The zombie, with a gaping hole in its chest, survives. Zombie 4 is still chasing after Herbert, this time taking the dash action, meaning the zombie is next to Herbert.
(ooc: Zombie 1 gets a turn between Garazar and Zombie 4 in the initiative order and then I guess it's Herbert's turn?)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Herbert: looks very surprised as the zombie shambles up to him quicker than expected. He holds his staff in one hand, and with the other casts shocking grasp
19 to hit for 2 damage. If hits he will use his movement to move as far away as he can from the zombies (no reaction from zombie, side effect from the spell)
Gromedark will move around one of the stone monoliths and use his Cunning Action to Hide. Then he will fire at zombie 1 unless it has fallen, then he will fire at zombie 4.
Stealth: 22
Attack: 18 Damage: 13
"Finish them off before more arrive!"
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Herbert shocks the zombie in place, just as Orin slams his weapon into the cheek of the zombie. Gromedark shoots an arrow into the other zombie's chest, but it doesn't seem to phase the zombie. Osborn's turn
As the zombie crashes to the ground, Osborn's scared face takes a different twist. He can't help smiling at the deep growl of contentment that only he can hear. The Halfling pulls himself up straight and prepares to finish the fight, suddenly filled with confidence.
Dark One’s BlessingPHB, pg. 109
When you reduce a hostile creature to 0 HP, you gain 7 temp HP.
"Thanks" as the Eldritch Blast destroys the Zombie that was tracking him.
Herbert watches as the last Zombie shambles towards Garazar, shrugs off his attack and lands a vicious one of it's own.
Making sure he is not within the Zombie's attack range he holds the staff in one hand and from his other emerges a skeletal hand which screams across the clearing towards the last Zombie. He casts chill touch
Attack: 19 Damage: 2
Herbert then looks around nervously, worried that in the haste of battle they have missed something else lurking.
((Zombie should have disadvantage on attack rolls for a turn))
This post has potentially manipulated dice roll results.
Gromedark looks around at the party, noticing Garazar's injury and anyone else's.
"Gromedark think it good idea to search around henge. Make sure no more unpleasant surprises. Then take rest and plan what to do next and where to go."
(Gromedark will search around the henge, first collecting one of his arrows that he shot, and then checking the zombies for any notes, letters, or missives.)
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
— A basic prayer.
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The zombie, with a gaping hole in its chest, survives. Zombie 4 is still chasing after Herbert, this time taking the dash action, meaning the zombie is next to Herbert.
(ooc: Zombie 1 gets a turn between Garazar and Zombie 4 in the initiative order and then I guess it's Herbert's turn?)
(Wow I forgot about zombie one's turn,)
Zombie one trie to retaliate against Garazar Attack: 8 Damage: 5
Garazar side steps the zombie with ease.
Herbert -- their turn
Orin
Gromedark
Osborn
Garazar
Zombie 1 (Bloodied)
Zombie 4
Herbert: looks very surprised as the zombie shambles up to him quicker than expected. He holds his staff in one hand, and with the other casts shocking grasp
19 to hit for 2 damage. If hits he will use his movement to move as far away as he can from the zombies (no reaction from zombie, side effect from the spell)
N/A
Orin will turn to see the zombie harassing Herbert and will use his movement to try to make it to the zombie and attack.
Attack: 25 Damage: 10
Gromedark will move around one of the stone monoliths and use his Cunning Action to Hide. Then he will fire at zombie 1 unless it has fallen, then he will fire at zombie 4.
Stealth: 22
Attack: 18 Damage: 13
"Finish them off before more arrive!"
Undead fortitude: 18
Herbert shocks the zombie in place, just as Orin slams his weapon into the cheek of the zombie. Gromedark shoots an arrow into the other zombie's chest, but it doesn't seem to phase the zombie. Osborn's turn
Osborn backs up as much as possible to keep distance from the zombies and shoots an Eldritch Blast at the nearest one Attack: 17 Damage: 12
Undead Fortitude: 11
Osborn shoots a beam at the zombie chasing Herbert and it crashes into the zombie's back, killing it.
As the zombie crashes to the ground, Osborn's scared face takes a different twist. He can't help smiling at the deep growl of contentment that only he can hear. The Halfling pulls himself up straight and prepares to finish the fight, suddenly filled with confidence.
When you reduce a hostile creature to 0 HP, you gain 7 temp HP.
Garazar attacks the last zombie, Attack: 21 Damage: 7
Undead fortitude: 22
Garazar slices into the zombie's chest, but it does nothing as it retaliates against him. Attack: 23 Damage: 5
"Thanks" as the Eldritch Blast destroys the Zombie that was tracking him.
Herbert watches as the last Zombie shambles towards Garazar, shrugs off his attack and lands a vicious one of it's own.
Making sure he is not within the Zombie's attack range he holds the staff in one hand and from his other emerges a skeletal hand which screams across the clearing towards the last Zombie. He casts chill touch
Attack: 19 Damage: 2
Herbert then looks around nervously, worried that in the haste of battle they have missed something else lurking.
((Zombie should have disadvantage on attack rolls for a turn))
N/A
If there are still zombies standing Orin will roar and run towards them and attack if able to make it.
Attack: 13 Damage: 12
Orin kills the last zombie. Hebert if you're looking around, make a perception check.
Gromedark looks around at the party, noticing Garazar's injury and anyone else's.
"Gromedark think it good idea to search around henge. Make sure no more unpleasant surprises. Then take rest and plan what to do next and where to go."
(Gromedark will search around the henge, first collecting one of his arrows that he shot, and then checking the zombies for any notes, letters, or missives.)
(Perception: 12 )