Finding out the information he needs, Ssej grumbles and then heads back to the group and helps with the horses and establishing some rooms. Thinking to himself after everything he has heard about Baldur's Gate he finds it is once again another bastion of those in power and those who are not. The elites sit behind their protective wall and seem not to care about any of the others especially the ones on the outside, as always. They seem to be no better than the Thayans he is used to killing and it is no wonder there is a shrine dedicated to Hoar here. Thinking back to the earlier battle, he wonders if it was not for the merchants being there would the guards even have been sent out. Hopefully we can leave this place quickly and continue on with our quest.
Grishkar adopts a weakened form as he moves toward Danthelon's Dancing Axe. He leans a but more into the powerful arcane repository he uses as a cane, the hood of his robes are pulled further over his off-putting visage, and he even waves his hand in a feigned piety with words of divine fortune at those he bumps into.
Finally, Grishkar arrives. He peruses the wares for a few minutes, then places a request in for a half-dozen sets of heavy traveling clothes. He makes mention several times it's intended for poor, diseased souls cursed by the gods and seeking repentance.
((Possible Persuasion check for a discount? Maybe a follow-up check to pass off a "blessing"?))
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Yashin follows the group to their inn in the outer ring of the city, and takes Brock up on his offer of an ale. After finishing the first, he goes to help the others find a place to stable the horses and, remembering their need for a wagon, talks with the stablemaster about finding a suitable replacement for a reasonable cost. It will be good to get some additional space and stretch out a bit, and good to get away from the stench of Grishkar’s minions.
After the wagon is settled, and with assurances that it will be ready to depart when they are, Yashin returns to the inn and will spend some time in the common rooms before his evening prayers.
Ichika will pick up Brock's bill, in gratitude for his help during the Yuan-ti fight. She finishes the warm meal, she helps Yashin and Brock arrange stable for their horses and secure a wagon. After returning to the inn, finding not want to sleep early, she finds a space in the yard to practice her sword, letting the Lord of Heroes guide her hand. She asks for a bath and returns to her room.
You do not know this person. You get the sense that he believes you, and your friends, would be a great addition to his theater. If he can just get you to agree, and your friends with you, then he would likely have a big performance in the making.
Grishkar
You arrive at Danthelon’s Dancing Axe. It is a two-story shop that sells everything an adventurer might need, from weapons and armor to rowboats and mobile monster cages. Presiding over the crammed shelves is Entharl Danthelon, a neutral good male shield dwarf commoner who claims to have been an adventurer once himself, as evidenced by the magical flying axe that guards his shop at night. Customers are inevitably treated to the story of the grateful elven princess who enchanted the axe for him as a reward for a daring adventure undertaken on her behalf. He listens to Grishkar's explanations of where the outfits will go and offers to sell you some less-presentable outfits if that would fit your needs.
Ichika
A bath can be provided for a few extra coins, if you wish it in your chamber. Otherwise you are directed to the public bathouse a few streets away.
Horses
When asking for a place to keep your mounts, you are directed to the Garynmor Stables and Menagerie. It is a few streets away from the inn you have gotten rooms at. The main benefit of this place, as you are told several times, is that they have locations on this side of the city, as well as the Southern side of the city. For a price they will move your mounts around the city to the other location, where you can then pick your mounts up as you leave out the other side of the city.
This post has potentially manipulated dice roll results.
Kallandra smiles at the man. "Thank you, Mr. Goodnight. An interesting offer. I will have to speak with my companions. I will let you know tomorrow. Good evening."
With that the elven sorceress moves on, being careful to watch for pursuit of any sort, on the ground, in the air, or any other way. She resumes her search for the ingredients she needs and the library.
Slinking along you leave the man behind as he gives you a friendly wave of farewell. You are able to find some of the items you need, but all you find is low quality and somewhat uncertain of usefulness in potions. The ingredients are also spread through multiple stalls around the area, few seeming to sell more than a scattering of what you are seeking. When asked shop owners would simply say that the Sorcerous Sundries shop in Lower City would have better quality and more options for what you seek. When you ask about an archive of books, all of those asked tell you that the only place for such is the temple of Oghma’s called the Unrolling Scroll. The temple is located in the Upper City though, so they warn you that you will need a pass to go there.
This post has potentially manipulated dice roll results.
After visiting the 8th stall, Kallandra concedes there's nothing here for her and turns her attention to the Sorcerous Sundries shop in the Lower City. It's been many years since her last visit to Baldur's Gate and that visit was an overnight stay so could hardly be called a visit. Looking around, she spots a likely looking urchin.
Stopping just short of arm length, she smiles down at the girl. "One of these to take me to Sorcerous Sundries and another when you get me there." Using a bit of flash, she shows a silver coin and then makes it disappear.
"Aint getting ye there tonight." The urchin says with a shake of her dirty hair. "Aint no one be getting inside till dawn now, unless ye be having a pass, or nuff money ta bribe da guards."
This post has potentially manipulated dice roll results.
Ssej enjoys his meal in the Inn and then sits back in a corner ordering a few ales here and there making sure not to order enough to impair his reactions or thinking. Just looking about the room enjoying people watching as thy go about their lives. Always keeping an eye out for anything out of the ordinary but allowing himself to just enjoy the evening for once.
Perception: 24
Essentially waiting til morning to go visit the shrine but only after meeting with the rest of his companions in the morning.
"Aint getting ye there tonight." The urchin says with a shake of her dirty hair. "Aint no one be getting inside till dawn now, unless ye be having a pass, or nuff money ta bribe da guards."
"I see," the elven sorceress says with a smile and a nod. "Do you know how I can get a pass?"
This post has potentially manipulated dice roll results.
After securing the horses and purchasing a new wagon at Garynmor Stables, Yashin returns to the common room of the inn. Ordering food and ale, he chats up the bartender and any guests on the news of the town. He will engage in friendly games with any of the guests, although he avoids engaging in any drinking competitions.
“I hear of strange creatures ambushing merchants coming from the north. What is the story about town, where do they come from?” He continues “I am heading south anyway, what news of the coast road toward Amn?”
This post has potentially manipulated dice roll results.
Brock after getting himself situated see everybody leave and sighs. He goes downstairs for food and after enjoying his supper pulls out his lute and slowly begins playing.
Grishkar accepts the slightly sub-par outfits with a twisted smile and graceful thanks. Following his purchase, the necromancer takes a leisurely stroll through the area, noting areas of bustling activity and quiet solitude amidst civilization. It was an odd sensation, taking in the life and vitality of a large city.
Soon, Grishkar thought to himself. Very soon, I will take and offer to my Lord of Murder. The Wolf has come among the Sheep, and it is time to feed. However, this wolf is crafty and will not throw off wool to meet a shepherd's crook. We will have our fill with none the wiser. Grishkar's hand drifted to the thick, leather tome hung at his waist. A reassuring sensation came over his mind in return, like a prisoner that feels the company of a fellow criminal in an adjacent cell.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Ssej sees Yahsin and Brock come back to the main room of the inn and joins Yashin as he sees Brock preparing for a song as he signals them to join them if they want. If they do join him he will wait till Brock is done and then ask them both, "Iss there a way we can potentially leave thiss city unnoticed? Our enemiess are ssure to know exactly where we are and that we are in the city sso I am sure they have the exisstss watched. But if we can leave the city by a ssecret way we can get the jump on them and then we don't have to consstantly fight our way ass we travel. Ass they definitely sseem to be getting bolder in their attackss."
In the common room you find many willing to talk about the road to the north, and the strange creatures reported to be waylaying merchants up that way. Seems to have started a few days before, and some of the Flaming Fists were sent out to deal with it. Rumor has clearly spread though, as several ask if you belong to the group that helped fight off the monsters. It takes a good deal of persuasion to get them talking about anything else, but Yashin does manage to get some word concerning the southern road out of Baldur's Gate. Seems nothing newsworthy has reached the city from that direction though, or at least none the people in this tavern have heard tell of.
Brock
You get a good audiance to gather as you perform, and then start to sing. People are asking for you to do another as you finish up though. "Keep playing like that and i'll give you the night's fare back and you can stay for free." The innkeep informs Brock as they smile at the customers that came in to listen.
Night
Anyone doing anything else prior to resting for the night? If ready for that, then tell me what you do. Are you keeping a watch? If so, then what order, and please give me perception checks.
Rollback Post to RevisionRollBack
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Kallandra eyes the man...and everything else. Does she know the man? Heard of him? What does he really want?
Perception: 19
Insight: 13
"Well, Mister Goodnight. That's an interesting offer," she says to give herself time to think.
Intelligence-does she remember him? 14
Tandor the White, Human Life Cleric
(Do we need to find a place to put up our horses then?)
Paladin - warforged - orange
Finding out the information he needs, Ssej grumbles and then heads back to the group and helps with the horses and establishing some rooms. Thinking to himself after everything he has heard about Baldur's Gate he finds it is once again another bastion of those in power and those who are not. The elites sit behind their protective wall and seem not to care about any of the others especially the ones on the outside, as always. They seem to be no better than the Thayans he is used to killing and it is no wonder there is a shrine dedicated to Hoar here. Thinking back to the earlier battle, he wonders if it was not for the merchants being there would the guards even have been sent out. Hopefully we can leave this place quickly and continue on with our quest.
Grishkar adopts a weakened form as he moves toward Danthelon's Dancing Axe. He leans a but more into the powerful arcane repository he uses as a cane, the hood of his robes are pulled further over his off-putting visage, and he even waves his hand in a feigned piety with words of divine fortune at those he bumps into.
Finally, Grishkar arrives. He peruses the wares for a few minutes, then places a request in for a half-dozen sets of heavy traveling clothes. He makes mention several times it's intended for poor, diseased souls cursed by the gods and seeking repentance.
((Possible Persuasion check for a discount? Maybe a follow-up check to pass off a "blessing"?))
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Yashin follows the group to their inn in the outer ring of the city, and takes Brock up on his offer of an ale. After finishing the first, he goes to help the others find a place to stable the horses and, remembering their need for a wagon, talks with the stablemaster about finding a suitable replacement for a reasonable cost. It will be good to get some additional space and stretch out a bit, and good to get away from the stench of Grishkar’s minions.
After the wagon is settled, and with assurances that it will be ready to depart when they are, Yashin returns to the inn and will spend some time in the common rooms before his evening prayers.
Ichika will pick up Brock's bill, in gratitude for his help during the Yuan-ti fight. She finishes the warm meal, she helps Yashin and Brock arrange stable for their horses and secure a wagon. After returning to the inn, finding not want to sleep early, she finds a space in the yard to practice her sword, letting the Lord of Heroes guide her hand. She asks for a bath and returns to her room.
Kallandra
You do not know this person. You get the sense that he believes you, and your friends, would be a great addition to his theater. If he can just get you to agree, and your friends with you, then he would likely have a big performance in the making.
Grishkar
You arrive at Danthelon’s Dancing Axe. It is a two-story shop that sells everything an adventurer might need, from weapons and armor to rowboats and mobile monster cages. Presiding over the crammed shelves is Entharl Danthelon, a neutral good male shield dwarf commoner who claims to have been an adventurer once himself, as evidenced by the magical flying axe that guards his shop at night. Customers are inevitably treated to the story of the grateful elven princess who enchanted the axe for him as a reward for a daring adventure undertaken on her behalf.
He listens to Grishkar's explanations of where the outfits will go and offers to sell you some less-presentable outfits if that would fit your needs.
Ichika
A bath can be provided for a few extra coins, if you wish it in your chamber. Otherwise you are directed to the public bathouse a few streets away.
Horses
When asking for a place to keep your mounts, you are directed to the Garynmor Stables and Menagerie. It is a few streets away from the inn you have gotten rooms at. The main benefit of this place, as you are told several times, is that they have locations on this side of the city, as well as the Southern side of the city. For a price they will move your mounts around the city to the other location, where you can then pick your mounts up as you leave out the other side of the city.
Kallandra smiles at the man. "Thank you, Mr. Goodnight. An interesting offer. I will have to speak with my companions. I will let you know tomorrow. Good evening."
With that the elven sorceress moves on, being careful to watch for pursuit of any sort, on the ground, in the air, or any other way. She resumes her search for the ingredients she needs and the library.
Perception 16
Tandor the White, Human Life Cleric
Kallandra
Slinking along you leave the man behind as he gives you a friendly wave of farewell. You are able to find some of the items you need, but all you find is low quality and somewhat uncertain of usefulness in potions. The ingredients are also spread through multiple stalls around the area, few seeming to sell more than a scattering of what you are seeking. When asked shop owners would simply say that the Sorcerous Sundries shop in Lower City would have better quality and more options for what you seek.
When you ask about an archive of books, all of those asked tell you that the only place for such is the temple of Oghma’s called the Unrolling Scroll. The temple is located in the Upper City though, so they warn you that you will need a pass to go there.
Ichika will take the bath in her room.
After visiting the 8th stall, Kallandra concedes there's nothing here for her and turns her attention to the Sorcerous Sundries shop in the Lower City. It's been many years since her last visit to Baldur's Gate and that visit was an overnight stay so could hardly be called a visit. Looking around, she spots a likely looking urchin.
Stopping just short of arm length, she smiles down at the girl. "One of these to take me to Sorcerous Sundries and another when you get me there." Using a bit of flash, she shows a silver coin and then makes it disappear.
Sleight of Hand 20
Tandor the White, Human Life Cleric
Kallandra
"Aint getting ye there tonight." The urchin says with a shake of her dirty hair. "Aint no one be getting inside till dawn now, unless ye be having a pass, or nuff money ta bribe da guards."
Ssej enjoys his meal in the Inn and then sits back in a corner ordering a few ales here and there making sure not to order enough to impair his reactions or thinking. Just looking about the room enjoying people watching as thy go about their lives. Always keeping an eye out for anything out of the ordinary but allowing himself to just enjoy the evening for once.
Perception: 24
Essentially waiting til morning to go visit the shrine but only after meeting with the rest of his companions in the morning.
"I see," the elven sorceress says with a smile and a nod. "Do you know how I can get a pass?"
Tandor the White, Human Life Cleric
After securing the horses and purchasing a new wagon at Garynmor Stables, Yashin returns to the common room of the inn. Ordering food and ale, he chats up the bartender and any guests on the news of the town. He will engage in friendly games with any of the guests, although he avoids engaging in any drinking competitions.
“I hear of strange creatures ambushing merchants coming from the north. What is the story about town, where do they come from?” He continues “I am heading south anyway, what news of the coast road toward Amn?”
Persuasion: 20.
Brock after getting himself situated see everybody leave and sighs. He goes downstairs for food and after enjoying his supper pulls out his lute and slowly begins playing.
Performance 18
Dormark Calling of Strahd (warforged cleric) 4
Brock plays a slow song and has other people in the bar join as he sings.
https://youtu.be/6ENmmkar0QQ
Dormark Calling of Strahd (warforged cleric) 4
Grishkar accepts the slightly sub-par outfits with a twisted smile and graceful thanks. Following his purchase, the necromancer takes a leisurely stroll through the area, noting areas of bustling activity and quiet solitude amidst civilization. It was an odd sensation, taking in the life and vitality of a large city.
Soon, Grishkar thought to himself. Very soon, I will take and offer to my Lord of Murder. The Wolf has come among the Sheep, and it is time to feed. However, this wolf is crafty and will not throw off wool to meet a shepherd's crook. We will have our fill with none the wiser. Grishkar's hand drifted to the thick, leather tome hung at his waist. A reassuring sensation came over his mind in return, like a prisoner that feels the company of a fellow criminal in an adjacent cell.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Ssej sees Yahsin and Brock come back to the main room of the inn and joins Yashin as he sees Brock preparing for a song as he signals them to join them if they want. If they do join him he will wait till Brock is done and then ask them both, "Iss there a way we can potentially leave thiss city unnoticed? Our enemiess are ssure to know exactly where we are and that we are in the city sso I am sure they have the exisstss watched. But if we can leave the city by a ssecret way we can get the jump on them and then we don't have to consstantly fight our way ass we travel. Ass they definitely sseem to be getting bolder in their attackss."
Yashin
In the common room you find many willing to talk about the road to the north, and the strange creatures reported to be waylaying merchants up that way. Seems to have started a few days before, and some of the Flaming Fists were sent out to deal with it. Rumor has clearly spread though, as several ask if you belong to the group that helped fight off the monsters. It takes a good deal of persuasion to get them talking about anything else, but Yashin does manage to get some word concerning the southern road out of Baldur's Gate. Seems nothing newsworthy has reached the city from that direction though, or at least none the people in this tavern have heard tell of.
Brock
You get a good audiance to gather as you perform, and then start to sing. People are asking for you to do another as you finish up though.
"Keep playing like that and i'll give you the night's fare back and you can stay for free." The innkeep informs Brock as they smile at the customers that came in to listen.
Night
Anyone doing anything else prior to resting for the night? If ready for that, then tell me what you do. Are you keeping a watch? If so, then what order, and please give me perception checks.