Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Kriz you don't quite see the shops you're looking for, you probably could ask a stranger however for directions. As you look around there’s kiosks with various wares, there’s a clockmaker, and a cobbler too just feet away.
Zeek you aren't sure what you need to wear but given Kriz's knowledge you are pretty sure she's going to TURN YOU OUT!
------------------------
Blitz back at the inn you notice a new crowd enter. Hykie seems more on his toes with this group which is a mix of gnomes, halflings, and dwarves. One of the dwarves notices you immediately and is staring hard.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
This post has potentially manipulated dice roll results.
Zeek in turn takes in the wares of the cobbler. Perception 17 to see what different styles are available and which would suit him best.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Kriz the old human man approaches you with a smile.
"No, no magic deary just excellent mechanics," he replies picking up a copy of Percival Fredrickstein Von Musel Klossowski de Rolo III clock tower in Whitestone, it's exact down to the paintings of the stones! "Are you looking for something in particular," he asks curiously.
Zeek there are many styles to your liking. There are boots of fine leathers, sandals too! There are also some soft leather shoes that vaguely remind you of slippers. Do you recall the kind of shoes the noblemen at the temple of Erathis we're wearing? INT check.
"Hello," a smiling halfing woman approaches you outside from inside having seen you linger looking in the shop's display window, "can I help you find anything," she asks as a dark featured human boy leaves the shop in a hurry with a bundle of packages. Roll a perception check.
“That’s amazing” she says while she looks at the clock’ replica “I was looking for a fancy clothes shop if you know of any but then I saw your.. mechanics you say? “ she looks around more, really interested “Do you have something more portable?” Ask to the old man.
"Yes dear," the old human exclaims, "oh my names is Phinesus by the way Phinesus Isaksson," he adds gesturing for you to go to a counter at the very back on the shop where you see an number of portable timepieces. "Is it a pocket watch or a carriage clock you're after," he asks joivally. "As for fine clothes to match my fine work you're best best is to see Madame Dubois just down the high street towards the North/South road. Although I am a little shabby these days," the old man says smoothing his fine but faded green robes, "she made this for me and it's still holding up," he adds grinning at you. "Now back to the clocks my dear," he says quickly motioning to the glass case.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
“That pocket watch seems perfect my dear Phinesus.” Says the half-elf pointing at one small poket watch. “I am Krizarith Vanvoril it’s a pleasure to meet you.” She adds smiling back to the old man.
Blitz, who has been hanging around his room back at the Inn, gives a rather content sigh as he closes his spellbook. "There we go. Now I have something to represent each element. Fire, Cold, Lightning, Thunder, and Acid. You were a tricky one Acid. But, thanks to Melf I finally figured you out." Blitz says with pride to himself as he is using Mage Hand to put all of his stuff back together neatly into his backpack. "I'm even beginning to figure out how to imbue weapons with the power of the elements. I can make them temporarily magical now I need to figure out how to add some sort of element to it. Hmmm.... I'll begin working on that shortly. For now, let's go downstairs and see if my companions are done shopping yet. We need to get on this mission, and I feel like I should give Zeek some pointers on how to act like a noble." With this final though Blitz quickly scans his room to make sure he didn't forget anything and then heads downstairs to wait for the others.
This post has potentially manipulated dice roll results.
(Sorry for the long break) Intelligence: 3 Perception: 14
"I am looking for some fine footwear, these old pairs" pointing at his feet "have served me well, but I'm afraid they simply won't do for the sort of business I intend to do in this city". Leaning in to the shopkeeper, he tries to emulate Kriz in her charming ways, and with a broad smile adds "You see my fair madame, I'm a trader from Marqet" he hints at his skin tone, to give the words some weight "and I want to look the part". Deception: 20 or Performance: 11 to convince the shopkeeper of my story and get a good range of fashionable footwear styles that a well to do merchant would wear.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Zeek: "Where ever you've travelled from I can surely accommodate you sir," the halfling woman replies, "what type of business would you be conducting," she asks.
Blitz: You do not see your companions anywhere, do you head outside? If so perception check.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Blitz You can't seem to find them outside the inn. Do you look around? Immediately outside are kiosks selling various wares, a cobbler, and a clockmarker's shop.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Knowing that his friends went to get nice clothes Blitz will head to the cobbler thinking they might be inquiring about nice shoes to go with the clothes. If they’re not there then he will at least ask if the shopkeeper has seen them.
"Lots of noble customers here in Vasselheim, I'm sure you know...anyway, my travelling garbs and footwear will not do. I need something fashionable, something striking. Do you have such an item of which I speak?"
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Zeek the halfling woman shows you a pair of grey dyed leather boots for 5 gold pieces, a pair of boots dyed red for 6 gold, and a pair undyed but if fine black for 4 gold. There is also leather satchel, sandals, slippers, and belts.
Roll perception.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
This post has potentially manipulated dice roll results.
Perception: 9 "Well, it is known that one should always match one's shoes with other leather attire. Please, show me your belts and satchels as well."
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
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It's Thursday Critters!!!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
TURNT!!!
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Kriz you don't quite see the shops you're looking for, you probably could ask a stranger however for directions. As you look around there’s kiosks with various wares, there’s a clockmaker, and a cobbler too just feet away.
Zeek you aren't sure what you need to wear but given Kriz's knowledge you are pretty sure she's going to TURN YOU OUT!
------------------------
Blitz back at the inn you notice a new crowd enter. Hykie seems more on his toes with this group which is a mix of gnomes, halflings, and dwarves. One of the dwarves notices you immediately and is staring hard.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Kriz approaches the clockmaker and admires the different tickling devices on display.
“What a exquisite work you have here sir!” She says to the clockmaker “How do you make it move that way? It is some kind of magic?” She asks.
PbP Character: A few ;)
Zeek in turn takes in the wares of the cobbler. Perception 17 to see what different styles are available and which would suit him best.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Kriz the old human man approaches you with a smile.
"No, no magic deary just excellent mechanics," he replies picking up a copy of Percival Fredrickstein Von Musel Klossowski de Rolo III clock tower in Whitestone, it's exact down to the paintings of the stones! "Are you looking for something in particular," he asks curiously.
Zeek there are many styles to your liking. There are boots of fine leathers, sandals too! There are also some soft leather shoes that vaguely remind you of slippers. Do you recall the kind of shoes the noblemen at the temple of Erathis we're wearing? INT check.
"Hello," a smiling halfing woman approaches you outside from inside having seen you linger looking in the shop's display window, "can I help you find anything," she asks as a dark featured human boy leaves the shop in a hurry with a bundle of packages. Roll a perception check.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
“That’s amazing” she says while she looks at the clock’ replica “I was looking for a fancy clothes shop if you know of any but then I saw your.. mechanics you say? “ she looks around more, really interested “Do you have something more portable?” Ask to the old man.
PbP Character: A few ;)
"Yes dear," the old human exclaims, "oh my names is Phinesus by the way Phinesus Isaksson," he adds gesturing for you to go to a counter at the very back on the shop where you see an number of portable timepieces. "Is it a pocket watch or a carriage clock you're after," he asks joivally. "As for fine clothes to match my fine work you're best best is to see Madame Dubois just down the high street towards the North/South road. Although I am a little shabby these days," the old man says smoothing his fine but faded green robes, "she made this for me and it's still holding up," he adds grinning at you. "Now back to the clocks my dear," he says quickly motioning to the glass case.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
“That pocket watch seems perfect my dear Phinesus.” Says the half-elf pointing at one small poket watch. “I am Krizarith Vanvoril it’s a pleasure to meet you.” She adds smiling back to the old man.
PbP Character: A few ;)
"Nice to meet you too my dear," Phinesus replies. "That watch you're admiring would you like to see it," he asks with a grin.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Blitz, who has been hanging around his room back at the Inn, gives a rather content sigh as he closes his spellbook. "There we go. Now I have something to represent each element. Fire, Cold, Lightning, Thunder, and Acid. You were a tricky one Acid. But, thanks to Melf I finally figured you out." Blitz says with pride to himself as he is using Mage Hand to put all of his stuff back together neatly into his backpack. "I'm even beginning to figure out how to imbue weapons with the power of the elements. I can make them temporarily magical now I need to figure out how to add some sort of element to it. Hmmm.... I'll begin working on that shortly. For now, let's go downstairs and see if my companions are done shopping yet. We need to get on this mission, and I feel like I should give Zeek some pointers on how to act like a noble." With this final though Blitz quickly scans his room to make sure he didn't forget anything and then heads downstairs to wait for the others.
(Sorry for the long break) Intelligence: 3 Perception: 14
"I am looking for some fine footwear, these old pairs" pointing at his feet "have served me well, but I'm afraid they simply won't do for the sort of business I intend to do in this city". Leaning in to the shopkeeper, he tries to emulate Kriz in her charming ways, and with a broad smile adds "You see my fair madame, I'm a trader from Marqet" he hints at his skin tone, to give the words some weight "and I want to look the part". Deception: 20 or Performance: 11 to convince the shopkeeper of my story and get a good range of fashionable footwear styles that a well to do merchant would wear.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Zeek: "Where ever you've travelled from I can surely accommodate you sir," the halfling woman replies, "what type of business would you be conducting," she asks.
Blitz: You do not see your companions anywhere, do you head outside? If so perception check.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Not seeing them downstairs yet he’ll head outside to see what’s taking them so long.
Perception: 2
Blitz You can't seem to find them outside the inn. Do you look around? Immediately outside are kiosks selling various wares, a cobbler, and a clockmarker's shop.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Knowing that his friends went to get nice clothes Blitz will head to the cobbler thinking they might be inquiring about nice shoes to go with the clothes. If they’re not there then he will at least ask if the shopkeeper has seen them.
You spot Zeek speaking with a halfling woman.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"Lots of noble customers here in Vasselheim, I'm sure you know...anyway, my travelling garbs and footwear will not do. I need something fashionable, something striking. Do you have such an item of which I speak?"
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Zeek the halfling woman shows you a pair of grey dyed leather boots for 5 gold pieces, a pair of boots dyed red for 6 gold, and a pair undyed but if fine black for 4 gold. There is also leather satchel, sandals, slippers, and belts.
Roll perception.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Perception: 9 "Well, it is known that one should always match one's shoes with other leather attire. Please, show me your belts and satchels as well."
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms