Aisha feels consciousness well within her again, but it takes her a moment to realize she isn't dead yet. Her body still sore from the beating she had just taken. Seeing that the fight was still being had, she gets up. Taking quick stock of where everyone was.
This post has potentially manipulated dice roll results.
And seeing as the mothers... the mommas... the .. mummies were distracted thoroughly enough she felt she would have room and time to do what she planned. She says to Garu If you can just keep them distracted.... maintain your defenses...as she rolls to her feet with the agility of a feline as she draws her bow. Normally Aisha wasn't one for fancy, flashy moves (outside of her flirty behaviour - that likely would never show itself again) but she ran to the nearest wall, that wasn't directly in the path of the mums and with a feat of her raw agility, claws out to add grip as her hands drew her bow - having left her daggers on the ground (free action to draw bow)
Then, much as one might see in a sonic game or a nascar race... she began wall running.. or trying to (depending on fate!) and barring any sudden accidents..... she would let her bow fly once, before double whistling at Tsavi... a command for the cat to disengage.. if only to gain some 'room' for her next pounce. Then asking Garu And try to bring them to the center! but maintain your Defenses
Athletics if needed: 16
Acrobatics if needed: 19
Bow attack: Attack: 21 Damage: 10
Intent to run along the walls close but not so close to the roof that it would effect her aim. Jumping at the corners so she can literally 'circle' the room.
This post has potentially manipulated dice roll results.
DM Screen:
23/23 29/46 61/61 37/56
Claws vs. Garu: 6Damage:7Garu CON Save?: 14 Slam vs. Harmony: 25Damage:13Mummy DEX Save?: 11 Slam vs. Garu: 17Damage:11T'savi CON Save?: 12 Slam vs. Garu: 13Damage:5T'savi CON Save?: 17
OOC: Ignore those CON saves for T'savi, copy/paste error on my part.
Garu returns to Aisha's side with the ghoul hot on his heels, skirting between the mummies to pour healing energy into her. Now alone with a mummy, Harmony sidesteps its movement again, this time failing to disrupt its concentration with her verbal assault.
With Aisha and T'savi scattered during the momentary disruption, the remaining mummies swarm Garu. With her shield keeping the ghoul's claws at bay, she is struck hard by the two creatures, winded by the strength of their limbs. Aisha's claws grip the wall as she draws her bow, planting an arrow firmly in a mummy's side.
Round 7 Order: Enemies Players <=====
Placement: Harmony is engaged in melee combat with a mummy in the previous chamber, 30 feet away from the others. Garu is engaged in melee combat with two mummies and a ghoul.
Health: One mummy fighting Garu is lightly wounded. The mummy fighting Harmony is lightly wounded.
Harmony is wounded. T'savi is wounded. Garu is wounded. Aisha is lightly wounded.
Aisha, still running along the walls, - a stupid yet flashy idea she had to make herself less likely to be a target, puts her bow-string over her neck like a necklace (Free object interact) and weaves the spell she had considered earlier... Aiming directly at Garu. And a fey spirit appears in the form of a house-cat at her feet.
Healing spirit @ Garu's location. She can roll a 1d6 for healing on her turn. This can only happen twice as Aisha isn't wise. lol.
This post has potentially manipulated dice roll results.
DM Screen:
23/23 29/46 41/61 31/56
Harmony Crit Damage: 2 Claws vs. Garu: 18Damage:6Garu CON Save?: 14 Slam vs. Harmony: 22Damage:11Mummy DEX Save?: 4 Slam vs. Garu: 13Damage:8T'savi CON Save?: 12 Slam vs. Garu: 24Damage:10T'savi CON Save?: 6
Garu's protective metal continues to resist the powerful but rudimentary claws of the undead. Her sword sears twice through the unnaturally thick skin of a mummy as it presses on in its mission to bludgeon her to a pulp. Aisha's healing spirit surrounds Garu as she fights.
In the previous chamber, Harmony continues to outmaneuver her opponent, stabbing her dagger into the mummy's eye, then pulling it free before moving out of range of its next attack.
Round 8 Order: Enemies Players <=====
Placement: Harmony is engaged in melee combat with a mummy in the previous chamber, 30 feet away from the others. Garu is engaged in melee combat with two mummies and a ghoul.
Health: Both mummies fighting Garu are lightly wounded. The mummy fighting Harmony is lightly wounded.
Harmony is wounded. T'savi is wounded. Garu is wounded. Aisha is lightly wounded.
This post has potentially manipulated dice roll results.
Aisha merely grunts in response before plucking the bow from her temporary perch, still running around the room along the walls. Not daring to hope they could turn this around... Tsavi, who had been ordered previously to move away and ready herself for a pounce, was commanded to turn around once more attempt to knock whatever Mummy happened to be Garu's target as Tsavi charged from 30 feet away back at the abomination. Meanwhile, Aisha took aim at the ghoul... sending an arrow shreiking it's way.
T'savi charge attack @ Mummy targeted by Garu: Attack: 8 Damage: 7 (DC 12 STR or prone)
T'savi Followup if prone, rolled at ADV since this only happens if it fails: Attack: 19 Damage: 10
Claws vs. Garu (Opportunity Attack): 11 Damage: 8 Garu CON Save?: 8
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OOC: Aisha will regain consciousness with 20 HP and can take an action this turn. She can control T'savi again as well.
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Aisha feels consciousness well within her again, but it takes her a moment to realize she isn't dead yet. Her body still sore from the beating she had just taken. Seeing that the fight was still being had, she gets up. Taking quick stock of where everyone was.
Waitign on DM response before i finish this post.
Occassional Dungeon Master.
OOC: Answering Raiketsu's DM and giving some time for Aisha's next action.
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And seeing as the mothers... the mommas... the .. mummies were distracted thoroughly enough she felt she would have room and time to do what she planned. She says to Garu If you can just keep them distracted.... maintain your defenses... as she rolls to her feet with the agility of a feline as she draws her bow. Normally Aisha wasn't one for fancy, flashy moves (outside of her flirty behaviour - that likely would never show itself again) but she ran to the nearest wall, that wasn't directly in the path of the mums and with a feat of her raw agility, claws out to add grip as her hands drew her bow - having left her daggers on the ground (free action to draw bow)
Then, much as one might see in a sonic game or a nascar race... she began wall running.. or trying to (depending on fate!) and barring any sudden accidents..... she would let her bow fly once, before double whistling at Tsavi... a command for the cat to disengage.. if only to gain some 'room' for her next pounce. Then asking Garu And try to bring them to the center! but maintain your Defenses
Athletics if needed: 16
Acrobatics if needed: 19
Bow attack: Attack: 21 Damage: 10
Intent to run along the walls close but not so close to the roof that it would effect her aim. Jumping at the corners so she can literally 'circle' the room.
Occassional Dungeon Master.
Mummy WIS Save: 18 Damage: 4
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DM Screen:
23/23
29/46
61/61
37/56
Claws vs. Garu: 6 Damage: 7 Garu CON Save?: 14
Slam vs. Harmony: 25 Damage: 13 Mummy DEX Save?: 11
Slam vs. Garu: 17 Damage: 11 T'savi CON Save?: 12
Slam vs. Garu: 13 Damage: 5 T'savi CON Save?: 17
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OOC: Ignore those CON saves for T'savi, copy/paste error on my part.
Garu returns to Aisha's side with the ghoul hot on his heels, skirting between the mummies to pour healing energy into her. Now alone with a mummy, Harmony sidesteps its movement again, this time failing to disrupt its concentration with her verbal assault.
With Aisha and T'savi scattered during the momentary disruption, the remaining mummies swarm Garu. With her shield keeping the ghoul's claws at bay, she is struck hard by the two creatures, winded by the strength of their limbs. Aisha's claws grip the wall as she draws her bow, planting an arrow firmly in a mummy's side.
Round 7 Order:
Enemies
Players <=====
Placement:
Harmony is engaged in melee combat with a mummy in the previous chamber, 30 feet away from the others.
Garu is engaged in melee combat with two mummies and a ghoul.
Health:
One mummy fighting Garu is lightly wounded.
The mummy fighting Harmony is lightly wounded.
Harmony is wounded.
T'savi is wounded.
Garu is wounded.
Aisha is lightly wounded.
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Garu strikes at the mummy before her and uses a first level spell slot to use Divine Smite (2d8 + 1d8 for undead)
Attack: 12 Damage: 7
Attack: 14 Damage: 10
Divine Smite (if hit is rolled): 8
Halsen - Human Monk - Winter Splendor
Aradurk - Half-Orc Fighter - Barty's Blade Bizarre
Aradurk - Half-Orc Fighter - Betrayal at Devilsfall
Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A)
Aradurk - Half-Orc Fighter - Barty's "The Whispered Word (Doom Portals Part 5)
Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
OOC: Giving some more time for Aisha and Harmony's updates for this round before botting and resolving.
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Aisha, still running along the walls, - a stupid yet flashy idea she had to make herself less likely to be a target, puts her bow-string over her neck like a necklace (Free object interact) and weaves the spell she had considered earlier... Aiming directly at Garu. And a fey spirit appears in the form of a house-cat at her feet.
Healing spirit @ Garu's location. She can roll a 1d6 for healing on her turn. This can only happen twice as Aisha isn't wise. lol.
Occassional Dungeon Master.
Harmony realizes that this isn't working, taking out a dagger and attacking the mummy with it instead.
Dagger: 26
Damage: 6
As a reaction if the mummy hits her, she'll use Hellish Rebuke on it.
Hellish Rebuke: DEX 17 Save or take 12 fire damage, half if saved
DM Screen:
23/23
29/46
41/61
31/56
Harmony Crit Damage: 2
Claws vs. Garu: 18 Damage: 6 Garu CON Save?: 14
Slam vs. Harmony: 22 Damage: 11 Mummy DEX Save?: 4
Slam vs. Garu: 13 Damage: 8 T'savi CON Save?: 12
Slam vs. Garu: 24 Damage: 10 T'savi CON Save?: 6
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DM Screen:
23/23
29/46
41/61
29/56
Garu's protective metal continues to resist the powerful but rudimentary claws of the undead. Her sword sears twice through the unnaturally thick skin of a mummy as it presses on in its mission to bludgeon her to a pulp. Aisha's healing spirit surrounds Garu as she fights.
In the previous chamber, Harmony continues to outmaneuver her opponent, stabbing her dagger into the mummy's eye, then pulling it free before moving out of range of its next attack.
Round 8 Order:
Enemies
Players <=====
Placement:
Harmony is engaged in melee combat with a mummy in the previous chamber, 30 feet away from the others.
Garu is engaged in melee combat with two mummies and a ghoul.
Health:
Both mummies fighting Garu are lightly wounded.
The mummy fighting Harmony is lightly wounded.
Harmony is wounded.
T'savi is wounded.
Garu is wounded.
Aisha is lightly wounded.
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Healing spirit per Aisha: 4. Garu calls out, "Thank you!"
Garu casts Moonbeam at 3rd level against the mummy before her. CON Save: 15 or 15
Halsen - Human Monk - Winter Splendor
Aradurk - Half-Orc Fighter - Barty's Blade Bizarre
Aradurk - Half-Orc Fighter - Betrayal at Devilsfall
Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A)
Aradurk - Half-Orc Fighter - Barty's "The Whispered Word (Doom Portals Part 5)
Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
Aisha merely grunts in response before plucking the bow from her temporary perch, still running around the room along the walls. Not daring to hope they could turn this around... Tsavi, who had been ordered previously to move away and ready herself for a pounce, was commanded to turn around once more attempt to knock whatever Mummy happened to be Garu's target as Tsavi charged from 30 feet away back at the abomination. Meanwhile, Aisha took aim at the ghoul... sending an arrow shreiking it's way.
T'savi charge attack @ Mummy targeted by Garu: Attack: 8 Damage: 7 (DC 12 STR or prone)
T'savi Followup if prone, rolled at ADV since this only happens if it fails: Attack: 19 Damage: 10
Aisha @ Ras Al ghoul: Attack: 15 Damage: 5 + 4 (Sneak)
Occassional Dungeon Master.
Harmony smiles as she realizes that she is much more successful with this, attacking the mummy again with her dagger now.
Dagger: 10
Damage: 3
As a reaction if the mummy hits her, she'll use Hellish Rebuke on it.
Hellish Rebuke: DEX 17 Save or take 26 fire damage, half if saved
OOC: I'll re-roll Raiketsu's rolls, they're showing "not yet available" for me
DM Screen:
23/23
29/46
41/61
24/56
Mummy CON Save: 17
Pounce vs. Mummy: 12 Damage: 9 Mummy STR Save?: 7
Bite vs. Mummy? (Advantage-Prone): 21 Damage: 8
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Longbow vs. Ghoul: 29 Damage: 14
Sneak Attack?: 5
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DM Screen:
4/23
29/46
20/61
24/56
Claws vs. Garu: 18 Damage: 4 Garu CON Save?: 19
Slam vs. Harmony: 17 Damage: 4 Mummy DEX Save?: 10
Slam vs. Garu: 15 Damage: 13
Slam vs. T'savi: 13 Damage: 10
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