a meal costs 1 sp. The proprietor is a short, friendly male human named Toblen Stonehill. Toblen welcomes you warmly as you enter, knowing that you are working for the townmaster to help the local people during the current unrest.
“So, you managed to get those crazy dwarves word of the dragon huh? That’s good work, they’re on to something with that temple and, uh, they always pay their tab before leaving town”
In response to Cackie’s question, he replies “Sister Garaele? She’s gone to Neverwinter on church business. Does so every month or so, gone a few days and then comes back. Not due back for a couple more days yet”
He thanks you for your custom (please deduct money for accommodation and supplies) and leaves you to your business. Before he does, he shares a rumour that he heard from a travelling miner: “As the Triboar Trail runs east, it passes through the ruins of Conyberry, a town sacked by barbarians years ago. There’s a ruined temple south of Conyberry where it’s said the locals hid their gold.”
Elfa ran to the inn to go and get some food and drink, Elfa was rapid and made it there quickly. She was a knowledgeable Elf so knew the best ways to enhance her mind and speed.
"Hello Sir! yes we did. The dwarves were lovely and glad we managed to warn them. I would love a nice cosy room before I continue to help the mayor with my new friends tomorrow please" Elfa asked Toblen.
Elfa looked at Cackie who was holding a name tag that said DIPL. Hmmm she thought to herself, that's funny Diplomat had a name tag like tha..... What? Wait?
"Cackie, please may I look at that tag?" Elfas eyes welled up with tears. What could this mean? What could this be?
Elfa sat down on a chair waiting for some food to arrive, all of a sudden she wasn't hungry.
Cackie hands over 6sp, knowing full well that he will fall asleep in front of the fire, long before he considers finding his room. He flicks Toblen a further 2sp tip, as thanks for his time.
Cackie returned to his seat by the fire. His feet were red raw and blistered. He draws his blade and lazily gives his toe nails a seeing to, beer jug still in one hand. He botches his little toe nail, slicing through to the flesh underneath, "SON OF A BEE STING!" . The scars on his disfigured feet tell you this is not the first time this has happened and he reminds himself for the umpteenth time that this is not a one handed job if he's only had a few beers, he must try again in a few hours. He threw his blade to the floor in anger.
Once he had decided to forgive the blade, he knelt down to pick it back up and spotted a label on the underside of the bear pelt "Designer: Ingrid Pagana Luthera". Cackie had never heard of her, but it explained the name tag that he had spotted earlier on what he now realised was a fake bear pelt.
Cackie was sure he could hear what sounded like a sigh of relief in the distance.
A relatively short amount of time and 18 beers later, Cackie had hit that sweet spot where he felt he was at the peak of his abilities. He calls upon his toe sword once more. He throws it into the air like a juggler, it spins 3 times before dropping to his right foot and with absolute precision cuts his nails to the perfect length. After a couple more flips and tricks with the blade, he repeats the feat for his other foot. A few nearby drunkards stand up and applaud. Cackie acknowledges them by raising his spider web hair, as if it was a hat. He then has 12 more beers to keep him at the right level, before calling it a night and falling asleep at his seat.
With your various affairs seen to, it is timed to retire for the night.
The next morning you awake to birdsong and the emerging noises of a town waking up. You head downstairs to the common room of the Inn where Toblen has laid on bread and fruit for breakfast, plus an array of drinks to suit any taste.
You head over to Harbin Wester’s house for your next assignment, and once again he refuses to open his door. Instead, he pokes a piece of parchment under the door with the quest written on it. To Wester’s credit, the writing is immaculate:
“A clan of reclusive rock gnomes resides in a small network of caves in the mountains to the southeast. The gnomes of Gnomengarde are known for their magical inventions, and they might have something with which to defeat the dragon. Get whatever you can from them. If you bring back something useful and don’t want to keep it for yourselves, we will pay you 50 gp for it.”
As you consider the piece of paper, you hear a low growl behind you. Turning to check for the source of the noise, you see a brown bear sat on its haunches. It licks a paw idly until it notices you looking, then stands on all fours and lowers its head to Elfa in deference. She recognises him instantly...
"DIPLOMAT!!!! I've missed you so much. Look at you waiting for me" Elfa said to her loving, loyal companion. Elfa had been reunited with her bear and gave him a big kiss and cuddle, Diplomat felt lovely and warm. It felt like a bit of home.
"Everyone, you must meet my bear Diplomat, be nice boy! say hello to everyone" Elfa looked proudly at her bear.
Elfa was incredibly excited but knew there was a task, a task that this dysfunctional, unexpected group of beings would face. The sun was shining, her knowledge and teachings were improving, it was time to continue this journey.
Elfa went to high 5 the whole gang to see if she could eventually pass on some of her enthusiasm, at least she had Diplomat anyway.
Thunderfist slept well, even if the bed was a bit small for him. He made sure to grab some extra food from the breakfast table so there wasn't a repeat of yesterday where he went over 3 hours without food, especially knowing that he'd most likely be spending another day with Cackie.
When Thunderfist heard the growl of a bear he instinctively reached for his axe, although relaxed almost immediately when he realised it was that bear Elfa kept yammering on about.
He gave the bear a nod before setting off (not noticing Elfa's attempt to high five everyone), booting the mayor's garden gate (which had been replaced with a new one overnight) off it's hinges again.
This post has potentially manipulated dice roll results.
Cackie's blurred vision made it difficult for him to join in with high fives, but he could see Elfa was saddened by being left hanging, so he thought he would give it a go.
(OOC 1-10 Cackie misses Elfa's hand and gives her a stiff palm to the nose. 11-20 Cackie connects with an earth shattering high five)
Gnomengarde is around the same distance from Phandalin as the Dwarven excavation, but heading south east instead of south west. Travelling south for about an hour takes you round the nearby hills, before turning to head east across rolling grasslands for a couple more hours. It is early spring, so the day is sunny but cold, and the air smells fresh. For the last stretch of the walk you can see the mountain ahead that Wester’s directions tell you houses the settlement of Gonemengarde.
You follow a stream uphill to the base of the mountain, where waterfall erosion has carved out a natural concavity. The roaring waterfall creates a cloud of mist as it plunges into a shallow pool of water, within which rise two small islands covered with two-foot-tall red, green, and purple mushrooms. Several cave openings overlook the pool from rocky ledges twenty to thirty feet above. The mountain blocks any sunlight from reaching this place.
(The cliff with a green dot is 30ft high; those with red dots are 20ft)
Cackie takes a quick shower under the waterfall. He remembers a dream he once had, where he walked through a waterfall and found a hidden room full of treasures, so he figured he would give that a go here.
"Isn't it beautiful Diplomat! I know you want to swim but stay close, this is unknown to us" said Elfa. Elfa stuck round Thunderfist as he was the easiest to hide behind, he was a bit rude but she knew he liked her really.
Lei-tana determines the mushrooms to be edible; they share a lot of qualities with versatile strains that she has encountered elsewhere, so it is likely that the gnomes use them for more than just food.
Cackie feels might refreshed after his plunge and shower, although sadly finds no secret cave or treasure. He does get a good look at the rope bridge though; it appears slippery and sags in the middle to the point where it is just 15ft above the water’s surface.
Thunderfist struggles to climb the cliff face while Elfa looks on and Diplomat takes a dip in the river; it appears that this will not be an option for the large barbarian (OOC: once you have failed you cannot try again; the slope is simply beyond your abilities)
There are no signs of activity that any of the group can make out, and it is impossible to hear anything over the roar of the nearby waterfall.
This post has potentially manipulated dice roll results.
Cackie was feeling invigorated by his shower and was frankly still riding the high of being allowed to drink beer for breakfast. He performed a double backwards summersault that led into more backflips than you could count, and finished on a '10' worthy dismount when he reached the south west cliff. He then attempted to walk straight up the cliff. They didn't call him 'The Mountain Goat', but if they did, this would be why.
As Cackie walks into the cliff face and then assumes some kind of moonwalk on the crumbling gravel, Lei-Tana sends her familiar Koda to investigate the caves above. The magical spirit, taking the form of a flying rat, glides into the opening above and reports back to his elven companion.
@Lei-Tana:
Koda reports that the cave splits into four sub-caves that look like living quarters; two small humanoids are currently in each, dozing or lazing. To the south is a passageway with stairs, down which echos the excited noise of a heated conversation:
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Although the reward was meagre, Thunderfist accepted the new quest from the miserly old git by saying "I'll be back"
Thunderfist split from the group and set foot for the tavern to fill up on food, booting the mayor's garden gate off its' hinges as he went.
You make your way to the Stonehill Inn, the only such establishment in Phandalin. This modest, two-story roadhouse has six rooms for rent on the upper floor. A bed for the night costs 5 sp, while a meal costs 1 sp. The proprietor is a short, friendly male human named Toblen Stonehill. Toblen welcomes you warmly as you enter, knowing that you are working for the townmaster to help the local people during the current unrest.
“So, you managed to get those crazy dwarves word of the dragon huh? That’s good work, they’re on to something with that temple and, uh, they always pay their tab before leaving town”
In response to Cackie’s question, he replies “Sister Garaele? She’s gone to Neverwinter on church business. Does so every month or so, gone a few days and then comes back. Not due back for a couple more days yet”
He thanks you for your custom (please deduct money for accommodation and supplies) and leaves you to your business. Before he does, he shares a rumour that he heard from a travelling miner: “As the Triboar Trail runs east, it passes through the ruins of Conyberry, a town sacked by barbarians years ago. There’s a ruined temple south of Conyberry where it’s said the locals hid their gold.”
Elfa ran to the inn to go and get some food and drink, Elfa was rapid and made it there quickly. She was a knowledgeable Elf so knew the best ways to enhance her mind and speed.
"Hello Sir! yes we did. The dwarves were lovely and glad we managed to warn them. I would love a nice cosy room before I continue to help the mayor with my new friends tomorrow please" Elfa asked Toblen.
Elfa looked at Cackie who was holding a name tag that said DIPL. Hmmm she thought to herself, that's funny Diplomat had a name tag like tha..... What? Wait?
"Cackie, please may I look at that tag?" Elfas eyes welled up with tears. What could this mean? What could this be?
Elfa sat down on a chair waiting for some food to arrive, all of a sudden she wasn't hungry.
Cackie hands over 6sp, knowing full well that he will fall asleep in front of the fire, long before he considers finding his room. He flicks Toblen a further 2sp tip, as thanks for his time.
Cackie returned to his seat by the fire. His feet were red raw and blistered. He draws his blade and lazily gives his toe nails a seeing to, beer jug still in one hand. He botches his little toe nail, slicing through to the flesh underneath, "SON OF A BEE STING!" . The scars on his disfigured feet tell you this is not the first time this has happened and he reminds himself for the umpteenth time that this is not a one handed job if he's only had a few beers, he must try again in a few hours. He threw his blade to the floor in anger.
Once he had decided to forgive the blade, he knelt down to pick it back up and spotted a label on the underside of the bear pelt "Designer: Ingrid Pagana Luthera". Cackie had never heard of her, but it explained the name tag that he had spotted earlier on what he now realised was a fake bear pelt.
Cackie was sure he could hear what sounded like a sigh of relief in the distance.
A relatively short amount of time and 18 beers later, Cackie had hit that sweet spot where he felt he was at the peak of his abilities. He calls upon his toe sword once more. He throws it into the air like a juggler, it spins 3 times before dropping to his right foot and with absolute precision cuts his nails to the perfect length. After a couple more flips and tricks with the blade, he repeats the feat for his other foot. A few nearby drunkards stand up and applaud. Cackie acknowledges them by raising his spider web hair, as if it was a hat. He then has 12 more beers to keep him at the right level, before calling it a night and falling asleep at his seat.
Thunderfist entered the inn to see the sight of a drunken Cackie making a fool of himself as usual.
Thunderfist bought a meal and a bed for the night from the landlord and disappeared to his quarters for the night before anyone tried to talk to him.
With your various affairs seen to, it is timed to retire for the night.
The next morning you awake to birdsong and the emerging noises of a town waking up. You head downstairs to the common room of the Inn where Toblen has laid on bread and fruit for breakfast, plus an array of drinks to suit any taste.
You head over to Harbin Wester’s house for your next assignment, and once again he refuses to open his door. Instead, he pokes a piece of parchment under the door with the quest written on it. To Wester’s credit, the writing is immaculate:
“A clan of reclusive rock gnomes resides in a small network of caves in the mountains to the southeast. The gnomes of Gnomengarde are known for their magical inventions, and they might have something with which to defeat the dragon. Get whatever you can from them. If you bring back something useful and don’t want to keep it for yourselves, we will pay you 50 gp for it.”
As you consider the piece of paper, you hear a low growl behind you. Turning to check for the source of the noise, you see a brown bear sat on its haunches. It licks a paw idly until it notices you looking, then stands on all fours and lowers its head to Elfa in deference. She recognises him instantly...
"DIPLOMAT!!!! I've missed you so much. Look at you waiting for me" Elfa said to her loving, loyal companion. Elfa had been reunited with her bear and gave him a big kiss and cuddle, Diplomat felt lovely and warm. It felt like a bit of home.
"Everyone, you must meet my bear Diplomat, be nice boy! say hello to everyone" Elfa looked proudly at her bear.
Elfa was incredibly excited but knew there was a task, a task that this dysfunctional, unexpected group of beings would face. The sun was shining, her knowledge and teachings were improving, it was time to continue this journey.
Elfa went to high 5 the whole gang to see if she could eventually pass on some of her enthusiasm, at least she had Diplomat anyway.
Cackie turns to look at Elfa and her friend. "Something looks different about you today Thunderface...new glasses?"
He sees no reason not to head to Gnomengarde and sets off on the journey.
Thunderfist slept well, even if the bed was a bit small for him. He made sure to grab some extra food from the breakfast table so there wasn't a repeat of yesterday where he went over 3 hours without food, especially knowing that he'd most likely be spending another day with Cackie.
When Thunderfist heard the growl of a bear he instinctively reached for his axe, although relaxed almost immediately when he realised it was that bear Elfa kept yammering on about.
He gave the bear a nod before setting off (not noticing Elfa's attempt to high five everyone), booting the mayor's garden gate (which had been replaced with a new one overnight) off it's hinges again.
Lei-Tana heads out with the group, and smiles warmly at the reunion between Elfa and her friend Diplomat, and high fives her right back.
Accepting the next quest, she asks "shall we now head southeast?"
Cackie's blurred vision made it difficult for him to join in with high fives, but he could see Elfa was saddened by being left hanging, so he thought he would give it a go.
(OOC 1-10 Cackie misses Elfa's hand and gives her a stiff palm to the nose. 11-20 Cackie connects with an earth shattering high five)
6
Gnomengarde is around the same distance from Phandalin as the Dwarven excavation, but heading south east instead of south west. Travelling south for about an hour takes you round the nearby hills, before turning to head east across rolling grasslands for a couple more hours. It is early spring, so the day is sunny but cold, and the air smells fresh. For the last stretch of the walk you can see the mountain ahead that Wester’s directions tell you houses the settlement of Gonemengarde.
You follow a stream uphill to the base of the mountain, where waterfall erosion has carved out a natural concavity. The roaring waterfall creates a cloud of mist as it plunges into a shallow pool of water, within which rise two small islands covered with two-foot-tall red, green, and purple mushrooms. Several cave openings overlook the pool from rocky ledges twenty to thirty feet above. The mountain blocks any sunlight from reaching this place.
(The cliff with a green dot is 30ft high; those with red dots are 20ft)
Lei-Tana assess the area, checking the water first and the mushrooms on the islands....
Nature check: 13
Cackie takes a quick shower under the waterfall. He remembers a dream he once had, where he walked through a waterfall and found a hidden room full of treasures, so he figured he would give that a go here.
15 Passive Perception Check
Elfa looks around at the scenery around her.
"Isn't it beautiful Diplomat! I know you want to swim but stay close, this is unknown to us" said Elfa. Elfa stuck round Thunderfist as he was the easiest to hide behind, he was a bit rude but she knew he liked her really.
Thunderfist walks over to the 30ft cliff and attempts to climb up it to get a better view.
Athletics check: 22
:
Lei-tana determines the mushrooms to be edible; they share a lot of qualities with versatile strains that she has encountered elsewhere, so it is likely that the gnomes use them for more than just food.
Cackie feels might refreshed after his plunge and shower, although sadly finds no secret cave or treasure. He does get a good look at the rope bridge though; it appears slippery and sags in the middle to the point where it is just 15ft above the water’s surface.
Thunderfist struggles to climb the cliff face while Elfa looks on and Diplomat takes a dip in the river; it appears that this will not be an option for the large barbarian (OOC: once you have failed you cannot try again; the slope is simply beyond your abilities)
There are no signs of activity that any of the group can make out, and it is impossible to hear anything over the roar of the nearby waterfall.
Cackie was feeling invigorated by his shower and was frankly still riding the high of being allowed to drink beer for breakfast. He performed a double backwards summersault that led into more backflips than you could count, and finished on a '10' worthy dismount when he reached the south west cliff. He then attempted to walk straight up the cliff. They didn't call him 'The Mountain Goat', but if they did, this would be why.
Athletics check 4
Lei-Tana decides to summon her familiar, Koda, in the form of a bat to help investigate the caves higher up.
Once he is summoned, she sends him off to the highest cave.
As Cackie walks into the cliff face and then assumes some kind of moonwalk on the crumbling gravel, Lei-Tana sends her familiar Koda to investigate the caves above. The magical spirit, taking the form of a flying rat, glides into the opening above and reports back to his elven companion.
@Lei-Tana:
Koda reports that the cave splits into four sub-caves that look like living quarters; two small humanoids are currently in each, dozing or lazing. To the south is a passageway with stairs, down which echos the excited noise of a heated conversation: